Search found 72 matches

by kivan117
Sun May 17, 2015 4:36 am
Forum: Games & Demos
Topic: Ghosty Ghost
Replies: 56
Views: 16782

Re: Ghosty Ghost

Thanks, glad you enjoy it. It's complete from a gameplay perspective but if you notice any bugs or have suggestions I'm always open. Soon as I can I'll try to get the Uzenet aspect working but until then there probably won't be much in the way of news unless I patch some bugs or something.
by kivan117
Sat May 16, 2015 5:16 pm
Forum: Games & Demos
Topic: Ghosty Ghost
Replies: 56
Views: 16782

Re: Ghosty Ghost

Nice button graphics make it very intuitive, not much else to suggest, it's perfect. Good. The biggest problem with designing an interface is that, as the designer, it all makes sense to you. So it's very hard to have an unbiased look at the overall flow and difficulty of it. I liked my original A ...
by kivan117
Sat May 16, 2015 4:57 pm
Forum: Hardware
Topic: NUzebox - Uzebox Neslou's Edition :-)
Replies: 66
Views: 37231

Re: NUzebox - Uzebox Neslou's Edition :-)

I am searching some help for preparing the placement of the snes connector... Obviously it's your design and you can do it however you want, but that sounds like an awful lot of work. The way it's done on the reference design has worked well for me so far. Just place a nice amount of solder on each...
by kivan117
Sat May 16, 2015 3:56 pm
Forum: Hardware
Topic: NUzebox - Uzebox Neslou's Edition :-)
Replies: 66
Views: 37231

Re: NUzebox - Uzebox Neslou's Edition :-)

Great work so far neslou! What are your plans in the future as far as possible deviations from the reference design? Obviously you're using the scart connection instead of the rca connections, anything else?
by kivan117
Fri May 15, 2015 7:41 pm
Forum: Games & Demos
Topic: Ghosty Ghost
Replies: 56
Views: 16782

Re: Ghosty Ghost

New gghost beta download on the main post. Small update. If you don't have the uzenet module, or you're running it in the normal emulator, it should look identical actually. If you are running on hardware with the module though, the new features are a little more obvious. If it detects a uzenet modu...
by kivan117
Wed May 13, 2015 2:02 am
Forum: Tools, Documentation & Tutorials
Topic: SFXR Like Program
Replies: 1
Views: 3758

SFXR Like Program

Looked very (emphasis very) briefly at the source to sfxr on github and saw it uses the same basic waveforms as the Uzebox (sine, square, sawtooth, and noise). Since patches take up much less room than PCM sound effects and multiple of them can be played on different channels simultaneously, I think...
by kivan117
Mon May 11, 2015 2:33 am
Forum: Hardware
Topic: Uzenet
Replies: 241
Views: 75840

Re: Uzenet

The 8266 and I have gone round and round this weekend and for now I give up. Without a hardware debugger or any way to see the UART traffic it's too difficult to tell what is happening and where things are going wrong. Just a bunch of stab in the dark and hope. On the upside I have the visual interf...
by kivan117
Sat May 09, 2015 9:51 pm
Forum: Games & Demos
Topic: Ghosty Ghost
Replies: 56
Views: 16782

Re: Ghosty Ghost

I had to check out a video of this game everyone is talking about...never played it but...meh :lol: ^quoted 3/27/2014 in regards to Flappy Bird :D That really is pretty funny. Glad you enjoy it. I find myself spacing out and play testing far longer than I intend to sometimes. I also get distracted ...
by kivan117
Sat May 09, 2015 4:18 pm
Forum: Games & Demos
Topic: Ghosty Ghost
Replies: 56
Views: 16782

Re: Ghosty Ghost

Alright, I promise I'll actually finish up the high score stuff... soon... ish. I did finish up adding the new background option during gameplay. Now there's a sunset option in addition to night time, and I think it looks pretty good. The colors look better on the emulator and slightly different in ...
by kivan117
Sat May 09, 2015 2:12 am
Forum: Games & Demos
Topic: Ghosty Ghost
Replies: 56
Views: 16782

Re: Ghosty Ghost

Put the prng() in, seemed to be faster visually in the emulator, less choppy, but I'll have to get a proper debugger to be sure. As far as the ghost having a random flicker, this became especially apparent when the score reached double digits. Sometimes the scores would flicker, sometimes the ghost ...