Search found 2422 matches

by D3thAdd3r
Fri Feb 12, 2010 9:58 am
Forum: Games & Demos
Topic: Adventures Of Lolo
Replies: 58
Views: 16773

Re: Adventures Of Lolo

[rant] Exactly the case here, game tiles make the title fit in with everything pretty well too. Still some title specific tiles, but they are so simplistic I am confident I could actually have none and replicate them with ram tiles. The ability to fill and draw colored lines and curves into ram tile...
by D3thAdd3r
Thu Feb 11, 2010 11:44 am
Forum: Games & Demos
Topic: Adventures Of Lolo
Replies: 58
Views: 16773

Re: Adventures Of Lolo

More rhetorical comments. *Water is updated now 3 frames+1 shadow, animated 0,1,2,1, as Paul suggested looks good. Saved 256 bytes. *Title Screen drastically simplified+other cuts, much more plain but will have ram tile effects or something to make it interesting. SAVED 3.5K, the silver bullet. Othe...
by D3thAdd3r
Wed Feb 10, 2010 5:04 am
Forum: Programming & Software
Topic: Code optimization
Replies: 14
Views: 2489

Re: Code optimization

avr-size reports that my build uses 3352 bytes of 'data' and 10746 bytes of 'program' - this is confusing. Where should I look to determine how much space is left on the chip? For the '644 it would just be 4k(4096-3352)=744 data free and 64k(65535-10746)=54789 program free, if you don't mind manual...
by D3thAdd3r
Tue Feb 09, 2010 7:00 am
Forum: Games & Demos
Topic: Adventures Of Lolo
Replies: 58
Views: 16773

Re: Adventures Of Lolo

Yeah 5 tiles+2 shadow tiles on the water. Saving 192 bytes at 3+1 would be just fine like you say. I was wrong about the 7 frames on walking, I already had it at 5 frames I guess :oops: so need space somewhere else like the water. Global animation might also be a good candidate for ram tile color sw...
by D3thAdd3r
Mon Feb 08, 2010 7:27 am
Forum: Games & Demos
Topic: Pong
Replies: 14
Views: 4807

Re: Pong

You know..Warlords is a simple but surprisingly fun multiplayer game, would be bad ass if someone were to do that (*hint*hint*) ;)
by D3thAdd3r
Mon Feb 08, 2010 7:17 am
Forum: Games & Demos
Topic: Adventures Of Lolo
Replies: 58
Views: 16773

Re: Adventures Of Lolo

Ok guys, definitely cutting 2 frames then speed up animation. Funny, not one shared tile among walking frames in the original. That 1.5k saving will easily buy the sound that starts pulling it together as a game. I'll definitely share whatever I have for ram tile manipulation, I write nothing amazin...
by D3thAdd3r
Mon Feb 08, 2010 5:46 am
Forum: General Discussions
Topic: First post: Welcome to the Uzebox forums!
Replies: 24
Views: 19785

Re: First post: Welcome to the Uzebox forums!

How far can the platform be pushed graphically, are games of NES (a la Super Mario Bros 3) or SNES quality possible? I'd say there is/going to be a lot of unique potential that the NES never had. SNES would be hard to match against anything except colors/cpu cycles. I think the hardware will be cap...
by D3thAdd3r
Sat Feb 06, 2010 5:54 am
Forum: Games & Demos
Topic: Adventures Of Lolo
Replies: 58
Views: 16773

Re: Adventures Of Lolo

Thanks for the feedback Paul, this flash planning really has caused a lot of delay/frustration with this game. Ah, just thinking back earlier when I believed an integral level editor was realistic...:)
by D3thAdd3r
Sat Feb 06, 2010 2:52 am
Forum: Games & Demos
Topic: Pong
Replies: 14
Views: 4807

Re: Pong

@Daveypocket This is a really good and retro looking version of pong, feels right at home on the Uzebox. When you get some time to think, like the others suggested, p2 ai would be the biggest addition. Even if it was simply moving the paddle up/down based on ball y with some randomness thrown in. I ...
by D3thAdd3r
Sat Feb 06, 2010 2:17 am
Forum: Games & Demos
Topic: Adventures Of Lolo
Replies: 58
Views: 16773

Re: Adventures Of Lolo

Well a little update is in order, lots of boring non-visible technical improvements but I won't ramble about those. I have trimmed a lot of unneeded gfx from the game and now I am confident I can get it on the bootloader, with a good set of levels and a hint of extra sound, when I get the map compre...