Search found 30 matches

by tim1724
Wed May 27, 2009 6:51 pm
Forum: Games & Demos
Topic: Uzebox revolution!
Replies: 108
Views: 25650

Re: Uzebox revolution!

uze6666 wrote:A quick update on mode 3: Now with full screen scrolling and screen sections! Just have to finish the sprites code and it should be done soon (well, relatively soon ;) ) .

wow. That is so cool.
by tim1724
Wed May 20, 2009 11:39 pm
Forum: General Discussions
Topic: Uzebox for chiptune composition
Replies: 10
Views: 4041

Re: Uzebox for chiptune composition

Turns out it's just the mac version. The mac only runs at 28.x mhz most of the time. But it sounds great on windows Yeah, the Mac version of SDL has a ton of overhead and doesn't run as fast as it should. :-( If you run it with the -fullscreen option, you can probably get it up to 29 MHz or so. Fro...
by tim1724
Tue Mar 31, 2009 4:28 am
Forum: Uzebox Emulator
Topic: Emulator build instructions
Replies: 8
Views: 4048

Re: Emulator build instructions

DavidEtherton wrote:ps. I thought the forums were totally dead for weeks, and finally noticed that "automatic login" had been turned off so I was never seeing "new posts o' red"
hehe, I had the same problem.
by tim1724
Wed Feb 18, 2009 8:33 pm
Forum: Games & Demos
Topic: Castlevania Teaser
Replies: 18
Views: 5478

Re: Castlevania Teaser

the blinking sprites are sort of annoying.. a ramtile version would be pretty cool. Even without that, though, I can think of some projects where this engine would be useful. I look forward to seeing your progress on this. :-)
by tim1724
Thu Feb 12, 2009 12:56 am
Forum: Programming & Software
Topic: Modifying tiles at runtime?
Replies: 25
Views: 5807

Re: Modifying tiles at runtime?

1. Are RAM and ROM in different address spaces? (I've never programmed on a device like this before.) The AVR uses a Harvard architecture (where program and data are in two separate address spaces) as opposed to the Von Neumann architecture (unified data/program address space) used by most computer...
by tim1724
Tue Feb 03, 2009 9:13 pm
Forum: Hardware
Topic: Homemade controller?
Replies: 11
Views: 4482

Re: Homemade controller?

found some ardunino code for talking to the classic controller, too: http://www.arduino.cc/playground/Main/WiiClassicController oh, and before anyone cuts any cables on nunchucks or classic controllers, there's an easy way to interface with nintendo's connector: http://todbot.com/blog/2008/02/18/wii...
by tim1724
Tue Feb 03, 2009 9:11 pm
Forum: Hardware
Topic: Homemade controller?
Replies: 11
Views: 4482

Re: Homemade controller?

A page with some info on the Wii classic controller: http://www.wiili.org/index.php/Wiimote/Extension_Controllers/Classic_Controller But they're talking to it via bluetooth to the wii remote, so it doesn't talk about the classic controller's I2C interface directly. This page has C# code for communic...
by tim1724
Mon Feb 02, 2009 8:06 pm
Forum: Hardware
Topic: Homemade controller?
Replies: 11
Views: 4482

Re: Homemade controller?

More to the point though, I've been working on a hardware facade between an i2c device (the wii nunchuck contoller) and the Uzebox. Basically the nunchuck controller will look like an NES controller to the Uzebox. Any chance of supporting the Wii "Classic" controller as an SNES controller? It would...
by tim1724
Mon Feb 02, 2009 7:57 pm
Forum: General Discussions
Topic: Serial SRAM
Replies: 7
Views: 2146

Re: Serial SRAM

What I was looking at was as slow-ish data storage, A basic interpreter or some such could make good use of it. The program sits in spi ram and comes in to be interpreted. I bet it'd still be faster than a c64 basic program. That sounds like a good idea. I could also see it being used for games for...
by tim1724
Sat Jan 31, 2009 4:06 am
Forum: Programming & Software
Topic: Fade In / Fade Out Effect
Replies: 8
Views: 2015

Re: Fade In / Fade Out Effect

I've done quite a bit of experimenting, and it looks like it's hard to come up with a single fader table which works well in a variety of cases. I think it's best to customize it based on the circumstances. There are a few competing factors to consider, and it's impossible in general to balance them...