Search found 86 matches

by uberlinuxguy
Mon Jun 29, 2015 9:07 pm
Forum: Programming & Software
Topic: Playing with SPI RAM
Replies: 133
Views: 80859

Re: Playing with SPI RAM

So I just got back to playing around with Uzebox. Things have been insane for me. I was working on the emulator code again and finally figured out one of my problems. For some reason, all the SD code was returning nothing in the buffer. After some investigation, and flipping from Emulator, to ROM co...
by uberlinuxguy
Sat Jun 06, 2015 2:56 am
Forum: Programming & Software
Topic: Playing with SPI RAM
Replies: 133
Views: 80859

Re: Playing with SPI RAM

If someone can teach me to use GIT I can do simple non-chance-of-breaking-anything changes like these myself :) Pretty easy summary(this is REALLY simplified, so some of these can do "other things" I think): git clone - copies repo into a new directory git pull - pulls changes into an alr...
by uberlinuxguy
Sat May 30, 2015 6:41 pm
Forum: Games & Demos
Topic: WIP: Shadowgate
Replies: 64
Views: 75547

Re: WIP: Shadowgate

I finally had a bit of time to think about things, and perhaps this isn't the best approach, but here are some notes on a thought of mine on a new video mode based off of mode 1 and/or 5: - similar to mode 1 or 5 - 8bit indices for tiles - separate 1.6k max(adjustable) tileset RAM buffer, used to dr...
by uberlinuxguy
Thu May 28, 2015 1:48 am
Forum: Games & Demos
Topic: WIP: Shadowgate
Replies: 64
Views: 75547

Re: WIP: Shadowgate

I still have not wrapped my brain around the video mode is going to work, still need to look into D3thAdd3r's suggestions a bit more. As for the logic, I do like the bitmask per room idea, but it will be a lot of variables to try to keep track of. It does indeed seem like a pretty ambitious task, bu...
by uberlinuxguy
Wed May 20, 2015 2:16 am
Forum: Programming & Software
Topic: Playing with SPI RAM
Replies: 133
Views: 80859

Re: Playing with SPI RAM

I think the difference is the number of write cycles. The one I used is "infinite" write cycles. That one is a limited number of write cycles making it more like an EPROM Or something like that.

yeah, 100,000 cycles. it's more of a flash than RAM.
by uberlinuxguy
Fri May 08, 2015 2:43 am
Forum: Games & Demos
Topic: WIP: Shadowgate
Replies: 64
Views: 75547

Re: WIP: Shadowgate

I was kind of leaning towards agreeing with Uze about the SPI ram. I wasn't planning on tightly coupling the game to it, but perhaps enhancing it somehow or something if it was there. Custom video mode eh? That just got quite a bit more complex, but probably not yet outside the realm of what I am wi...
by uberlinuxguy
Wed May 06, 2015 9:35 pm
Forum: Games & Demos
Topic: WIP: Shadowgate
Replies: 64
Views: 75547

WIP: Shadowgate

So perhaps I am glutton for punishment, or perhaps I am clinically insane. Either way, on top of the work on the SPI RAM stuff and getting that to work in the emulator, I've got it in my head that porting Shadowgate might be rather easy. However, I am running into a few things that I am not expectin...
by uberlinuxguy
Wed May 06, 2015 8:50 pm
Forum: Programming & Software
Topic: Image Conversion with GIMP to Indexed PNG
Replies: 4
Views: 3110

Re: Image Conversion with GIMP to Indexed PNG

See, this is why I love playing with this thing. I get awesome responses from guys like D3thAdd3r, Uze, and you guys that explain things so well. I don't think I have properly thanked you all yet for being so awesome, so "Thank you all." Back to the topic at hand though: That makes WAY mor...
by uberlinuxguy
Wed May 06, 2015 8:41 pm
Forum: Programming & Software
Topic: Playing with SPI RAM
Replies: 133
Views: 80859

Re: Playing with SPI RAM

Is there any specific reason why the address in split two 16bits parameters in the get/set function instead of a single 32bit parameter? I'm honestly not sure. Since I wasn't very familiar with the way that AVR Assembly worked, and even if the Micro controller could do 32 bit variables, I think I s...
by uberlinuxguy
Tue May 05, 2015 6:41 pm
Forum: Programming & Software
Topic: Image Conversion with GIMP to Indexed PNG
Replies: 4
Views: 3110

Re: Image Conversion with GIMP to Indexed PNG

I think I answered my own question and the answer is no, you cannot do what I wanted to do. The other part is, it would appear I was using an older uzebox.act file. The newer one is better at matching the colors (the one from github.) But some of the white colors are still quite a bit off. Guess the...