Search found 2422 matches

by D3thAdd3r
Mon Dec 17, 2018 2:17 pm
Forum: Games & Demos
Topic: Game ideas and inspiration
Replies: 3
Views: 1453

Re: Game ideas and inspiration

Operation Wolf was a unique feeling game. My guess is that a bitmap SPI Ram mode would work. The only issue would be drawing speed. Otherwise one of Jubatian's crazy high sprite modes could probably do it faster, though it really is a huge amount of sprites. I would be interested in a light gun setu...
by D3thAdd3r
Sat Dec 15, 2018 4:50 pm
Forum: Games & Demos
Topic: TETRIS
Replies: 25
Views: 7230

Re: TETRIS

I really dropped the ball on the AI, where I think that was actually a good feature to have in Megatris and I never finalized it. Alec had optimized the title screen graphics for size which saved big space(for AI code). If the size increased that much from that title screen, I would wonder how many ...
by D3thAdd3r
Thu Dec 13, 2018 8:02 pm
Forum: Music & Graphics
Topic: Music & Sound Composing
Replies: 10
Views: 3824

Re: Music & Sound Composing

Whoa good stuff!
by D3thAdd3r
Thu Dec 13, 2018 7:56 pm
Forum: Hardware
Topic: Problems! Crashes! TV & Game issues
Replies: 21
Views: 5620

Re: Problems! Crashes! TV & Game issues

I am curious what SD card you are using, and if you have another to try. It sure sounds like the data on the SD card is being corrupted somewhere along the line to the '644 flash, which would definitely not help the video issues either.
by D3thAdd3r
Thu Dec 13, 2018 7:31 pm
Forum: Hardware
Topic: The quest to a portable Uzebox - update!
Replies: 202
Views: 47070

Re: The quest to a portable Uzebox - update!

I like the switch idea. It might be hard to develop a case/socket/dock that works well mechanically, but it is probably possible and could be an interesting modification.
by D3thAdd3r
Mon Dec 03, 2018 6:21 pm
Forum: Programming & Software
Topic: Five clock per pixel RLE mode
Replies: 37
Views: 11390

Re: Five clock per pixel RLE mode

Very cool, I instantly thought of the original Star Fox when I saw that!
by D3thAdd3r
Fri Nov 09, 2018 6:59 pm
Forum: Hardware
Topic: 9 BIT RESOLUTION PER COLOR
Replies: 17
Views: 4196

Re: 9 BIT RESOLUTION PER COLOR

If it is something you are interested in then it is good to go for. I think it becomes fundamentally a different machine than Uzebox of course. For the additional circuitry, there are probably a lot of different options or even fully dedicated GPUs with 16bit color. I think for most stuff, resolutio...
by D3thAdd3r
Thu Nov 01, 2018 6:46 pm
Forum: Hardware
Topic: SD Card pullup resistors, atmega 644 programmer, few questions
Replies: 15
Views: 4394

Re: SD Card pullup resistors, atmega 644 programmer, few questions

As for simultaneous AD725 with RGB taps, I tried and failed to get it to work. But that was without a switch so taps and AD725 were in parallel. It could have been my shady SCART cable build though, and I have to do all my SCART through a (perhaps fussy) SCART->HDMI converter as I have US television...
by D3thAdd3r
Wed Oct 31, 2018 2:47 am
Forum: Hardware
Topic: SD Card pullup resistors, atmega 644 programmer, few questions
Replies: 15
Views: 4394

Re: SD Card pullup resistors, atmega 644 programmer, few questions

For ESP12, they should all come with a semi-recent firmware. Currently there is no firmware flashing utility for Uzebox(though this should be possible and desirable). I guess there is no official firmware anyways, except perhaps that many probably have the same from the factory of the later versions...
by D3thAdd3r
Thu Oct 25, 2018 3:34 am
Forum: Hardware
Topic: Uzenet
Replies: 232
Views: 44914

Re: Uzenet

I would modify mine and I would guess it is relatively easy for anyone who can already build the kit. Doesn't seem too late IMO. A software fix seems easy too, but I don't recall the quirks of all that mode changing stuff, if any.