Search found 157 matches

by ry755
Sat May 02, 2020 4:09 am
Forum: Hardware
Topic: Hyperkin SNES mouse issues
Replies: 2
Views: 648

Re: Hyperkin SNES mouse issues

I messed around with the timing in ReadButtons() and was able to make it kinda work: https://www.youtube.com/watch?v=zwYu9u-KCDI But there's obviously still something wrong as it keeps resetting and sometimes randomly jumps around. Here's my modified version: (I tried multiple different ways and thi...
by ry755
Fri May 01, 2020 6:51 am
Forum: Hardware
Topic: Hyperkin SNES mouse issues
Replies: 2
Views: 648

Hyperkin SNES mouse issues

I'm currently working on a Uzebox project which requires a mouse, so I bought this 3rd party SNES mouse hoping it would work with Uzebox: https://www.amazon.com/Hyperkin-Hyper-Click-Retro-super-nintendo/dp/B0734BCWS1 Unfortunately it doesn't get detected, I tried Whack-a-Mole and the controller test...
by ry755
Fri Apr 03, 2020 4:33 am
Forum: Uzebox Emulator
Topic: CUzeBox - The new official Uzebox emulator
Replies: 243
Views: 77885

Re: CUzeBox - The new official Uzebox emulator

Would it be possible to add a simple real-time SPIRAM viewer to this? You could press one of the currently unused function keys (F1 or F6) and it would open a small window to the side, like a mini built-in hex editor. Or if that's too complicated to implement, even just being able to dump the SPIRAM...
by ry755
Sun Feb 10, 2019 12:31 am
Forum: Games & Demos
Topic: Uzebox stuck on Solitaire
Replies: 6
Views: 4906

Re: Uzebox stuck on Solitaire

nicksen782 wrote:
Sun Feb 10, 2019 12:26 am
I wonder why. That feature should have been around for quite a long time before Solitaire was made. Perhaps Lee used a much older version of the kernel?
Not sure, but maybe he had to disable it for SNES mouse support?
by ry755
Sun Feb 10, 2019 12:07 am
Forum: Games & Demos
Topic: Uzebox stuck on Solitaire
Replies: 6
Views: 4906

Re: Uzebox stuck on Solitaire

Solitaire doesn't have the reset combo like most other games. It sounds like the bootloader got set to automatically start the game.
Press reset while holding a button on the controller, that will bring you back to the menu.
by ry755
Mon Dec 17, 2018 1:54 am
Forum: Hardware
Topic: The quest to a portable Uzebox - update!
Replies: 203
Views: 72193

Re: The quest to a portable Uzebox - update!

It could be something simple like the PSP Go dock:

ImageImage
by ry755
Wed Oct 31, 2018 5:37 am
Forum: Hardware
Topic: SD Card pullup resistors, atmega 644 programmer, few questions
Replies: 15
Views: 9599

Re: SD Card pullup resistors, atmega 644 programmer, few questions

If I get it right, as for now, with SPI-RAM and ESP8266 connected, it's plug&play and uzebox would perform same as they weren't installed, just games needing them will use them (except ESP8266 as its not programmed)? And both works on old 0.4.5 and 5.0 bootloaders? Yes, they are automatically detec...
by ry755
Wed Oct 31, 2018 4:53 am
Forum: Hardware
Topic: SD Card pullup resistors, atmega 644 programmer, few questions
Replies: 15
Views: 9599

Re: SD Card pullup resistors, atmega 644 programmer, few questions

I also used an ATtiny85 for the keyboard module, and it worked fine
by ry755
Wed Oct 17, 2018 4:02 am
Forum: Off Topic
Topic: Cool Music Video with Space Invaders
Replies: 3
Views: 5486

Re: Cool Music Video with Space Invaders

HansenRig wrote:
Tue Oct 16, 2018 12:39 pm
Take a listen to their "Running to the sea" track if you haven't already.
That's a really nice song. I also like the live version of Sordid Affair
Skip to 14:25

by ry755
Sat Oct 13, 2018 4:33 am
Forum: Hardware
Topic: The quest to a portable Uzebox - update!
Replies: 203
Views: 72193

Re: The quest to a portable Uzebox - update!

L4rry wrote:
Sat Oct 13, 2018 4:17 am
Yes, but the Uzebox Portable design is infused with love! And soft rounded corners! :D
Definitely! :D