Search found 2429 matches

by D3thAdd3r
Mon Oct 08, 2018 4:40 am
Forum: Games & Demos
Topic: An RPG on Uzebox
Replies: 35
Views: 18921

Re: An RPG on Uzebox

Realistically, you don't want to do nasty stuff like I tried in Columns which was hard coded to individual tiles(some of that is unavoidable, the crazier you "need" to get). Because the loading and moving is by far the most expensive part, I recommend considering a sort of script thing. I found thin...
by D3thAdd3r
Mon Oct 01, 2018 1:07 pm
Forum: Hardware
Topic: Uzebox PC
Replies: 3
Views: 3660

Re: Uzebox PC

Whoa, awesome style!
by D3thAdd3r
Wed Sep 19, 2018 5:04 pm
Forum: Programming & Software
Topic: Diego's random questions and ramblings
Replies: 13
Views: 7694

Re: Diego's random questions and ramblings

I am in the pro-SPI Ram camp. To me it is canonical enough, and is becoming more so rapidly. Definitely need a "wow game" from it though to get more interest. It is a different type of direction in that it forces a larger game to justify it's usage, which needs more items coordinated around the slow...
by D3thAdd3r
Wed Sep 19, 2018 4:47 pm
Forum: Programming & Software
Topic: Weber's Rants (tutorials)
Replies: 218
Views: 69398

Re: Weber's Rants (tutorials)

Just a personal update from me, I am doing renovations on a house we are moving into and working long hours at work besides. I wont be active much for a while, but I will be lurking the forums as time allows. The girlfriend *"needed"* to live in a very specific neighborhood on a very specific lake a...
by D3thAdd3r
Wed Sep 19, 2018 3:49 pm
Forum: Hardware
Topic: Uzenet
Replies: 241
Views: 68303

Re: Uzenet

I need to try this out soon, I have wanted an Uzenet Telnet for years now. This comes when all my Uzebox stuff is buried in boxes at the new house of course!
by D3thAdd3r
Wed Sep 19, 2018 3:45 pm
Forum: Hardware
Topic: The quest to a portable Uzebox - update!
Replies: 203
Views: 72645

Re: The quest to a portable Uzebox - update!

Love it, this could also work nice for embedding in other devices!
by D3thAdd3r
Mon Sep 17, 2018 2:06 am
Forum: Programming & Software
Topic: Diego's random questions and ramblings
Replies: 13
Views: 7694

Re: Diego's random questions and ramblings

Not sure how many unique tiles are there, but in Mode 3 you can have 256-RAM_TILES_COUNT unique flash tiles on the screen(ignoring overlay). My guess is that turning ram tiles down fixes your immediate issue, but of course it pushes against sprites.
by D3thAdd3r
Tue Sep 11, 2018 1:12 pm
Forum: Hardware
Topic: Uzenet
Replies: 241
Views: 68303

Re: Uzenet

I experienced similar for the wifi setup. When requesting a list of access points(where I currently am, there are lots), I would sometimes lose data in a relatively tight loop writing strings to vram, calculating strength symbols, sorting, etc. 57600 was the easiest fix and not really a compromise o...
by D3thAdd3r
Mon Sep 10, 2018 8:16 pm
Forum: Hardware
Topic: Uzenet
Replies: 241
Views: 68303

Re: Uzenet

Been a while since I looked at the high-res modes. Been a while since I played with SPI vram for that matter, but it seems to me it would be possible to have SPI sourced vram with a code tiles approach to still hit 80 columns. Scrolling should be extremely fast if that is possible, but might be a di...
by D3thAdd3r
Sun Sep 09, 2018 4:28 am
Forum: Programming & Software
Topic: Game programming in C
Replies: 14
Views: 8311

Re: Game programming in C

Most Uzebox games store graphics and other large resources in flash, statically compiled in, because there is 64K of it versus 4K ram. Then much flash is taken by code of course, and kernel and game variables squeeze the ram, so there is just a fraction of either available. It would be possible to r...