Search found 457 matches

by paul
Sun Feb 01, 2015 10:20 pm
Forum: Hardware
Topic: New PCB rev on the horizon
Replies: 53
Views: 19732

Re: New PCB rev on the horizon

Furthermore, how will SPI RAM influence games? How much variance in RAM will different systems have? And if everyone uses it to make games, wouldn't a buyer expect the Uzebox to ship with it? Maybe we risk partitioning the user base if we don't do it properly from the start.
by paul
Sun Feb 01, 2015 10:15 pm
Forum: Hardware
Topic: New PCB rev on the horizon
Replies: 53
Views: 19732

Re: New PCB rev on the horizon

I vote for:
  • Assembled - Yes
  • PCB Color - Does not matter to me
  • SPI RAM footprint - Yes
  • WiFi module - Yes
Did I miss anything?

What about this SPI RAM? How fast is access compared to the 644's RAM? What are expected practical limitations for games utilizing this RAM?
by paul
Thu Jan 29, 2015 10:02 pm
Forum: Programming & Software
Topic: Weber's Rants (tutorials)
Replies: 218
Views: 74788

Re: Weber's Rants (tutorials)

Partitioned Sprites is clever.
by paul
Thu Jan 29, 2015 9:56 am
Forum: Programming & Software
Topic: Weber's Rants (tutorials)
Replies: 218
Views: 74788

Re: Weber's Rants (tutorials)

Thanks for all of your great tutorials, Lee! Flash Free Screens alone affords much more freedom. And both the Ram Tile Effects and Sprite Techniques are great primers and good refreshers. If anyone hasn't checked out the "Weber's Rants" link in the "Help, Tips & Tutorials" section of the wiki, you m...
by paul
Wed Jan 28, 2015 1:55 pm
Forum: Uzebox Emulator
Topic: QT frontend for Uzem?
Replies: 4
Views: 2127

Re: QT frontend for Uzem?

Very interesting! Well, if someone can pull it off right now it's you since you're pretty much the only one who know QT (LePlatz was made with it right?). Yes, LePlatz was done with QT. I don't remember much of it, but it was very easy to use with nice docs, so I'm sure it'd only take a few minutes...
by paul
Wed Jan 28, 2015 11:19 am
Forum: Programming & Software
Topic: Team Australia
Replies: 22
Views: 5538

Re: Team Australia

As far as SD streaming goes. The background in tempest is streamed. You could stream a tiled background in a custom video mode. You could stream audio but would need to do.some kernel hacking. Reading anything NOT during render time in a custom video mode wastes just about all your free CPU. It sou...
by paul
Wed Jan 28, 2015 9:11 am
Forum: Programming & Software
Topic: Team Australia
Replies: 22
Views: 5538

Re: Team Australia

No other suggestions apart from Way of the exploding fist? Not unless you have some. Although you seemed to hint at a preference for Head over Heels. I did not add any new "features" to the SD card support. I just made some ASM routines that can, in the shortest possible time Que a sector Read a se...
by paul
Tue Jan 27, 2015 4:37 pm
Forum: Games & Demos
Topic: Tempest is possible
Replies: 615
Views: 100952

Re: Tempest is possible

Wow, nice work on this! If you can finish it, it'll be about as AAA as Uzebox gets.
by paul
Tue Jan 27, 2015 4:20 pm
Forum: Programming & Software
Topic: Team Australia
Replies: 22
Views: 5538

Re: Team Australia

Yikes, that's a lot of sprites! Maybe I should act in a moral support role and wait for my kernel overlords to solve all of the hard problems... :P Creating new video modes always appeared about as fun to me as doing tax returns with an abacus, but maybe I should give it a fair go. It's looking more...
by paul
Tue Jan 27, 2015 3:55 pm
Forum: Uzebox Emulator
Topic: QT frontend for Uzem?
Replies: 4
Views: 2127

Re: QT frontend for Uzem?

Some guy reckons he has integrated SDL and QT: Its absolutely possible. My project is a 2D title that uses SDL and OpenGL for graphics and has a QT map editor. We used our graphics engine in the editor build and all the rendering was done onto an QGLWidget. It worked for us pretty well. Take a look ...