Search found 1258 matches

by Jubatian
Sat Jan 19, 2019 11:46 am
Forum: Uzebox Derivatives & open source consoles
Topic: Ideas around an STM32G0
Replies: 0
Views: 14

Ideas around an STM32G0

Just throwing in some ideas I am playing around (even some actual code already) to get a Uzebox-like small ARM game console going. While of course I am also messing around with that Square Kernel, now trying to get a much faster sprite blitter to get that 85 RAM tiles more useful. I would really lik...
by Jubatian
Wed Jan 16, 2019 6:18 pm
Forum: Uzebox Emulator
Topic: All Uzebox Games Online! (Cuzebox and Emscripten)
Replies: 114
Views: 14743

Re: All Uzebox Games Online! (Cuzebox and Emscripten)

Thanks, it works now!
by Jubatian
Wed Jan 16, 2019 6:16 pm
Forum: Programming & Software
Topic: Online Gconvert JS
Replies: 5
Views: 213

Re: Online Gconvert JS

W-O-W... Sorry, wasn't at the machine, that was quick! I just set this computer up about a month ago. I have a crappy traffic-limited internet solution, so it would be costly for me to keep stuff perpetually at the most recent version. They won't trust me for broadband being new in the country, all ...
by Jubatian
Wed Jan 16, 2019 4:59 pm
Forum: Uzebox Emulator
Topic: All Uzebox Games Online! (Cuzebox and Emscripten)
Replies: 114
Views: 14743

Re: All Uzebox Games Online! (Cuzebox and Emscripten)

Huh, great progress here, too! I particularly like that you added high score saving. However now I am certain whatever method you are currently using for the interface doesn't work at me at all. The database is emty (only the "choose a game" entry is in it), and neither of the buttons do anything wh...
by Jubatian
Wed Jan 16, 2019 4:53 pm
Forum: Off Topic
Topic: MicroMages NES
Replies: 4
Views: 165

Re: MicroMages NES

The 6510 can be difficult if you want to do something really intensive, I played around with it on the C64, doing VIC synced graphics. Things get tight when you have only 63-65 cycles in a scanline depending on video standard (contrary to 1820 on the Uzebox), and the chip can do loads / stores in 3-...
by Jubatian
Wed Jan 16, 2019 4:42 pm
Forum: Hardware
Topic: Uzenet
Replies: 217
Views: 26749

Re: Uzenet

Huh, nice, so at least now we have a working networked game as well, and a very good game at that! :)
by Jubatian
Wed Jan 16, 2019 4:39 pm
Forum: Programming & Software
Topic: Online Gconvert JS
Replies: 5
Views: 213

Re: Online Gconvert JS

Huh, this should be something quite useful if only I knew what to do with it (never used GConvert). I have some suspicion that it might not be functional on my system (Firefox ESR 60.4.0esr (64-bit) on Debian Linux), clicking any of the buttons appear to do nothing, surfaces are black, I can only su...
by Jubatian
Tue Jan 08, 2019 7:13 pm
Forum: Off Topic
Topic: MicroMages NES
Replies: 4
Views: 165

MicroMages NES

I just found this quite amazing, actually a colleague showed it to me in a break of a training, well, it is quite new, no wonder I missed in all that relocation mess! https://www.youtube.com/watch?v=ZWQ0591PAxM People are still doing stuff for the NES. All sort of awesome hacks there to cram a lot o...
by Jubatian
Tue Jan 01, 2019 4:39 pm
Forum: Programming & Software
Topic: Square kernel, 200x200 pixel goodness!
Replies: 11
Views: 835

Re: Square kernel, 200x200 pixel goodness!

Nothing really new, just digging up and repurposing some old stuff. Maybe interesting. Resources from the original Outcasts plan. m74_dragon.png The tilesets and all doesn't look too off when used at square aspect ratio instead, as you can see in the attached demo (just the usual, now the sprite jum...
by Jubatian
Mon Dec 31, 2018 2:22 pm
Forum: Games & Demos
Topic: Demo of the RLE video mode
Replies: 4
Views: 305

Re: Demo of the RLE video mode

Huh, now this is starting to look super-wild! :) Looking at the memory activity this looks even more wild as it is rather clear that the whole object is never represented at once as an RLE image. It is some 200 pixels tall, and the necessary ~600-800 bytes of RAM consumption isn't showing anywhere, ...