Search found 242 matches

by L4rry
Mon Feb 11, 2019 1:18 pm
Forum: Hardware
Topic: The quest to a portable Uzebox - update!
Replies: 203
Views: 194374

Re: The quest to a portable Uzebox - update!

uzebox_portable_print.jpg Well, the frosting's done. Now I just need the cake :D So I printed that on my CE3 with 0.1mm extrusion using white PLA for the top shell and black PLA for the bottom shell. Both halves of the casing were printed face down on a glass bed (For anyone else that has an Ender ...
by L4rry
Sat Feb 02, 2019 10:43 am
Forum: Hardware
Topic: Uzenet
Replies: 243
Views: 199880

Re: Uzenet

One thought I had, is to utilize ESP8266 EEPROM to the max and avoid as much state handling as possible in games. IDs, passwords, etc. can be stored as MAC addresses for instance, without breaking network operations. If I recall the station and access point have different MACs which can be customiz...
by L4rry
Wed Jan 30, 2019 6:59 am
Forum: Hardware
Topic: The quest to a portable Uzebox - update!
Replies: 203
Views: 194374

Re: The quest to a portable Uzebox - update!

That is a thing of beauty! Well done :)
by L4rry
Wed Jan 30, 2019 6:50 am
Forum: Hardware
Topic: Uzebox Portable Kit Poll
Replies: 21
Views: 31666

Re: Uzebox Portable Kit Poll

I'm in for two unassembled kits. No case. My Creality Ender 3 was specifically purchased for this!
by L4rry
Sat Jan 26, 2019 4:07 am
Forum: Tools, Documentation & Tutorials
Topic: Uzebox Data Manager - For managing your local Uzebox library
Replies: 6
Views: 22438

Re: Uzebox Data Manager - For managing your local Uzebox library

Great idea! This will be super handy to have. You should have seen the daily SD card swap circus needed to debug networking for Tank Fu :lol: I can figure out the above for the most part other than the ESP which I have never used on the Uzebox before. I'm going to take a look through the Tank-Fu cod...
by L4rry
Thu Jan 24, 2019 8:18 pm
Forum: Hardware
Topic: The quest to a portable Uzebox - update!
Replies: 203
Views: 194374

Re: The quest to a portable Uzebox - update!

Oh and ASCII Star Wars?? My geek mind just got blown. Did not even know that was a thing!
by L4rry
Thu Jan 24, 2019 8:16 pm
Forum: Hardware
Topic: The quest to a portable Uzebox - update!
Replies: 203
Views: 194374

Re: The quest to a portable Uzebox - update!

Yes! I'd lie if say I didn't longingly refresh this topic daily for this update. My body and 3D printer are prepared. Great job and thanks for all the effort. Especially since I know you have a family and plenty on your hands otherwise. I say release the CAD, BOM and STL and let the community take i...
by L4rry
Mon Jan 21, 2019 9:09 pm
Forum: Programming & Software
Topic: Online Gconvert JS
Replies: 12
Views: 19959

Re: Online Gconvert JS

That sounds good but wouldn't it be better to have this code as an #include for the game, or is that what you mean? Yes, it would be an included source file. Just like the '.inc' files are for the tile sets and maps. I'll add this as an optional attribute to the 'meta-map' tag. Probably costs more ...
by L4rry
Mon Jan 21, 2019 4:31 pm
Forum: Programming & Software
Topic: Online Gconvert JS
Replies: 12
Views: 19959

Re: Online Gconvert JS

It works exactly as you describe :) There is still a deduplicated 8x8 tileset generated in the .inc file. Yes, Good point. I can add a routine to the wiki describing how to extract a tile using mega maps. Wven better, I could optionally generate such a function as part of the actual convert. I'll tr...
by L4rry
Mon Jan 21, 2019 1:41 pm
Forum: Programming & Software
Topic: Online Gconvert JS
Replies: 12
Views: 19959

Re: Online Gconvert JS

Cool. What's GConvert? gconvert is a command line tool, developed in c++, that is provided along with the main uzebox source code here: https://github.com/Uzebox/uzebox/tree/master/tools/gconvert In summary, you provide it with an XML file describing your tile set along with a bitmap image. The too...