Search found 2422 matches

by D3thAdd3r
Tue Feb 02, 2010 9:45 am
Forum: Games & Demos
Topic: Sokoban World v1.0
Replies: 47
Views: 12792

Sokoban World v1.0

http://uzebox.org/wiki/images/thumb/1/15/SokobanWorld.png/320px-SokobanWorld.png *Edit- Version 1.0 +Game has been completed. Thanks to everyone who played, tested, and motivated. [/b] Features: +50 levels divided into 5 "worlds" +5 sets of graphics and music, 1 for each world +50 demo solutions, 1...
by D3thAdd3r
Sun Jan 24, 2010 4:51 am
Forum: General Discussions
Topic: Uzebox Live
Replies: 51
Views: 14386

Re: Uzebox Live

I had a thought on this while messing around with a serial port project. I could see a serial port -> Max232 -> infrared ->ir reciever -> player 2 port working pretty well. Considering usb to serial port adapters are about $6 shipped and a max232 costs $1 + $0.50 for ir pair it would be cheap. Also ...
by D3thAdd3r
Sun Jan 24, 2010 4:17 am
Forum: New to Uzebox? Start here!
Topic: Connecting to the Uzebox
Replies: 16
Views: 3926

Re: Connecting to the Uzebox

First check your fuse and lock bit settings then try programming it with a known working hex.
by D3thAdd3r
Mon Jan 18, 2010 2:12 pm
Forum: Games & Demos
Topic: Adventures Of Lolo
Replies: 58
Views: 16773

Re: Adventures Of Lolo

I also have some nostalgic memories of these games. Ah, to be a kid again :) ... I remember shoveling snow off driveways, mowing lawns, and other manual labor just to feed the habit. Hopefully this port lives up to the name. When I get some more time I'll finish up the latest build where the main ga...
by D3thAdd3r
Sat Jan 16, 2010 11:03 am
Forum: Programming & Software
Topic: Sprite Curtains
Replies: 7
Views: 2946

Re: Sprite Curtains

Mode 3 or a custom mode should definitely have an option for this, a lot of games could become feasible(nes gauntlet,Mode 3 space shooter,anything simple background). I think this would solve half the issues for those wanting a palette video mode, and could be effective for tile x flipping in certai...
by D3thAdd3r
Mon Jan 11, 2010 5:59 am
Forum: General Discussions
Topic: First post: Welcome to the Uzebox forums!
Replies: 24
Views: 19784

Re: First post: Welcome to the Uzebox forums!

Hey D.C. glad to see you're joining the ranks. Congrats on your new toy :) . If you already have a little experience with games a good place to start learning the Uzebox specific bits is reading up on the Wiki/Forums like you're doing and checking out the available source for the games/demos. There ...
by D3thAdd3r
Thu Jan 07, 2010 1:01 pm
Forum: Games & Demos
Topic: Adventures Of Lolo
Replies: 58
Views: 16773

Re: Adventures Of Lolo

Little update- Knocked ramtiles down to 24 so lolo moving+pushing block + 2 moving enemies = 24 worst case. Works great. Drastically increased speed, in the 11*11 for() update loop I had lots of extra features thinking but they just aren't worth it at 121 ifs a piece(and weren't original behavior an...
by D3thAdd3r
Wed Jan 06, 2010 7:20 am
Forum: Games & Demos
Topic: Adventures Of Lolo
Replies: 58
Views: 16773

Re: Adventures Of Lolo

@Uze Alright thanks for clearing that up, not sure why I thought 8. All sprites are bound to finish a move(align on both axis again) once they start so even Lolo never requires more than 6(unless pushing a block,egg then 6 for that too) great, so I will probably cut ramtiles back it is squeezing res...
by D3thAdd3r
Tue Jan 05, 2010 12:57 pm
Forum: Games & Demos
Topic: Adventures Of Lolo
Replies: 58
Views: 16773

Re: Adventures Of Lolo

Just wanted to make a small progress update. Got a little work done on it today. Several little things don't work that did in the last version relating to GFX offsets, I'll get it back together again.Mainly I've done a good bit of reorganizing the graphics and optimization but there is still a lot o...
by D3thAdd3r
Sat Jan 02, 2010 8:47 am
Forum: Uzebox Emulator
Topic: Support for GDB
Replies: 26
Views: 7024

Re: WIP: Support for GDB

I agree, this will be a big step forward for development.