Search found 1499 matches

by Jubatian
Sun Nov 01, 2015 2:15 pm
Forum: Programming & Software
Topic: Palettization - color; colour; couleur; färg; farbe...
Replies: 144
Views: 30809

Re: Palettization - color; colour; couleur; färg; farbe...

I read here on Mode 13. It is epic how 15 colors were managed in something which at first glimpse would appear to support only 128 pairs. I looked in the possibility of doing a 6 cycles / pixel palettized mode in the "mode 74 way". It seems possible, but limited and unrolled (so larger flash use). T...
by Jubatian
Sun Nov 01, 2015 12:31 pm
Forum: Games & Demos
Topic: Problems on the Games and Demos list
Replies: 62
Views: 35672

Problems on the Games and Demos list

In the past weeks occasionally I checked various games on this wiki page: http://uzebox.org/wiki/index.php?title=Games_and_Demos I found that a few titles there has broken download links or other problems. Right now I have the followings: Uzesweeper (D3thAdd3r) missing the .hex file (the .uze is the...
by Jubatian
Sun Nov 01, 2015 9:02 am
Forum: Programming & Software
Topic: Mode 74 development
Replies: 80
Views: 19210

Re: Mode 74 development

We mean up to a hundred delay bytes, as for good cards its 1 or 2 delay bytes. What did you see there? I got some vague ideas from the Tempest topic, but I am also talking about like polling for some 70 - 85 delay bytes on a scanline if I go down that path. It depends on the width of the streamed i...
by Jubatian
Sat Oct 31, 2015 5:42 pm
Forum: Games & Demos
Topic: Tempest is possible
Replies: 615
Views: 101399

Re: Tempest is possible

??? :o In Linux this would be the first time I experienced some feature tied to the case of a filename extension. But if ".s" files weren't ran through the preprocessor, the whole kernel wouldn't even compile, it uses that feature like everywhere. I changed in the filesystem, and checked with grep w...
by Jubatian
Sat Oct 31, 2015 10:06 am
Forum: Programming & Software
Topic: Mode 74 development
Replies: 80
Views: 19210

Re: Mode 74 development

Yey, the 18 cycles / pixel solution I know about, Video mode 7 is that. I used that mode and the SD card related pondering in your Tempest topic to build the SD streaming support into Mode 74. What I have on my mind is the following: 18 cycles / pixel is not enough for streaming in a 4bpp image. But...
by Jubatian
Sat Oct 31, 2015 9:37 am
Forum: Games & Demos
Topic: Tempest is possible
Replies: 615
Views: 101399

Re: Tempest is possible

No, even adding that kludge of define was unnecessary. Simply changing that ".S" to ".s" solved it all. Stupid. If I did that first, it would have worked all right.
by Jubatian
Fri Oct 30, 2015 10:09 am
Forum: Off Topic
Topic: Could anyone help me acquiring an Uzebox?
Replies: 17
Views: 9242

Re: Could anyone help me acquiring an Uzebox?

OK, thanks, I sent PM! Hope I won't have to smash the piggy-bank though for even all the spare pennies :)
by Jubatian
Thu Oct 29, 2015 10:37 pm
Forum: Off Topic
Topic: Could anyone help me acquiring an Uzebox?
Replies: 17
Views: 9242

Re: Could anyone help me acquiring an Uzebox?

Thought about that, but right now I have nothing to blug a BT848 into! I only have a laptop, and a very crammed space... And if I bought a desktop instead, I still would have trouble with internet connectivity (I can at least pick up the laptop, and find signal in some corner if things really don't ...
by Jubatian
Thu Oct 29, 2015 10:26 pm
Forum: Uzebox Emulator
Topic: Get that emu faster
Replies: 90
Views: 36368

Re: Get that emu faster

I don't think it should be done. For me, adding update_hardware_fast() everywhere only bumped up performance by 3 percents (see PGO results: 93MHz versus 96MHz), and only by profile guiding (otherwise results were abysmal). For you, by this comment from before: On my desktop, I did notice a slowdown...
by Jubatian
Thu Oct 29, 2015 8:34 pm
Forum: Music & Graphics
Topic: Drawing with correct aspect ratio
Replies: 7
Views: 5412

Drawing with correct aspect ratio

I wonder what you use for creating graphics for Uzebox games. I mean how you ensure that you draw with the correct aspect ratio. For myself I just found an I think acceptable solution. Gimp alone didn't seem to work since it can't zoom with uneven aspect ratio. But I found a screen magnifier, actual...