Search found 72 matches

by kivan117
Fri May 01, 2015 10:23 pm
Forum: Hardware
Topic: Uzebox 3D printed enclosure!
Replies: 119
Views: 40695

Re: Uzebox 3D printed enclosure!

The roughness is due to the SLS process where plastic powder is fused together. There isn't much we can do right now since the plastic particles are still relatively big. If you look at the material pictures and description they say it's a bit rough. Other materials using photolithography would loo...
by kivan117
Fri May 01, 2015 4:04 pm
Forum: Hardware
Topic: Uzebox 3D printed enclosure!
Replies: 119
Views: 40695

Re: Uzebox 3D printed enclosure!

So, after leaving my Uzebox naked in the breeze for a few months, I finally got some cash and bought the pieces for the enclosure off of shapeways. Went with a very basic black and white scheme to give it a classic "retro" look. I like how it turned out, though the plastic they use for their "strong...
by kivan117
Fri May 01, 2015 3:04 pm
Forum: Games & Demos
Topic: Ghosty Ghost
Replies: 56
Views: 14563

Re: Ghosty Ghost

Thanks for the new uploads. Game seems to do its thing just fine. Ghosty Ghost!! Maybe this is the ghost of a certain bird of flaps (since the original creator pulled it from the app store.) Is it using mode 3 scrolling? Could be, seeing as he apparently still can't fly straight :lol: It is using m...
by kivan117
Fri May 01, 2015 1:08 pm
Forum: Hardware
Topic: Uzenet
Replies: 241
Views: 65573

Re: Uzenet

We're on the same page as far as posting a meaningful score from a completion time. Tracking ticks, converting to score and posting was how I'd imagined doing it. My original concern was that scores from track 1 mean nothing compared to track 2, etc. But then I realized "just have the first ___ bits...
by kivan117
Fri May 01, 2015 12:45 pm
Forum: Games & Demos
Topic: Ghosty Ghost
Replies: 56
Views: 14563

Re: Ghosty Ghost

I edited the main post with a new download including both the hex and the .uze file. I've been using the packromgui program I downloaded a while back, maybe that's the source of the problem. Also I made a small edit to the game as uze suggested, adding the ability to press start immediately after de...
by kivan117
Fri May 01, 2015 12:04 am
Forum: Games & Demos
Topic: Ghosty Ghost
Replies: 56
Views: 14563

Re: Ghosty Ghost

It should run in both, though I've only tested the .uze on hardware and the .hex on the emulator. Maybe the upload got botched somehow? I'll resubmit it later tonight.
by kivan117
Thu Apr 30, 2015 11:32 pm
Forum: Games & Demos
Topic: Ghosty Ghost
Replies: 56
Views: 14563

Ghosty Ghost

I think I've made enough progress on my latest project to officially announce it. It isn't finished but It's fairly close. BEHOLD! Ghosty Ghost! http://i.imgur.com/Go3ISMat.png http://i.imgur.com/3RWnpGzt.png Ghosty Ghost is the epic tale of a brand new ghost who's just learning to fly... or somethi...
by kivan117
Thu Apr 30, 2015 3:34 am
Forum: Hardware
Topic: Uzenet
Replies: 241
Views: 65573

Re: Uzenet

BTW Kivan117, from your point of view is that format rational and easy to use in your program? Honestly a lot of the work I've done has been making code to try things and then learning why it should be done a different way for the system. I hope that process is mostly settled now, but nothing is se...
by kivan117
Mon Apr 27, 2015 2:44 am
Forum: Hardware
Topic: Uzenet
Replies: 241
Views: 65573

Re: Uzenet

UART is too wasteful, the stock firmware has artificial TCP ACK delays, it's too cpu intensive to parse, and requires larger than minimum buffers. Maybe someone can get it, but not me, it burned me out and demotivated me so I just made a game instead... Funny, I did the exact same thing. My time is...
by kivan117
Sun Apr 26, 2015 1:56 pm
Forum: Hardware
Topic: Uzenet
Replies: 241
Views: 65573

Re: Uzenet

I have a game that I can't release until people can actually setup and use their expansion module(since it's the only technically impressive part of it and emulation is not done) Has the API been expanded to include any Uzenet stuff or are we still doing this the hard way via UART? Additionally, ha...