Search found 73 matches
Re: Uzenet
Cool cool. For ranking the incoming scores though... are we assuming a standardized name length, possibly based on the allotted bytes in eeprom for the default name? If not, how would the server be able to rank the score without knowing where the score ends and the name begins? Additionally, if send...
- Fri May 01, 2015 10:23 pm
- Forum: Hardware
- Topic: Uzebox 3D printed enclosure!
- Replies: 178
- Views: 117328
Re: Uzebox 3D printed enclosure!
The roughness is due to the SLS process where plastic powder is fused together. There isn't much we can do right now since the plastic particles are still relatively big. If you look at the material pictures and description they say it's a bit rough. Other materials using photolithography would loo...
- Fri May 01, 2015 4:04 pm
- Forum: Hardware
- Topic: Uzebox 3D printed enclosure!
- Replies: 178
- Views: 117328
Re: Uzebox 3D printed enclosure!
So, after leaving my Uzebox naked in the breeze for a few months, I finally got some cash and bought the pieces for the enclosure off of shapeways. Went with a very basic black and white scheme to give it a classic "retro" look. I like how it turned out, though the plastic they use for the...
- Fri May 01, 2015 3:04 pm
- Forum: Games & Demos
- Topic: Ghosty Ghost
- Replies: 56
- Views: 43786
Re: Ghosty Ghost
Thanks for the new uploads. Game seems to do its thing just fine. Ghosty Ghost!! Maybe this is the ghost of a certain bird of flaps (since the original creator pulled it from the app store.) Is it using mode 3 scrolling? Could be, seeing as he apparently still can't fly straight :lol: It is using m...
Re: Uzenet
We're on the same page as far as posting a meaningful score from a completion time. Tracking ticks, converting to score and posting was how I'd imagined doing it. My original concern was that scores from track 1 mean nothing compared to track 2, etc. But then I realized "just have the first ___...
- Fri May 01, 2015 12:45 pm
- Forum: Games & Demos
- Topic: Ghosty Ghost
- Replies: 56
- Views: 43786
Re: Ghosty Ghost
I edited the main post with a new download including both the hex and the .uze file. I've been using the packromgui program I downloaded a while back, maybe that's the source of the problem. Also I made a small edit to the game as uze suggested, adding the ability to press start immediately after de...
- Fri May 01, 2015 12:04 am
- Forum: Games & Demos
- Topic: Ghosty Ghost
- Replies: 56
- Views: 43786
Re: Ghosty Ghost
It should run in both, though I've only tested the .uze on hardware and the .hex on the emulator. Maybe the upload got botched somehow? I'll resubmit it later tonight.
- Thu Apr 30, 2015 11:32 pm
- Forum: Games & Demos
- Topic: Ghosty Ghost
- Replies: 56
- Views: 43786
Ghosty Ghost
I think I've made enough progress on my latest project to officially announce it. It isn't finished but It's fairly close. BEHOLD! Ghosty Ghost! http://i.imgur.com/Go3ISMat.png http://i.imgur.com/3RWnpGzt.png Ghosty Ghost is the epic tale of a brand new ghost who's just learning to fly... or somethi...
Re: Uzenet
BTW Kivan117, from your point of view is that format rational and easy to use in your program? Honestly a lot of the work I've done has been making code to try things and then learning why it should be done a different way for the system. I hope that process is mostly settled now, but nothing is se...
Re: Uzenet
UART is too wasteful, the stock firmware has artificial TCP ACK delays, it's too cpu intensive to parse, and requires larger than minimum buffers. Maybe someone can get it, but not me, it burned me out and demotivated me so I just made a game instead... Funny, I did the exact same thing. My time is...