And here they are in Atari SAP format for the Pokey
http://karaokeportland.com/atlantis/tempest.html
Search found 1445 matches
- Sat Jun 14, 2014 9:33 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329557
- Fri Jun 13, 2014 6:47 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329557
Re: Tempest is possible
what are peoples opinions on the possibility of this
http://modarchive.org/index.php?query=i ... sed_artist
play t2000-5.mod
on that page.
http://modarchive.org/index.php?query=i ... sed_artist
play t2000-5.mod
on that page.
- Fri Jun 13, 2014 1:05 am
- Forum: Programming & Software
- Topic: expanding the MMC functions
- Replies: 6
- Views: 3028
Re: expanding the MMC functions
Are there any reserved GPIO bits used by the kernel ? I wish to use GPIO bits to keep track of MMC state as I don't have time to use RAM If reserving GPIO bits is open, I also would like to reserve a bit for "video initialized". I am already using a GPIOR0:0 for this as Tempest has that tr...
- Thu Jun 12, 2014 7:31 am
- Forum: Programming & Software
- Topic: Best way to find a file
- Replies: 4
- Views: 2596
Re: Best way to find a file
OK. I think the tempest BMP file is going to have to be the the first file recorded onto a blank card so it can work.
It should not take very long to search for a marker.
It should not take very long to search for a marker.
- Thu Jun 12, 2014 5:22 am
- Forum: Programming & Software
- Topic: expanding the MMC functions
- Replies: 6
- Views: 3028
Re: expanding the MMC functions
Functions/macros to allow code to 1, Cue up a multi sector read during VBI so that it is ready to read on the fly during render time. 2, Reading "stuff tokens" between sectors with set clock cycles for inter sector house keeping in HBI 3, Other stuff The kind of things that will allow SD c...
- Thu Jun 12, 2014 3:12 am
- Forum: Programming & Software
- Topic: Best way to find a file
- Replies: 4
- Views: 2596
Re: Best way to find a file
That is what I did to start with.
I put the word "wibble" at the start of the file and searched for it.
May stick to that method
I put the word "wibble" at the start of the file and searched for it.
May stick to that method
- Thu Jun 12, 2014 2:39 am
- Forum: Programming & Software
- Topic: expanding the MMC functions
- Replies: 6
- Views: 3028
Re: expanding the MMC functions
OK - so I needs it to cover loading the background 1BPP bitmap for Tempest.
I will also make sure it can support the mode7 video mode
What I think it would need for Gauntlet and a Real Time Strategy engine
Any other use cases ?
I will also make sure it can support the mode7 video mode
What I think it would need for Gauntlet and a Real Time Strategy engine
Any other use cases ?
- Thu Jun 12, 2014 1:17 am
- Forum: Programming & Software
- Topic: expanding the MMC functions
- Replies: 6
- Views: 3028
expanding the MMC functions
Has anyone written nice/neat routines for doing the multi block read functions on SD/MMC yet? I have some messy ones myself now, and there are some other hacky ones in the video demo. I think for moving FWD in using the SD card for on the fly things for stuff like Tempest and Gauntlet it would be ni...
- Thu Jun 12, 2014 12:44 am
- Forum: Programming & Software
- Topic: Best way to find a file
- Replies: 4
- Views: 2596
Best way to find a file
What is the best way to find a file on the SD card? This is for the bitmap storage for tempest. I have mmc.h included for init-ing the SD card. I am however not using any of the built in read functions because I don't want to buffer 512 bytes. At the moment I have just hard coded the start sector of...
- Wed Jun 04, 2014 1:38 am
- Forum: Programming & Software
- Topic: Sound Engine Enhancements
- Replies: 6
- Views: 4018
Re: Sound Engine Enhancements
I don't do "audio", but I will lend a hand optimizing ASM if need be.
I can sometimes spot a cycle or two saving when looking at things with ADDs, MOVs and ANDs in
I can sometimes spot a cycle or two saving when looking at things with ADDs, MOVs and ANDs in