Search found 3221 matches

by D3thAdd3r
Mon Mar 25, 2024 2:18 am
Forum: General Discussions
Topic: Detect the lack of controllers
Replies: 7
Views: 4299

Re: Detect the lack of controllers

@uze6666
Do you still have the source for that original controller tester by chance? I found it quite useful just now to be able to quickly see the raw bits regardless of "conneced" state.
by D3thAdd3r
Sun Mar 24, 2024 4:26 am
Forum: Programming & Software
Topic: NES 2A03 Emulation
Replies: 3
Views: 43

NES 2A03 Emulation

In another thread there was a mostly failed attempt to explore the possibilities of emulating the legendary C64 SID chip on Uzebox. The immediate problem is that the SID files contain 6502 code, since the music itself is code+data that needs to be emulated to produce audio. For NES the NSF format is...
by D3thAdd3r
Sun Mar 24, 2024 2:03 am
Forum: Uzebox Emulator
Topic: CUzeBox - The new official Uzebox emulator
Replies: 320
Views: 448094

Re: CUzeBox - The new official Uzebox emulator

@danboid I will definitely do PR if Jubatian is interested. My intent was to get the mouse working and clean up the keyboard implementation before doing so, and I'm working on mouse *and* lightgun support right now. I'll rant about that if/when I get them working. JAMMA is still very buggy and I'm g...
by D3thAdd3r
Sat Mar 23, 2024 10:15 pm
Forum: Programming & Software
Topic: Uzebox Bootloader V5
Replies: 190
Views: 289794

Re: Uzebox Bootloader V5

Ah that is a good idea! Looking at the code, it seems like clock is repeatedly set high on an unknown number of scanlines and only 17 scanlines have different behavior. I think the initial latch release could happen earlier than 18 lines before display? If it could happen 18+16 earlier, then there w...
by D3thAdd3r
Sat Mar 23, 2024 8:38 pm
Forum: Hardware
Topic: Hyperkin SNES mouse issues
Replies: 27
Views: 8800

Re: Hyperkin SNES mouse issues

I'm thinking it could be related to the Uzenet backend which tries to get highscores. I'll try disabling it and see if that fixes anything.
by D3thAdd3r
Sat Mar 23, 2024 5:50 pm
Forum: Hardware
Topic: Wiimote Musings
Replies: 0
Views: 21

Wiimote Musings

Wiimote has been mentioned a few times, but I think the impracticality was always a showstopper. The biggest hurdle to the Wiimote is the BlueTooth, where you need additional hardware to interface with the Uzebox. Oh, you already know where I'm going with this? Of course I'd go there haha, ESP32! I'...
by D3thAdd3r
Sat Mar 23, 2024 3:57 pm
Forum: Games & Demos
Topic: IKD - Atari Combat remake
Replies: 171
Views: 77692

Re: IKD - Atari Combat remake

That would be cool, but I agree that wont be trivial. A simple randomly driving forward/turning/shooting opponent might be reasonably fun though? Are you currently working on a new game? Lately I found myself in love with 10 different ideas, so I'm thoroughly half assing all of them in sequence and ...
by D3thAdd3r
Sat Mar 23, 2024 3:54 pm
Forum: Programming & Software
Topic: Keyboard and Mouse Support
Replies: 5
Views: 72

Re: Keyboard and Mouse Support

Oh haha, nope not yet anyway. Just meant now that the bubbles move correctly one can appreciate the difference between the subtle and extreme movements one sometimes needs to do.

I'm going to try and take a serious swing at CUzeBox mouse support today, so we'll see what happens there.
by D3thAdd3r
Sat Mar 23, 2024 3:52 pm
Forum: Games & Demos
Topic: WIP: Uze-A-Move
Replies: 26
Views: 10021

Re: WIP: Uze-A-Move

Good call, thanks for sending that
by D3thAdd3r
Sat Mar 23, 2024 3:48 pm
Forum: Hardware
Topic: Lightgun Ideas
Replies: 28
Views: 6172

Re: Lightgun Ideas

That is cool, the graphic improvements are very nice. And the Doom shotgun SFX, awesome :lol: People writing Amiga games can never win. If they target OCS Amiga's with a minimal amount of memory, everyone asks why they didn't write it to require AGA and more memory and vice versa. Interesting point....