Search found 1174 matches

by CunningFellow
Sat Jan 12, 2019 9:34 am
Forum: Off Topic
Topic: MicroMages NES
Replies: 4
Views: 1445

Re: MicroMages NES

I think I remember in the thread about Joyrider that JHoward said he used something like meta-meta tiles to make the map larger. As of yet I have not made a game totally in ASM for the Uzebox. The AVR is just so well suited to C that for non speed critical things C is better in most respects. T2K us...
by CunningFellow
Mon Dec 31, 2018 10:36 pm
Forum: Games & Demos
Topic: Demo of the RLE video mode
Replies: 4
Views: 1469

Re: Demo of the RLE video mode

Does this use SPIRAM? No - I am not enthusiastic about the SPI RAM. It is too slow to be used for frantic fast moving stuff which is kinda my gig. Woah! This looks awesome! I can't wait to see the kind of games you come up with. Thanks. The plan is still SuperHexagon. This demo was just to show off...
by CunningFellow
Mon Dec 31, 2018 11:08 am
Forum: Games & Demos
Topic: Demo of the RLE video mode
Replies: 4
Views: 1469

Demo of the RLE video mode

The rotations are "canned" data. I did all the maths on the PC and just cut and pasted the lines into the Uzebox C code. This is not because the Uzebox does not have the horses to do the calculations, but because I am lazy and gave up on trying to debug the problems I was having doing it all on the ...
by CunningFellow
Fri Dec 28, 2018 8:30 pm
Forum: General Discussions
Topic: /* Bot Spam and IP Bans */
Replies: 68
Views: 15841

Re: /* Bot Spam and IP Bans */

I think someone may have missed a user called WarnerCorie that has posted random gibberish to a few posts to try sneak past as a real user.
by CunningFellow
Mon Dec 24, 2018 8:17 pm
Forum: Off Topic
Topic: What retrocomputers/retroconsoles/diy hw do you own?
Replies: 6
Views: 2862

Re: What retrocomputers/retroconsoles/diy hw do you own?

Did/Have owned the below, but sadly had to get rid of them all apart from the CPC which I kept because it was my first. Atari 2600 woodgrain, Atari 2600 black, Amstrad CPC464, Amiga B2000, Amiga A600, Atari 1040STFM, Apple 11c, Apple Mac 512, Apple Mac SE, Apple Mac PPC 5200, IBM 5150, ZX Spectrum, ...
by CunningFellow
Thu Dec 20, 2018 8:39 pm
Forum: Uzebox Code Challenge
Topic: UCC2014: Final Results!
Replies: 23
Views: 10129

Re: UCC2014: Final Results!

T2K was done (long) before Jubatians awesome work on the SDHC + Fat32 bootloader. So there may be 2 problems. First it will only work on 2G FAT16 cards. Second if needs a fast SD card or the screen is corrupted. If you get the message "No SD card file" it is probbaly the first. I have a new release ...
by CunningFellow
Mon Dec 17, 2018 11:20 pm
Forum: Games & Demos
Topic: Game ideas and inspiration
Replies: 3
Views: 1215

Re: Game ideas and inspiration

OpWolf sounds like a perfect use case for the megasprite (ROMBlit) mode.
by CunningFellow
Mon Dec 03, 2018 1:24 am
Forum: Programming & Software
Topic: Five clock per pixel RLE mode
Replies: 37
Views: 10297

Re: Five clock per pixel RLE mode

Sadly I am still having lines drawing where there should not be any (see the yellow engine exhaust and blue line from the nose). More debugging next weekend I guess. 1337.jpg Here is a HEX of that same broken picture if someone wants to see it on real hardware. It is just canned lines for this examp...
by CunningFellow
Sun Dec 02, 2018 10:37 am
Forum: Programming & Software
Topic: Five clock per pixel RLE mode
Replies: 37
Views: 10297

Re: Five clock per pixel RLE mode

Seeing as the forum was slow at the moment I was going to post a still picture from my current demo I am working on. I was not ready to post the demo because from some angles the picture broke up. I thought it was a problem with hidden surface removal. Turns out it was the Y=MX+C to RLE converters l...
by CunningFellow
Sat Dec 01, 2018 8:23 pm
Forum: Games & Demos
Topic: Image viewer for SPI RAM
Replies: 3
Views: 1297

Re: Image viewer for SPI RAM

Awesome. What is the resolution and colour depth? I did a proof of concept SD card video mode to replace Mode7 because of a game I wanted to do a port of. By using all the Hsync and VSycn blanking time as well as visible for reading the SD card I could only manage I think about 160x200 in 64 colours...