Search found 3292 matches

by D3thAdd3r
Fri Apr 05, 2024 3:54 pm
Forum: Hardware
Topic: Haptic/Force Feedback AKA Rumble!
Replies: 7
Views: 83

Re: Haptic/Force Feedback AKA Rumble!

Whoa shock feedback is the future! 8-) Pretty cool. On the PS2 wired controllers, I think we are actually better off with the wireless controllers. Main reason is that the rumble doesn't pull from system power, plus if going for advanced might as well go all out. One issue I think is the clocking sp...
by D3thAdd3r
Fri Apr 05, 2024 3:50 pm
Forum: Hardware
Topic: Clone SNES joypad compatibility
Replies: 37
Views: 4689

Re: Clone SNES joypad compatibility

a $1 SCART converter :shock: I hope that works, I'd stock up for the community while there giving them away. Maybe I could do an automated controller test to see whats up. Or perhaps we could prints some SNES controller cases, order PCBs, and do our own with real shift registers? I see some of those...
by D3thAdd3r
Fri Apr 05, 2024 3:43 pm
Forum: Hardware
Topic: Uzebox Ω - easier to build, SCART friendly Uzebox
Replies: 196
Views: 67569

Re: Uzebox Ω - easier to build, SCART friendly Uzebox

Got my converter so hopefully I'll get a chance to try the Omega out this weekend!
by D3thAdd3r
Thu Apr 04, 2024 10:51 pm
Forum: Hardware
Topic: Hyperkin SNES mouse issues
Replies: 56
Views: 8996

Re: Hyperkin SNES mouse issues

uint8_t mweights[7] = { 12, 2, 2, 43, 12, 2, 43 }; uint8_t lastTrim; void DoTimingTrim(){ while(1){ lastTrim = GetPrngNumber(0)%7; if(!mweights[lastTrim]) continue; mweights[lastTrim]--; break; } } void DoTimingRevert(){ mweights[lastTrim]++; mweights[GetPrngNumber(0)%7]++; } void SolitaireInputDev...
by D3thAdd3r
Thu Apr 04, 2024 4:17 am
Forum: Uzebox Emulator
Topic: CUzeBox - The new official Uzebox emulator
Replies: 330
Views: 448909

Re: CUzeBox - The new official Uzebox emulator

I see notes in the make/config related to very slow console access under certain OSes(Windows). That said...I'm not sure that is the case for modern Windows(if only Windows Subsystem for Linux supported graphics). But looking at it, I'm not sure how it is disabled for Windows as I'm sitting here try...
by D3thAdd3r
Thu Apr 04, 2024 4:12 am
Forum: Games & Demos
Topic: Namco's Assault
Replies: 8
Views: 64

Re: Namco's Assault

That's a crazy impressive game for 1988 I have to say. I could see something similar to that existing in the wireframe/vector world too, though wow that still must take a lot of horsepower to calculate :shock:
by D3thAdd3r
Thu Apr 04, 2024 4:11 am
Forum: Games & Demos
Topic: Chickens In Choppers
Replies: 43
Views: 8872

Re: Chickens In Choppers

Oh..Uzem can't do bootloader library..well I have CUzeBox input pretty disassembled in my fork so I can't offer even a half assed working CUzeBox mouse at the moment. But if you'll share your input source I can compare and see what's going on versus a real mouse.
by D3thAdd3r
Thu Apr 04, 2024 1:59 am
Forum: Hardware
Topic: Hyperkin SNES mouse issues
Replies: 56
Views: 8996

Re: Hyperkin SNES mouse issues

Attached is the test ROM, in case anyone else wants to verify their hardware. Totally theoretical, the previously posted code just uses a RAM table instead(including iterations to wait at the points it says aren't necessary). The initial RAM table is looser than the fixed values previously mentioned...
by D3thAdd3r
Thu Apr 04, 2024 12:10 am
Forum: Hardware
Topic: Hyperkin SNES mouse issues
Replies: 56
Views: 8996

Re: Hyperkin SNES mouse issues

I can confirm the original SNES Mouse works perfectly with the timing in the previously posted Solitaire ROM. The strange Hyperkin glitch takes a while to show up, then seems like mostly a high magnitude negative Y movement, and sometimes a big positive X movement. I'll need to setup automated testi...
by D3thAdd3r
Tue Apr 02, 2024 11:04 pm
Forum: Programming & Software
Topic: Keyboard and Mouse Support
Replies: 9
Views: 111

Re: Keyboard and Mouse Support

Nice! Just a heads up in relation to emulation, you can do something like: mouse=default #or mouse=supported in your "gameinfo.properties" file for packrom. If set to default, the mouse will be enabled at the start of emulation(Uzem of CUzeBox). The supported bit is more for cataloging I g...