Search found 86 matches
- Mon Jun 29, 2015 9:07 pm
- Forum: Programming & Software
- Topic: Playing with SPI RAM
- Replies: 133
- Views: 80859
Re: Playing with SPI RAM
So I just got back to playing around with Uzebox. Things have been insane for me. I was working on the emulator code again and finally figured out one of my problems. For some reason, all the SD code was returning nothing in the buffer. After some investigation, and flipping from Emulator, to ROM co...
- Sat Jun 06, 2015 2:56 am
- Forum: Programming & Software
- Topic: Playing with SPI RAM
- Replies: 133
- Views: 80859
Re: Playing with SPI RAM
If someone can teach me to use GIT I can do simple non-chance-of-breaking-anything changes like these myself :) Pretty easy summary(this is REALLY simplified, so some of these can do "other things" I think): git clone - copies repo into a new directory git pull - pulls changes into an alr...
- Sat May 30, 2015 6:41 pm
- Forum: Games & Demos
- Topic: WIP: Shadowgate
- Replies: 64
- Views: 75547
Re: WIP: Shadowgate
I finally had a bit of time to think about things, and perhaps this isn't the best approach, but here are some notes on a thought of mine on a new video mode based off of mode 1 and/or 5: - similar to mode 1 or 5 - 8bit indices for tiles - separate 1.6k max(adjustable) tileset RAM buffer, used to dr...
- Thu May 28, 2015 1:48 am
- Forum: Games & Demos
- Topic: WIP: Shadowgate
- Replies: 64
- Views: 75547
Re: WIP: Shadowgate
I still have not wrapped my brain around the video mode is going to work, still need to look into D3thAdd3r's suggestions a bit more. As for the logic, I do like the bitmask per room idea, but it will be a lot of variables to try to keep track of. It does indeed seem like a pretty ambitious task, bu...
- Wed May 20, 2015 2:16 am
- Forum: Programming & Software
- Topic: Playing with SPI RAM
- Replies: 133
- Views: 80859
Re: Playing with SPI RAM
I think the difference is the number of write cycles. The one I used is "infinite" write cycles. That one is a limited number of write cycles making it more like an EPROM Or something like that.
yeah, 100,000 cycles. it's more of a flash than RAM.
yeah, 100,000 cycles. it's more of a flash than RAM.
- Fri May 08, 2015 2:43 am
- Forum: Games & Demos
- Topic: WIP: Shadowgate
- Replies: 64
- Views: 75547
Re: WIP: Shadowgate
I was kind of leaning towards agreeing with Uze about the SPI ram. I wasn't planning on tightly coupling the game to it, but perhaps enhancing it somehow or something if it was there. Custom video mode eh? That just got quite a bit more complex, but probably not yet outside the realm of what I am wi...
- Wed May 06, 2015 9:35 pm
- Forum: Games & Demos
- Topic: WIP: Shadowgate
- Replies: 64
- Views: 75547
WIP: Shadowgate
So perhaps I am glutton for punishment, or perhaps I am clinically insane. Either way, on top of the work on the SPI RAM stuff and getting that to work in the emulator, I've got it in my head that porting Shadowgate might be rather easy. However, I am running into a few things that I am not expectin...
- Wed May 06, 2015 8:50 pm
- Forum: Programming & Software
- Topic: Image Conversion with GIMP to Indexed PNG
- Replies: 4
- Views: 3110
Re: Image Conversion with GIMP to Indexed PNG
See, this is why I love playing with this thing. I get awesome responses from guys like D3thAdd3r, Uze, and you guys that explain things so well. I don't think I have properly thanked you all yet for being so awesome, so "Thank you all." Back to the topic at hand though: That makes WAY mor...
- Wed May 06, 2015 8:41 pm
- Forum: Programming & Software
- Topic: Playing with SPI RAM
- Replies: 133
- Views: 80859
Re: Playing with SPI RAM
Is there any specific reason why the address in split two 16bits parameters in the get/set function instead of a single 32bit parameter? I'm honestly not sure. Since I wasn't very familiar with the way that AVR Assembly worked, and even if the Micro controller could do 32 bit variables, I think I s...
- Tue May 05, 2015 6:41 pm
- Forum: Programming & Software
- Topic: Image Conversion with GIMP to Indexed PNG
- Replies: 4
- Views: 3110
Re: Image Conversion with GIMP to Indexed PNG
I think I answered my own question and the answer is no, you cannot do what I wanted to do. The other part is, it would appear I was using an older uzebox.act file. The newer one is better at matching the colors (the one from github.) But some of the white colors are still quite a bit off. Guess the...