Search found 1399 matches

by Jubatian
Fri Dec 27, 2019 3:49 pm
Forum: Uzebox Derivatives & open source consoles
Topic: Insane Contraption
Replies: 6
Views: 315

Insane Contraption

So at last I started building hardware. Quite an adventure, now hopefully I have something which should not have too many defects. That is, it didn't go up in smoke when applying power, and the programmer sees the chip! PC277204.JPG PC277206.JPG PC277208.JPG This for now is more or less an E-Uzebox ...
by Jubatian
Wed Dec 18, 2019 11:21 pm
Forum: Programming & Software
Topic: Five clock per pixel RLE mode
Replies: 46
Views: 18428

Re: Five clock per pixel RLE mode

Yes, that's it. For a moment I thought a branch or fork existed having it, but apparently not. Huh, I forgot that it doesn't exist since I merged the patch in! :) So if you happen to have a CUzeBox version which doesn't run the RLE demo, just do a fresh build from a fresh checkout. EDIT: I noticed ...
by Jubatian
Tue Dec 17, 2019 7:08 pm
Forum: Off Topic
Topic: Intellivania: Castlevania for the Intellivision!
Replies: 8
Views: 518

Re: Intellivania: Castlevania for the Intellivision!

The Intellivision is so feature & memory limited that it doesn't really matter tho. There's only so little to do :D There are a few things, though, which could be done. Simple AI may be rather calculation heavy, probably involving some recursive constructs (such as tree traversing). Flight of a Dra...
by Jubatian
Mon Dec 16, 2019 10:49 pm
Forum: Off Topic
Topic: Intellivania: Castlevania for the Intellivision!
Replies: 8
Views: 518

Re: Intellivania: Castlevania for the Intellivision!

Just a find, there were some quite strong titles apparently even back then! https://www.youtube.com/watch?v=tdIUBGabCpg I barely believe this was actually released in 1982, the design of this game is just so good. Comparatively Intellivania doesn't stand out that much, not that it isn't awesome :) -...
by Jubatian
Sun Dec 15, 2019 11:44 pm
Forum: Off Topic
Topic: Intellivania: Castlevania for the Intellivision!
Replies: 8
Views: 518

Re: Intellivania: Castlevania for the Intellivision!

And it's a 16bits system! But the ROMs were 12 bits wide to save cost which was possible thanks to the opcodes being only effectively 10bits long with 6 reserved bits. Yes, that's also rather interesting, a quite unique CPU, in some regards it might do better than the 6510 due to being 16 bits. Oth...
by Jubatian
Sun Dec 15, 2019 11:21 pm
Forum: Off Topic
Topic: MINI OLED TV
Replies: 2
Views: 6607

Re: MINI OLED TV

With the Uzebox, I don't think so as the timing is rather rigid, the best bet is what for example Alec is doing for portables (see here , basically using an NTSC mini TV). Those panels typically have SPI interface, you would rather control them like the Arduboy does its own, so it is definitely doab...
by Jubatian
Thu Dec 12, 2019 11:52 pm
Forum: Off Topic
Topic: Intellivania: Castlevania for the Intellivision!
Replies: 8
Views: 518

Re: Intellivania: Castlevania for the Intellivision!

I think it was rather the lack of tools at that time. There were no home computers, not even a C64 as even that would be released years later, and of course no knowledge base at all, techniques we take for granted when creating games and stuff. Such as they may have designed the sprites on graph pap...
by Jubatian
Thu Dec 12, 2019 9:34 pm
Forum: Off Topic
Topic: Intellivania: Castlevania for the Intellivision!
Replies: 8
Views: 518

Re: Intellivania: Castlevania for the Intellivision!

Wow, on that system with the limitations it had (as far as I could figure with a bit of research), pulling that off is quite something indeed! The Uzebox's typical resolution is pretty high comparatively (Alec's WIP of the same game). The audio is great for such an old system predating the C64.
by Jubatian
Tue Nov 26, 2019 7:13 pm
Forum: Off Topic
Topic: A few fun text adventures
Replies: 6
Views: 425

Re: A few fun text adventures

I like that format, reminds me of a series of books when I was younger (sorry, it's in french). It would give you a page number to go based on your choice with a bit of random here and there. Was full of awesome pictures here and there. Eh, combining your SPI ram graphics mode with the 80 cols mode...
by Jubatian
Tue Nov 26, 2019 7:00 pm
Forum: Programming & Software
Topic: How to make space Spartans
Replies: 5
Views: 370

Re: How to make space Spartans

@jubatian Do yo have the framework of a mode 72 game I could use to build upon with x and y scrolling? I was not very good at writing any of my games from complete scratch. I can work on the game design, but I will definitely need the uzebox community for many complex aspects of the game (sound eff...