Search found 714 matches

by nicksen782
Thu Jul 30, 2020 5:40 pm
Forum: General Discussions
Topic: Anyone else currently working on a new game?
Replies: 7
Views: 14384

Re: Anyone else currently working on a new game?

I've been working on these. I need music and sound effects for the games still!

UNO card game:
https://nicksen782.net/r_uzeuno.php

Mario Bros:
https://nicksen782.net/r_mariobros.php
by nicksen782
Wed Jul 22, 2020 3:02 pm
Forum: Games & Demos
Topic: WIP: U-Type (working title)
Replies: 47
Views: 39975

Re: WIP: U-Type (working title)

Yes, that link is incorrect.

But, good news! I found Cosam's Github! https://github.com/SteveMaddison . And, it has the source for both Uze-A-Move and U-Type. Perhaps I should compile them and update the online emulator and the wiki posts?
by nicksen782
Tue Jul 21, 2020 6:50 pm
Forum: Games & Demos
Topic: Defender
Replies: 72
Views: 17940

Re: Defender

The Uzebox Space Invaders clone had the aliens as normal tiles (not sprites.) A trick, but maybe something like that would work for you. If you have SPIRAM and can move things back and forth maybe you can have the enemies as tiles and any animations as ramtiles.
by nicksen782
Tue Jul 21, 2020 6:48 pm
Forum: Games & Demos
Topic: WIP: U-Type (working title)
Replies: 47
Views: 39975

Re: WIP: U-Type (working title)

Are you talking about the game library online for the Uzebox Online Emulator? If it is missing something or a game points to the wrong thing please send me a private message about it and I'll take care of it for ya!
by nicksen782
Tue Jul 21, 2020 6:47 pm
Forum: Games & Demos
Topic: SPI RAM games
Replies: 4
Views: 7148

Re: SPI RAM games

I've used SPIRAM on some of my games/demos. The thing with the AVR is that instructions can only be run from FLASH, and not RAM. (I'm not exactly sure how code tiles work but it mixes instructions into the tile data somehow.) But, you can DRAW a ramtile and you can certainly fill in a ramtile with w...
by nicksen782
Tue Jul 21, 2020 6:37 pm
Forum: Games & Demos
Topic: Bubble Bobble (W.I.P.)
Replies: 55
Views: 67763

Re: Bubble Bobble (W.I.P.)

Yeah! This game. I have so much done with it. The enemy logic (and even the "hesitation" before jumping for some bad guys.) The "actors" worked on a slots idea. Each index in the array of slots would be for a different enemy or player. Enemies do not have attack animations and so...
by nicksen782
Tue Jun 09, 2020 3:38 pm
Forum: Programming & Software
Topic: Uzebox Bootloader V5
Replies: 190
Views: 289729

Re: New bootloader

I have not been able to play Tornado on real hardware. I have played it on the emulators though. I would really like to play it on a real tv. So, there is a new bootloader that will support Tornado and a new update to Tornado too? Uze (or whomever knows for certain) what should the fuses be set to?
by nicksen782
Sat Jan 11, 2020 2:00 am
Forum: New to Uzebox? Start here!
Topic: Creating custom Uzebox
Replies: 27
Views: 47643

Re: Creating custom Uzebox

Awesome! Welcome back to Uzebox and to working SPI RAM. The WiFi code is limited at the moment but it has been used with Tank-Fu (for 2 player) and in Uze's terminal program. There is not a setup file unfortunately. That page needs to be updated to reflect that. I started to mess with it a few month...
by nicksen782
Thu Jan 02, 2020 4:16 pm
Forum: Uzebox Derivatives & open source consoles
Topic: Insane Contraption
Replies: 17
Views: 18537

Re: Insane Contraption

This is exciting! I look forward to seeing more.
by nicksen782
Thu Nov 21, 2019 8:52 pm
Forum: Programming & Software
Topic: 80 column text mode at quite high resolution
Replies: 26
Views: 32002

Re: 80 column text mode at quite high resolution

Impressive! I look forward to seeing what comes next! I'm sure a text adventure game would be totally welcome!