Search found 4801 matches
- Tue Nov 04, 2008 2:49 am
- Forum: Programming & Software
- Topic: Uzebox Sprite Engine (Beta2)
- Replies: 37
- Views: 18090
Re: Uzebox Sprite Engine (Beta2) - Updated
Not going to tell you what it is yet, but I've completed the graphics for it, now onto the code! Oh Yeah! Want to see that asap! :D Quick confirmation from you guys. I'm cleaning up the code once again for the beta3 release. I removed a lot of assembler functions that were only setting/reading up s...
- Tue Nov 04, 2008 12:48 am
- Forum: Hardware
- Topic: The Crazy Ideas
- Replies: 16
- Views: 9474
Re: The Crazy Ideas
If we do a Uzebox 2, it should be worth that name and offer a real upgrade IHMO. Could be, say an AVR32? Natural upgrade path, these chips are quite powerful, yet still offer "limited and challenging" resources. I'm not sure though if its code cache would allow cycle counting the way I'm d...
- Mon Nov 03, 2008 5:11 pm
- Forum: Games & Demos
- Topic: Beta3 Teaser Demo
- Replies: 4
- Views: 5302
Re: Beta3 Teaser Demo
My schematic is out of date I know...but much to do these days! :) Yep, the cubes are supposed to spin and move! If "select" is pressed it freezes animation, so that may be the joystick (though I though activating the pull-ups on the joypad line should have resolved that issue). NES and SN...
- Mon Nov 03, 2008 4:28 pm
- Forum: Programming & Software
- Topic: Heads up on code size.
- Replies: 10
- Views: 6525
Re: Heads up on code size.
I could reduce Megatris footprint by optimizing the tileset. Since I had so much space :P I never really bothered. Moreover, in the beta2 rev, I removed the need for an unrolled loop in video mode 1 (tiles only), so a few Kilobytes we're recovered there too. 8K is definitively way too big. Still won...
- Mon Nov 03, 2008 4:14 pm
- Forum: General Discussions
- Topic: Dont like the UZEbox
- Replies: 20
- Views: 12439
Re: Dont like the UZEbox
I think this project is really great for learning to programm and work with mcs and also to understand the basics of how such a machine (like the c64..) That's indeed one of the project's goal. Sometime I can't believe all the talented peoples we have on the board. And everybody's sharing up their ...
- Sun Nov 02, 2008 11:29 pm
- Forum: General Discussions
- Topic: Dont like the UZEbox
- Replies: 20
- Views: 12439
Re: Dont like the UZEbox
Link to the board thread (google translated). Interestingly, almost all others praise the Uzebox.
http://translate.google.com/translate?u ... l=de&tl=en
-Alec
http://translate.google.com/translate?u ... l=de&tl=en
-Alec
- Sun Nov 02, 2008 10:13 pm
- Forum: New to Uzebox? Start here!
- Topic: Uzebox AVCore+Baseboard Kit Selling Now!
- Replies: 33
- Views: 51900
Uzebox AVCore+Baseboard Kit Selling Now!
January 1, 2009 Clay Cowgill is selling Uzebox kits made of his BAseboard and AVCore module. If you are interested send him a personal message on this board ( clay1919 ) or contact him through email at "clay -at- embeddedengineeringllc -dot- com". The kit price is USD$105 ($100 without SN...
- Sun Nov 02, 2008 9:43 pm
- Forum: Games & Demos
- Topic: Beta3 Teaser Demo
- Replies: 4
- Views: 5302
Re: Beta3 Teaser Demo
Thanks Clay! :mrgreen: After (way) too much hours of coding, I like to create some eye candy to keep me motivated (and find bugs too)! :lol: Is that sprite/background priority I'm seeing there?!?!? Nope, It's more section-over-sprites priority. Each section can be dynamically set to be under or over...
- Sun Nov 02, 2008 9:02 pm
- Forum: Hardware
- Topic: my uzebox not run
- Replies: 21
- Views: 9705
Re: my uzebox not run
What are the symptoms exactly? Do you have anything at all on the screen?
Another member had some issues initially and it was all about the fuses that we're not set. Check this topic for some possible solutions.
Cheers,
-Alec
Another member had some issues initially and it was all about the fuses that we're not set. Check this topic for some possible solutions.
Cheers,
-Alec
- Sun Nov 02, 2008 4:59 am
- Forum: Programming & Software
- Topic: Uzebox Sprite Engine (Beta2)
- Replies: 37
- Views: 18090
Re: Uzebox Sprite Engine (Beta2) - Updated
Sorry ravyne, I moved the post your are talking about in the demo forums. I plan to do an "official promo video" very soon coinciding with the release in web shops. In the mean time, I need content! :P More we have, the more appealing for others, and more the Uzebox community will grow. So...