Search found 1383 matches

by Jubatian
Fri Nov 08, 2019 8:29 pm
Forum: Uzebox Derivatives & open source consoles
Topic: AVR console with vector display!
Replies: 3
Views: 535

Re: AVR console with vector display!

CunningFellow wrote:
Thu Nov 07, 2019 12:31 am
Needs a port of Tempest I say :)
Sure! It actually passed me whether I could emulate it. I somehow like the vector display, to use the CRT that way, and it would also be fun to try to mimic it in a compelling manner (I experimented with such graphics routines in the past).
by Jubatian
Fri Nov 08, 2019 8:25 pm
Forum: Programming & Software
Topic: Five clock per pixel RLE mode
Replies: 44
Views: 17240

Re: Five clock per pixel RLE mode

This is the post with the patch: http://uzebox.org/forums/viewtopic.php?f=9&t=2386&hilit=cuzebox+rle+patch&start=170#p27772 Yes, that's it. For a moment I thought a branch or fork existed having it, but apparently not. Why it is not added to the mainline is that it is a very specific hack to get th...
by Jubatian
Fri Nov 08, 2019 8:18 pm
Forum: Off Topic
Topic: A bit of time off, but awesome stuff going on here
Replies: 6
Views: 940

Re: A bit of time off, but awesome stuff going on here

Thank you! Yes, it is SW development... Or better describe it as struggling to get quality stuff done despite the conditions. Whoever imagined this thing should spend an eternity in the afterlife in one. In the Customer Support Department, with the deadline perpetually yesterday. :evil: (It is not a...
by Jubatian
Wed Nov 06, 2019 10:11 pm
Forum: Uzebox Derivatives & open source consoles
Topic: AVR console with vector display!
Replies: 3
Views: 535

AVR console with vector display!

This is something absolutely awesome, and even quite on-topic! https://www.youtube.com/watch?v=dTGOEe8f8ls https://mitxela.com/projects/console An ATMega128, most notably producing a vector display on an oscilloscope! But the audio solution seems to be pretty neat as well, with a bit more elaborate ...
by Jubatian
Sun Nov 03, 2019 11:50 pm
Forum: Programming & Software
Topic: Unlimited RAM/ROM
Replies: 10
Views: 2226

Re: Unlimited RAM/ROM

Thank you for the LLVM info! For the video, eh, sure, the SPI RAM kernel was made with the assumption that you would use the SD card lightly (given that there is SPI RAM), envisioning processing one sector in one frame at most typically (which should fit, so that case no flicker, and yes, running ov...
by Jubatian
Sat Nov 02, 2019 12:40 pm
Forum: Games & Demos
Topic: Image viewer for SPI RAM
Replies: 5
Views: 3573

Re: Image viewer for SPI RAM

Thank you, it is part of the Square Kernel , so it is fairly complete for playing around with. The biggest shortcoming of that I think is that I never finished a differently architected sprite blitter (the wreck of which is still around, maybe one day), it is only internal stuff (so no interface cha...
by Jubatian
Sat Nov 02, 2019 12:33 pm
Forum: Programming & Software
Topic: Unlimited RAM/ROM
Replies: 10
Views: 2226

Re: Unlimited RAM/ROM

Wow, this is super-cool! By the way what about the instruction set of the emulated CPU? Could you give me some pointers on where should I start if I wanted to make a Clang/LLVM backend? How complicated is that? I am really interested as I have an instruction set laying about since a while which I pu...
by Jubatian
Sat Nov 02, 2019 11:54 am
Forum: Off Topic
Topic: A bit of time off, but awesome stuff going on here
Replies: 6
Views: 940

A bit of time off, but awesome stuff going on here

Sorry for the long absence, just having somewhat rough time. Anyway, just checked in and saw this really neat thing from rv6502: Unlimited RAM/ROM , the coolness factor of which for me is that it emulates a 32 bit CPU which even apparently has a C/C++ compiler already! That's something crazy for sur...
by Jubatian
Tue Jul 09, 2019 8:47 am
Forum: Games & Demos
Topic: Super Mario Land
Replies: 21
Views: 11489

Re: Super Mario Land

Huh, sorry for not being around, I was preparing for a trip to Hungary, and now I am there, trying to sort out my relocation proper, visiting some friends and such. No much access to Uzebox stuff. There is also a "junk" demo in there alongside with the plane which just throws some things on the scre...
by Jubatian
Mon Jul 01, 2019 7:27 pm
Forum: Games & Demos
Topic: Super Mario Land
Replies: 21
Views: 11489

Re: Super Mario Land

I see the export as c header option in GIMP. How does this handle tile de-duplication though? No de-duplication, that's just a simple tool to get you a tileset into 2bpp format. You neet to add the converter code to a map creator (tile de-duplication doesn't make much sense without one). So, there ...