Search found 3293 matches
- Fri Mar 06, 2015 1:40 am
- Forum: Programming & Software
- Topic: Playing with SPI RAM
- Replies: 133
- Views: 80889
Re: Playing with SPI RAM
Reading or writing the 128K (in byte addressing mode) takes 10 seconds. Yikes, I was overly optimistic when I figured on using the ram for random access game play logic then. What are ideas on it's primary use? I'm sure sequential is much faster and you might make a bitmapped video mode or somethin...
- Fri Mar 06, 2015 1:25 am
- Forum: Hardware
- Topic: Keyboard Solution, UzePS2, or what have you
- Replies: 51
- Views: 38762
Re: Keyboard Solution, UzePS2, or what have you
We could have a "chicken or the egg" problem getting casual Uzeboxers using it. I think it's more likely someone will develop good keyboard programs if the user base is large. I think people are more likely to build the keyboard if there are good programs requiring it. The build being so f...
- Thu Mar 05, 2015 5:44 am
- Forum: Hardware
- Topic: Keyboard Solution, UzePS2, or what have you
- Replies: 51
- Views: 38762
Re: Keyboard Solution, UzePS2, or what have you
I could not believe it, so I opened an extra adapter I had and well, I still can't believe it! :) Pretty cool then, anybody can make one by just buying that keyboard and an SNES controller on Adafruit and wiring the Attiny inside the SNES female connector (with a healthy dose of epoxy naturally)! T...
- Thu Mar 05, 2015 1:03 am
- Forum: Hardware
- Topic: Keyboard Solution, UzePS2, or what have you
- Replies: 51
- Views: 38762
Re: Keyboard Solution, UzePS2, or what have you
When I attempted the software only keyboard I remember reading some of those USB->PS/2 adapters were actually totally passive devices, a multimeter would verify this but I didn't have any to test. I also read that newer keyboards may not work with those adapters and only do USB(our would need an act...
- Wed Mar 04, 2015 11:24 pm
- Forum: Hardware
- Topic: Keyboard Solution, UzePS2, or what have you
- Replies: 51
- Views: 38762
Re: Keyboard Solution, UzePS2, or what have you
Unless perhaps I replace the RCA jacks with a 1/8 photo plug or put the SPI port somewhere else). Ideas/comments? The on board attiny is just a random thought, because I think out loud too much, and it will look better to have the old MIDI area fully populated. I wouldn't change the standard of con...
- Wed Mar 04, 2015 7:23 pm
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 707
- Views: 330243
Re: Tempest is possible
This will be cool to see the new progress. Did you ever get the "jump out towards screen" thing working?
- Wed Mar 04, 2015 7:16 pm
- Forum: Hardware
- Topic: Keyboard Solution, UzePS2, or what have you
- Replies: 51
- Views: 38762
Re: Keyboard Solution, UzePS2, or what have you
Btw, another idea: Since the keyboard interface can work on the same bus as the SNES controller, I was thinking of making a cable with both a mini-din and SNES connector at the end. Like that, you would not have to unplug anything to use 2P games or keyboard apps. That would required another wire o...
- Wed Mar 04, 2015 7:01 am
- Forum: Hardware
- Topic: Keyboard Solution, UzePS2, or what have you
- Replies: 51
- Views: 38762
Re: Keyboard Solution, UzePS2, or what have you
I was looking into the attiny self reprograming and not wanting to re-invent the wheel, found this: http://jtxp.org/tech/tinysafeboot_en.htm. wow that would be ideal. Many different ways to do this, I am going to go out on a limb and say the keyboard will end up integral part of Uzebox if some kill...
- Wed Mar 04, 2015 3:35 am
- Forum: Hardware
- Topic: Keyboard Solution, UzePS2, or what have you
- Replies: 51
- Views: 38762
Re: Keyboard Solution, UzePS2, or what have you
It works perfectly, I have a better sense now of how graceful this solution really is. The ability to share the same bus as the game pads is great too for any crazy input options someone might want in their game. I was damn near going to chime in about 4-player multitap support but I'm not sure how ...
- Tue Mar 03, 2015 6:04 am
- Forum: Hardware
- Topic: Keyboard Solution, UzePS2, or what have you
- Replies: 51
- Views: 38762
Re: Keyboard Solution, UzePS2, or what have you
Yeah it seems a bit tight, I was thinking of bending the pins all around like this: Good thinking, I didn't think much into the DIP version working in there but one problem is even though it closes you have to get wires through there too. Now with your "squashed bug" approach to the legs ...