Search found 73 matches

by kivan117
Mon Jun 29, 2015 5:31 pm
Forum: Hardware
Topic: Uzenet
Replies: 243
Views: 199824

Re: Uzenet

I read through the code you posted and it's almost spooky how similar it was to what I wrote a while back for Ghosty Ghost. Same exact general idea (simple script that runs at vsync) same step-substep methods, the breakdown of steps and their order was even about the same. The part that I got hung u...
by kivan117
Sat Jun 27, 2015 6:08 am
Forum: Games & Demos
Topic: Solitaire
Replies: 37
Views: 22507

Re: Solitaire

Glad to see this finally released into the wild after reading about it on the wiki and seeing references to it in the Uzenet discussions. Can't test it right now but I will as soon as I get an opportunity. Really nice to have another simple classic game available for the system. I think adding some ...
by kivan117
Mon Jun 22, 2015 9:01 pm
Forum: Hardware
Topic: Spinner controller (Rotary encoder)
Replies: 10
Views: 10369

Re: Spinner controller (Rotary encoder)

Awesome. In addition to the rotary encoder taking the place of the d-pad, will the normal remaining buttons be used? Most games that would benefit from the encoder also use a limited number of buttons.
by kivan117
Mon Jun 22, 2015 4:34 pm
Forum: Hardware
Topic: The quest to a portable Uzebox - update!
Replies: 203
Views: 194323

Re: The quest to a portable Uzebox

We do have an unused player 2 controller port compared to the normal Uzebox and there was that whole uzelink idea a while ago if I'm not mistaken. For me personally, using a cable is outdated but it definitely brings back memories of linking up 2 of the old brick gameboys for a pokemon battle as a k...
by kivan117
Sat Jun 13, 2015 12:28 am
Forum: Games & Demos
Topic: Ghosty Ghost
Replies: 56
Views: 43810

Re: Ghosty Ghost

Added a new download to the main post for version 1.0. I did some minor touch ups and slimmed it down a bit by taking out the online uzenet related code and all associated menus. Also stripped out a few extra sound patches that weren't being used. The github source has been branched into local only ...
by kivan117
Wed Jun 10, 2015 10:07 pm
Forum: Games & Demos
Topic: Bomber
Replies: 14
Views: 13691

Re: Bomber

Nice work. My highest score right now is 979. Love how crisp it looks in black and white. The new home screen looks nice. Would love for it to have a high scores table and some nice sound effects & music.
by kivan117
Tue Jun 09, 2015 11:22 pm
Forum: Games & Demos
Topic: Ghosty Ghost
Replies: 56
Views: 43810

Re: Ghosty Ghost

It's effectively done for local play. I've been giving the menus some thought recently, particularly how sound is controlled and the option to select between NES and SNES controller layout, and an option to reset eeprom scores. I plan on making a few tweaks and maybe even adding some easter eggs for...
by kivan117
Fri Jun 05, 2015 8:02 pm
Forum: Uzebox Derivatives & open source consoles
Topic: Uzebox DTV on Kickstarter
Replies: 10
Views: 12943

Re: Uzebox DTV on Kickstarter

Will this one have the cutout in the back with the extension header poking through? Because I vote no to that (the opening in the controller bothers me somehow), but yes to holes in the pcb that allow you to attach the pins yourself if you want. I think the current page looks great, but yes a video ...
by kivan117
Fri Jun 05, 2015 5:08 am
Forum: Hardware
Topic: AVCore LED Issue
Replies: 8
Views: 6880

Re: AVCore LED Issue

The power source is supposed to be regulated. Never took the multimeter to it in order to test that claim to be honest, might have to tomorrow. Either way it looks like my first smd solder job is going to be a green led ;)
by kivan117
Thu Jun 04, 2015 7:38 pm
Forum: Hardware
Topic: AVCore LED Issue
Replies: 8
Views: 6880

Re: AVCore LED Issue

Looks like there's the expected 5 volts being applied to the led during operation. I think the LED is just kaput. Checking in one direction yields 2k ohm resistance (as expected) and the other reads a bit over 1k. It also just BARELY lights up in that direction. Not really sure what I did to it but ...