Search found 242 matches
- Mon Nov 30, 2015 5:39 pm
- Forum: Games & Demos
- Topic: Tank Fu
- Replies: 62
- Views: 78680
Re: Tank Fu
I recorded the effects at 8 KHZ. The size is about 7-8 KB in total I believe if I review the '.raw' files in the audio directory of the source. Yeah I'm a little bit burnt out and have already moved on to another Uzebox project :) That doesn't mean I'm just going to leave Tank Fu behind though. I ju...
- Tue Nov 24, 2015 6:10 am
- Forum: Games & Demos
- Topic: Tank Fu
- Replies: 62
- Views: 78680
Re: Tank Fu
The boss tiles certainly have the biggest storage impact in terms of graphics yes. I'm sure I could get the tile count down by some adjustments to the design if I put some effort into it. Then of course there is the PCM audio which also eats up a big chunk of space by it's nature. Patches would have...
- Mon Nov 23, 2015 1:54 pm
- Forum: Games & Demos
- Topic: Tank Fu
- Replies: 62
- Views: 78680
Re: Tank Fu
To elaborate, because of the simple path finding AI that I've implemented, the only thing I can really tweak, without changing the algorithm entirely is the speed of the AI and shot or how often the AI adjust it's goal. (The goal is simply finding where the opponent is and moving towards that spot)....
- Thu Nov 19, 2015 4:41 pm
- Forum: Games & Demos
- Topic: Tank Fu
- Replies: 62
- Views: 78680
Re: Tank Fu
Here's another build with a 40% increase in AI tank speed and shot speed (It also includes the changes mentioned above). It's certainly a bit tougher to play against, although somewhat artificially. Hey, Pacman did it! :D Let me know how this feels. (Sorry for the attachment spam) TankFu.hex TankFu....
- Thu Nov 19, 2015 8:48 am
- Forum: Games & Demos
- Topic: Tank Fu
- Replies: 62
- Views: 78680
Re: Tank Fu
Hey Guys, I've performed some post release fixes based on your helpful feedback. I list the changes here. I would be grateful if you can verify this provides a better overall experience. If so, I'll do a formal release. The hex and uze files are attached at the bottom of this post: - START button ca...
- Tue Nov 17, 2015 10:18 am
- Forum: Games & Demos
- Topic: Tank Fu
- Replies: 62
- Views: 78680
Re: Tank Fu
I guess for controls/collision I notice it might be nicer if it was easier to navigate through tight quarters. Currently you have to be dead aligned with the opening it seems like. If it's easy, when the player is trying to move in a direction that is blocked you might have the tank continue moving...
- Tue Nov 17, 2015 6:59 am
- Forum: Games & Demos
- Topic: Tank Fu
- Replies: 62
- Views: 78680
Re: Tank Fu
Btw, the video is very crisp, I assume it was made using the uzem140 branch recording feature? Yes, I used the uzem140 branch :) The video recording is a very cool feature. Thanks for adding the wiki stub, I'll flesh it out. Thanks everyone for your encouraging and helpful feedback and I'm happy th...
- Mon Nov 16, 2015 8:48 pm
- Forum: Games & Demos
- Topic: Tank Fu
- Replies: 62
- Views: 78680
Re: Tank Fu
Nice old-school game! It feels quite entertaining, controls are responsive even in the emulator, graphics is fine for the purpose. The AI may need some polish though for the single player game, something what even I can beat in one sitting doesn't cut :) Of course the best of this game should be mu...
- Mon Nov 16, 2015 9:32 am
- Forum: Games & Demos
- Topic: Tank Fu
- Replies: 62
- Views: 78680
Re: Tank Fu
Thanks man! Glad you're enjoying it
- Mon Nov 16, 2015 7:11 am
- Forum: Games & Demos
- Topic: Tank Fu
- Replies: 62
- Views: 78680
Re: Tank Fu
Thanks kivan117 :) It's good to be here and good to finally finish my first game! I can't wait to get cracking on my next Uzebox project. I've been working on Tank Fu on and off over a period of 11 months (with a 4 month and another 2 month gap where I didn't work on it at all due to pressures at wo...