Search found 457 matches

by paul
Tue Jan 27, 2015 8:06 am
Forum: Programming & Software
Topic: Team Australia
Replies: 22
Views: 5538

Re: Team Australia

I vote for Way of the exploding fist. If we get it done in a reasonable time frame, we can do something else after. It looks like it has a very limited palette and only four scenes: http://www.c64-wiki.com/images/9/97/TheWayOfTheExplodingFistSlideshow.gif I don't know how many ram tiles it would nee...
by paul
Mon Jan 26, 2015 6:27 pm
Forum: Hardware
Topic: Uzenet
Replies: 241
Views: 75183

Re: Uzenet

uze6666 wrote:
8266test.jpg
Uzenet is up, we're connected! :mrgreen:
by paul
Mon Jan 26, 2015 6:17 pm
Forum: Games & Demos
Topic: Alter Ego
Replies: 65
Views: 38563

Re: Alter Ego

My vote would go for a beat em up! A Vigilante or double dragon would be terrific for the Uzebox, but I suspect some new video mode would be needed in order to have more ram tiles or sprites. I just looked at the pacman makefile for the first time in a while. . . 16 ram tiles. Donkey Kong is 27, an...
by paul
Mon Jan 26, 2015 3:04 pm
Forum: Games & Demos
Topic: Alter Ego
Replies: 65
Views: 38563

Re: Alter Ego

What were your favorite 8 bit era games? LeMans (with the paddles) Sid Meier's Pirates Defender of the Crown Rambo The Great Escape The Last Ninja International Karate Double Dragon Skate or Die Championship Wrestling Green Beret Spy vs Spy Super Cycle Test Drive Outrun Pitstop Spy Hunter Barbarian...
by paul
Mon Jan 26, 2015 8:09 am
Forum: Games & Demos
Topic: Alter Ego
Replies: 65
Views: 38563

Re: Alter Ego

Hey Paul, cool to see you around! :) But with all of the new Uzebox features (which I'd need to explore first), perhaps Platz can be modified to make Contra possible. LePlatz should also allow for tile editing and automated level compilation (for the most part). Then I think it would be a go-to too...
by paul
Mon Jan 26, 2015 7:51 am
Forum: Games & Demos
Topic: Alter Ego
Replies: 65
Views: 38563

Re: Alter Ego

Team Australia, formed on Australia Day (Jan. 26). :twisted: It sounds like a fun idea, but however one slices it, teaming up means I have certain obligations even on a tentative schedule. Not that I intend to go AWOL randomly, but things come up these days that didn't in college (eg I haven't even ...
by paul
Mon Jan 26, 2015 7:21 am
Forum: Off Topic
Topic: Uzebox website issues?
Replies: 3
Views: 2103

Re: Uzebox website issues?

I tend to get "Site not available" randomly and more and more often year after year. Anybody else experiences this? I strongly suspect its Godaddy since they host all uzebox.org content. In contrast the main site at belogic.com/uzebox is on a separate host and is never down. I get "This webpage is ...
by paul
Mon Jan 26, 2015 7:05 am
Forum: Uzebox Code Challenge
Topic: Tutorial - How to make Frogs and Flies!
Replies: 31
Views: 23049

Re: Tutorial - How to make Frogs and Flies!

I think the AI is difficult, but I've only played a handful of times and I can come close to beating him. So it's probably in a pretty good spot. I don't think it should be beatable without employing some decent strategy. And I think the stomping and jump timing provides ample opportunity to form a ...
by paul
Sun Jan 25, 2015 5:06 pm
Forum: Games & Demos
Topic: My Garden - Harvest Moon fan game for Uzebox
Replies: 11
Views: 5541

Re: My Garden - Harvest Moon fan game for Uzebox

Harty, that looks like a nice game idea! SimCity for the garden! :) Hmmm, I'm thinking that such sim games could be good for Uzenet. You play changes are commit to the server and others can see the progress and could even alter things... :ugeek: Yes, I like this idea. Even though 4-player death mat...
by paul
Sun Jan 25, 2015 4:59 pm
Forum: Off Topic
Topic: Uzebox website issues?
Replies: 3
Views: 2103

Uzebox website issues?

I'm getting a lot of 'page not founds' on the Uzebox site/wiki/forum lately. Is it just me?