Search found 157 matches
- Sat May 02, 2020 4:09 am
- Forum: Hardware
- Topic: Hyperkin SNES mouse issues
- Replies: 2
- Views: 2403
Re: Hyperkin SNES mouse issues
I messed around with the timing in ReadButtons() and was able to make it kinda work: https://www.youtube.com/watch?v=zwYu9u-KCDI But there's obviously still something wrong as it keeps resetting and sometimes randomly jumps around. Here's my modified version: (I tried multiple different ways and thi...
- Fri May 01, 2020 6:51 am
- Forum: Hardware
- Topic: Hyperkin SNES mouse issues
- Replies: 2
- Views: 2403
Hyperkin SNES mouse issues
I'm currently working on a Uzebox project which requires a mouse, so I bought this 3rd party SNES mouse hoping it would work with Uzebox: https://www.amazon.com/Hyperkin-Hyper-Click-Retro-super-nintendo/dp/B0734BCWS1 Unfortunately it doesn't get detected, I tried Whack-a-Mole and the controller test...
- Fri Apr 03, 2020 4:33 am
- Forum: Uzebox Emulator
- Topic: CUzeBox - The new official Uzebox emulator
- Replies: 260
- Views: 138719
Re: CUzeBox - The new official Uzebox emulator
Would it be possible to add a simple real-time SPIRAM viewer to this? You could press one of the currently unused function keys (F1 or F6) and it would open a small window to the side, like a mini built-in hex editor. Or if that's too complicated to implement, even just being able to dump the SPIRAM...
- Sun Feb 10, 2019 12:31 am
- Forum: Games & Demos
- Topic: Uzebox stuck on Solitaire
- Replies: 6
- Views: 8204
Re: Uzebox stuck on Solitaire
Not sure, but maybe he had to disable it for SNES mouse support?nicksen782 wrote: ↑Sun Feb 10, 2019 12:26 amI wonder why. That feature should have been around for quite a long time before Solitaire was made. Perhaps Lee used a much older version of the kernel?
- Sun Feb 10, 2019 12:07 am
- Forum: Games & Demos
- Topic: Uzebox stuck on Solitaire
- Replies: 6
- Views: 8204
Re: Uzebox stuck on Solitaire
Solitaire doesn't have the reset combo like most other games. It sounds like the bootloader got set to automatically start the game.
Press reset while holding a button on the controller, that will bring you back to the menu.
Press reset while holding a button on the controller, that will bring you back to the menu.
- Mon Dec 17, 2018 1:54 am
- Forum: Hardware
- Topic: The quest to a portable Uzebox - update!
- Replies: 203
- Views: 103344
Re: The quest to a portable Uzebox - update!
It could be something simple like the PSP Go dock:




- Wed Oct 31, 2018 5:37 am
- Forum: Hardware
- Topic: SD Card pullup resistors, atmega 644 programmer, few questions
- Replies: 15
- Views: 53992
Re: SD Card pullup resistors, atmega 644 programmer, few questions
If I get it right, as for now, with SPI-RAM and ESP8266 connected, it's plug&play and uzebox would perform same as they weren't installed, just games needing them will use them (except ESP8266 as its not programmed)? And both works on old 0.4.5 and 5.0 bootloaders? Yes, they are automatically detec...
- Wed Oct 31, 2018 4:53 am
- Forum: Hardware
- Topic: SD Card pullup resistors, atmega 644 programmer, few questions
- Replies: 15
- Views: 53992
Re: SD Card pullup resistors, atmega 644 programmer, few questions
I also used an ATtiny85 for the keyboard module, and it worked fine
- Wed Oct 17, 2018 4:02 am
- Forum: Off Topic
- Topic: Cool Music Video with Space Invaders
- Replies: 3
- Views: 7630
- Sat Oct 13, 2018 4:33 am
- Forum: Hardware
- Topic: The quest to a portable Uzebox - update!
- Replies: 203
- Views: 103344