Search found 1569 matches

by Jubatian
Wed Mar 06, 2024 7:17 pm
Forum: Programming & Software
Topic: Uzebox Bootloader V5
Replies: 194
Views: 290321

Re: Uzebox Bootloader V5

Nice! Might start to work on that V6 Bootloader idea, I didn't begin any of it yet. Quite badly drained by work, so nothing too hasty would likely happen - but it is an interesting problem how to get a nice, well customizable bootloader.
by Jubatian
Wed Mar 06, 2024 7:13 pm
Forum: Games & Demos
Topic: Outpost in the Dragon's Maw
Replies: 30
Views: 12243

Re: Outpost in the Dragon's Maw

Similar script could be written, yes. One of my main plans still with this game is to do some further work on its scripts, likely adding a Python packrom so it could be built completely without the need to compile the Uzebox repo (to get a native packrom out of it). Unfortunately what needed tools a...
by Jubatian
Tue Mar 05, 2024 11:53 pm
Forum: Games & Demos
Topic: Megatris expansion, plus achievement and leaderboard support
Replies: 10
Views: 249

Re: Megatris expansion, plus achievement and leaderboard support

Hi Clymax, nice to see some tinkering going on! Was surprised to find that site and that it even covers Uzebox games!
by Jubatian
Tue Mar 05, 2024 11:50 pm
Forum: General Discussions
Topic: Uzebox in the UK North West Computer Museum
Replies: 17
Views: 1071

Re: Uzebox in the UK North West Computer Museum

Nice! :) ... Correction: Those of us not lucky enough to own a fast enough old SDSC card! :P (Cause I have some, but neither works :D )
by Jubatian
Tue Mar 05, 2024 11:38 pm
Forum: Programming & Software
Topic: Uzebox Bootloader V5
Replies: 194
Views: 290321

Re: Uzebox Bootloader V5

You aren't supposed to plug / unplug controllers while the system is powered, they aren't mechanically designed for that. USB and SD Cards are designed with hot-plugging in mind with having the power and ground pins making contact first (those contacts are longer, so making connection first / breaki...
by Jubatian
Sun Mar 03, 2024 12:24 pm
Forum: Games & Demos
Topic: Outpost in the Dragon's Maw
Replies: 30
Views: 12243

Re: Outpost in the Dragon's Maw

Game is now reasonably complete... Uh... I mean I really haven't got any ROM left... Anyway, Version 1.0 is up, Wiki created!
by Jubatian
Sat Mar 02, 2024 1:16 pm
Forum: Programming & Software
Topic: mmc_lib vs Bootloader V5 vs PFF vs FatFS vs sdBase(sdSimple)
Replies: 38
Views: 16348

Re: mmc_lib vs Bootloader V5 vs PFF vs FatFS vs sdBase(sdSimple)

A bit baffling to me as it looks like it reports a CRC error, which at that stage it shouldn't do. You might be able to hack yourself around this problem by recompiling the emulator with Line 442 in cu_spisd.c uncommented (it is an "sd_state.r1 |= R1_CRC;"), no idea why you get it with tha...
by Jubatian
Fri Mar 01, 2024 10:12 pm
Forum: Games & Demos
Topic: Flight of a Dragon
Replies: 98
Views: 205665

Re: Flight of a Dragon

Thank you! The reset on frame is an interesting one indeed - it does two things. One is more RAM by eliminating the need for retaining the stack while the video frame is ran. The other is consistent timing, which of course took some careful design. The display generation is purposely made so that it...
by Jubatian
Fri Mar 01, 2024 10:05 pm
Forum: Programming & Software
Topic: mmc_lib vs Bootloader V5 vs PFF vs FatFS vs sdBase(sdSimple)
Replies: 38
Views: 16348

Re: mmc_lib vs Bootloader V5 vs PFF vs FatFS vs sdBase(sdSimple)

Hi! Not sure there as I didn't use those libraries. Just to keep in mind if you are trying that, the emulators don't have complete filesystem support. CUzebox is able to catch writes to a file as long as it isn't resized, but nothing more. Uzem is read only as far as I see. So you will need to use r...
by Jubatian
Mon Feb 26, 2024 11:12 pm
Forum: Games & Demos
Topic: IKD - Atari Combat remake
Replies: 172
Views: 78012

Re: IKD - Atari Combat remake

Something occurred to me which could explain the wildly varying outcomes. Might we have some uninitialized memory somewhere? (any variable, data structure etc) Possibly something which might result in some part of an algorithm used here going through a loop unexpected amount of times? (There shouldn...