Search found 457 matches
- Fri Mar 21, 2014 2:20 pm
- Forum: Off Topic
- Topic: New Game: Puzzle Wizard (IQ 130+)
- Replies: 5
- Views: 2292
Hey guys, how have you all been? I've got a new game in beta, and I'd love to have any interested Uzebox people join the beta team! The game is a very challenging color-themed puzzler that can probably best be described as a splayed Rubik's Cube overlaid with an array of new mechanics. Check out the...
- Sun Apr 14, 2013 5:46 pm
- Forum: Uzebox Code Challenge
- Topic: UCC2013: Final Results!
- Replies: 124
- Views: 89957
Wow, this looks great! I'm really looking forward to seeing what you all come up with. It looks like I missed the registration date, but I might just make something anyway and post it for fun. Was thinking of maybe a very rough Jetpack Joyride port; a Donkey Kong: The Lost Levels extension; or maybe...
I see what you mean. I had altered the script slightly to remove the prefixes. I also manually split the files into .pic/.map includes so that I didn't have to navigate the tiles list (and because that seemed to be the convention of the day). It looks like when I did that I also manually renamed the...
Paul, do you have working configuration file for TileStudio? I'm pretty sure the Tile Studio files contain everything except for what's in animations.*.inc. I did the animations by hand. If you're still having trouble with it, I can try to rebuild from scratch to see what sort of complications arise.
I've attached the unprocessed art assets for Uzebox Pac-Man. Was that what you were after? I was using Tile Studio back in the day, so some of the files might not be useful to you if you're using GConvert, but I included them anyway. Let me know if you need anything else.