Search found 1569 matches
- Sun Apr 07, 2024 3:59 pm
- Forum: Games & Demos
- Topic: Namco's Assault
- Replies: 8
- Views: 65
Re: Namco's Assault
CunningFellow's RLE mode could have potential here. He demoed it for 3D, but could do well for 2D as well - and that mode interleaves calculation with the video frame (in the longer RLE runs).
- Sun Apr 07, 2024 3:57 pm
- Forum: Uzebox Derivatives & open source consoles
- Topic: Minimal 64x4
- Replies: 4
- Views: 59
Re: Minimal 64x4
Yes, knew about Big Mess of Wires!
With this one, what feels remarkable is that it is quite fast for what it is, and it has very good documentation describing how it works and how it can be used. Mentioned it to a friend, who ordered a PCB right away especially due to how accessible it feels like.
With this one, what feels remarkable is that it is quite fast for what it is, and it has very good documentation describing how it works and how it can be used. Mentioned it to a friend, who ordered a PCB right away especially due to how accessible it feels like.
- Sun Apr 07, 2024 3:46 pm
- Forum: Programming & Software
- Topic: Weber's Rants (tutorials)
- Replies: 277
- Views: 176779
Re: Weber's Rants (tutorials)
There is something similar done in Flight of a Dragon, though all assembled manually (currently trying to develop a tool for sprite work, for future games, not even necessary for Uzebox, but also for Uzebox). You can see the source assemblies here: https://github.com/Jubatian/foad/tree/master/assets...
- Wed Apr 03, 2024 9:57 pm
- Forum: General Discussions
- Topic: Uzebox in the UK North West Computer Museum
- Replies: 17
- Views: 1072
Re: Uzebox in the UK North West Computer Museum
Nice - And of course could make it, in the summer it will be more fun to travel anyway even if the buses mess up and I get stranded somewhere again for a while
- Wed Apr 03, 2024 9:52 pm
- Forum: Uzebox Derivatives & open source consoles
- Topic: Minimal 64x4
- Replies: 4
- Views: 59
Minimal 64x4
Found an interesting project which doesn't seem to have been mentioned here yet, and it looks pretty neat! Impressive how small the board is, and how capable the result is given that there is no CPU on it
- Thu Mar 28, 2024 11:20 pm
- Forum: Uzebox Emulator
- Topic: CUzeBox - The new official Uzebox emulator
- Replies: 330
- Views: 449408
Re: CUzeBox - The new official Uzebox emulator
I honestly would like to hand this over - not necessarily meaning I wouldn't intend to do anything with it any more, but in my present situation I unfortunately just don't have the mental capacity to keep track of the emulator. It is nice that so much diversity of ideas exist around the Uzebox - but...
- Thu Mar 28, 2024 8:52 pm
- Forum: Programming & Software
- Topic: M74 questions
- Replies: 9
- Views: 100
Re: M74 questions
That wasn't correct either, the c4bpph.c one just masks off the low 4 bits of the input. So if the input is 255 (0xFF) as is the case here, you would get 0xF. Mode 74 works with 16 colour tileset and sprite data, you need to give it such input. Converting to 16 colour of course can be done, but auto...
- Thu Mar 28, 2024 8:19 pm
- Forum: Programming & Software
- Topic: M74 questions
- Replies: 9
- Views: 100
Re: M74 questions
You will need a 16 colour input image here, the palette of yours is the whole 256 colour Uzebox palette, where white is index 255. The converter treats all colours outside the 0-15 range as zero. So first create a palette of 16 colours picking those colours you would like to have in your game, and u...
- Wed Mar 27, 2024 11:14 pm
- Forum: Programming & Software
- Topic: M74 questions
- Replies: 9
- Views: 100
Re: M74 questions
Attached Python generators for the 4bpp tile / sprite set and the 1bpp tile / mask sets. Should work (only checked the output visually). Palette is not generated in these. The 4bpp generators (4bpph.c and 4bppsh.c) generate the same tileset data, one was originally intended for sprites (the first M7...
- Mon Mar 18, 2024 11:39 pm
- Forum: Uzebox Derivatives & open source consoles
- Topic: TinyNES - open source NES clone
- Replies: 1
- Views: 48
Re: TinyNES - open source NES clone
I like the idea of this, neat little thing. Also would add that compared to finding an original NES, this one has all new components apart from the two original chips, so wouldn't have ageing or wear related issues possibly surfacing. So could be a nice thing for someone liking the idea of using the...