Search found 72 matches

by kivan117
Wed Sep 26, 2018 3:47 pm
Forum: Hardware
Topic: Uzenet
Replies: 241
Views: 65574

Re: Uzenet

Wow! This new pass through mode sounds awesome! I remember when I was last working on my Uzenet code (*cough* years ago *cough*) I gave up in frustration because of how hard it was to deal with the firmware. This gives me hope, that's for sure. Between this, the upcoming portable, and pictures of th...
by kivan117
Sun Dec 27, 2015 9:44 pm
Forum: Games & Demos
Topic: Smokey and the Bandit - Uzebox Jamma Homebrew Arcade Machine
Replies: 12
Views: 6057

Re: Smokey and the Bandit - Uzebox Jamma Homebrew Arcade Machine

Awesome work! Looks like it runs pretty smoothly... Unfortunately I don't have the Uzebox Jamma... now it looks like I'll finally have to get one ;)
by kivan117
Mon Nov 16, 2015 5:01 am
Forum: Games & Demos
Topic: Tank Fu
Replies: 56
Views: 31136

Re: Tank Fu

Multiplayer games are definitely an area we need to expand, so this is excellent news. The video on YouTube looks promising. I'll run it on hardware soon and get back to you with my thoughts. Welcome to the community and congrats on completing your first Uzebox game!
by kivan117
Fri Oct 09, 2015 2:26 am
Forum: Games & Demos
Topic: New Game: Bugz
Replies: 41
Views: 12587

Re: New Game: Bugz

Another original game for the Uzebox! I personally love platformers and it's awesome to see one released that's nice and polished like this. Seriously good work. I think it also says something that I first tested it in Firefox on my phone. It didn't run full speed like that, but the fact that I coul...
by kivan117
Thu Oct 01, 2015 3:50 am
Forum: Uzebox Emulator
Topic: Uzem ported to SDL2
Replies: 56
Views: 25149

Re: Uzem ported to SDL2

Thanks! I think we're all excited for your game to be released. I know I'm always glad to hear about another title joining the list. To check coincidence I tried the 1.40 SDL2 version that uze posted a bit ago in the thread and ran my latest test version of Ghosty Ghost on it. Tried both .HEX and .U...
by kivan117
Thu Oct 01, 2015 3:20 am
Forum: Uzebox Emulator
Topic: Uzem ported to SDL2
Replies: 56
Views: 25149

Re: Uzem ported to SDL2

BTW: What a challenging game! The best score I could manage was 7. :oops: Yeah, it's pretty unforgiving. Honestly the guy who made it must hate people or something. :D Just to be sure can test with that game? I just tested Ghosty Ghost on both my 5 year old Linux laptop, and on a 3 year old Windows...
by kivan117
Sun Jul 12, 2015 7:43 pm
Forum: Uzebox Emulator
Topic: Improving the framerate to 60pfs
Replies: 14
Views: 8777

Re: Improving the framerate

on pre v1.3, screen is a solid red and now it clearly flickers between red and blue. So it's pretty much case closed This is excellent news! Glad to see the behavior of such a crucial development tool become that much closer to the actual hardware. This will definitely help with my work on other pr...
by kivan117
Wed Jul 08, 2015 8:38 pm
Forum: Programming & Software
Topic: TriggerFx sometimes gets stuck on a note
Replies: 80
Views: 14876

Re: TriggerFx sometimes gets stuck on a note

Feel like I'm late to the party but wanted to chime in and mention that I ran into this exact same music/effect getting stuck issue when playing around with Ghosty Ghost and parallax initially. It was, as you seem to have solved, an issue of just not having enough cycles for the way I was doing it. ...
by kivan117
Thu Jul 02, 2015 2:39 pm
Forum: Hardware
Topic: Power Switch Does Nothing...
Replies: 2
Views: 1399

Re: Power Switch Does Nothing...

The "power" button is actually more of a user defined input than a traditional power button. Certain games like esd attack make use of it and will pause the game and turn off the display, audio, and power led. But even then the console is still on unless it's unplugged. Most games do nothing with it...
by kivan117
Mon Jun 29, 2015 5:31 pm
Forum: Hardware
Topic: Uzenet
Replies: 241
Views: 65574

Re: Uzenet

I read through the code you posted and it's almost spooky how similar it was to what I wrote a while back for Ghosty Ghost. Same exact general idea (simple script that runs at vsync) same step-substep methods, the breakdown of steps and their order was even about the same. The part that I got hung u...