Search found 1059 matches

by Artcfox
Sun Feb 21, 2021 12:25 am
Forum: Uzebox Emulator
Topic: UART support
Replies: 3
Views: 47

Re: UART support

If you use uzem, you can just define these in your code: #define UZEMH _SFR_IO8(25) #define UZEMC _SFR_IO8(26) and then when you want to print debug info to the console, UZEMH = hex, UZEMC = char; like this: UZEMC = 'H'; UZEMC = 'I'; UZEMC = '\n'; UZEMH = some_8_bit_variable; You can take a look at ...
by Artcfox
Mon Nov 02, 2020 12:05 am
Forum: Hardware
Topic: Uzebox hardware spin-off idea
Replies: 5
Views: 1685

Re: Uzebox hardware spin-off idea

D3thAdd3r pretty much summed up my feelings as well. I went 20 years as a software engineer without ever making a game, and then I discovered the Uzebox, and having all of its limitations made it much easier for me to settle on an idea and follow it through. I'm not terribly good with pixel art, but...
by Artcfox
Sat Oct 24, 2020 8:44 am
Forum: Hardware
Topic: Uzebox component video (YPbPr) video output
Replies: 6
Views: 2185

Re: Uzebox compenent video (YPbPr) video output

Woah!

I don't know much about generating Component video, but I definitely want to see how this turns out.

If it works well, I might have to build one myself. Good luck!
by Artcfox
Mon Oct 12, 2020 10:53 pm
Forum: Programming & Software
Topic: Lightweight IDE for Linux, BSD etc
Replies: 13
Views: 3447

Re: Lightweight IDE for Linux, BSD etc

If your goal is something tiny, but acts like Emacs, you could always use mg: https://en.wikipedia.org/wiki/Mg_(editor)
by Artcfox
Mon Oct 12, 2020 7:57 am
Forum: Programming & Software
Topic: Lightweight IDE for Linux, BSD etc
Replies: 13
Views: 3447

Re: Lightweight IDE for Linux, BSD etc

Cool, yeah Emacs can do all that, I've even used it as an "IDE" with a remote gdb session to step through my Uzebox game running under the uzem emulator (which has built in gdb-server support). I have used Emacs for many years, but I feel like I've barely scratched the surface in terms of the level ...
by Artcfox
Sat Oct 10, 2020 3:33 am
Forum: Games & Demos
Topic: Anyone up for a collaboration to do something amazeballs?
Replies: 15
Views: 3490

Re: Anyone up for a collaboration to do something amazeballs?

I've never actually played the official Portal, but back when I worked at a startup, this 2D version of Portal was quite popular with the devs: https://portal.wecreatestuff.com/ If it wasn't for the left/right clicking of the mouse, and having to precisely position things quickly, I think I could pr...
by Artcfox
Sat Oct 10, 2020 3:31 am
Forum: Programming & Software
Topic: Lightweight IDE for Linux, BSD etc
Replies: 13
Views: 3447

Re: Lightweight IDE for Linux, BSD etc

You can always just use Emacs inside xterm. There isn't much bloat that way. ;)
by Artcfox
Sat Oct 10, 2020 3:27 am
Forum: New to Uzebox? Start here!
Topic: Several newb questions
Replies: 41
Views: 13891

Re: Several newb questions

Glad you figured it out! I've been super-busy lately with work, so I haven't had a chance to do much Uzebox stuff.
by Artcfox
Tue Sep 08, 2020 8:30 pm
Forum: Games & Demos
Topic: Tempest is possible
Replies: 615
Views: 129699

Re: Tempest is possible

Uzer2000 wrote:
Tue Sep 08, 2020 4:09 pm
Do you still have a source code repository?
That is also linked on the game's wiki page under the Source section.
by Artcfox
Mon Sep 07, 2020 2:16 pm
Forum: Games & Demos
Topic: Tempest is possible
Replies: 615
Views: 129699

Re: Tempest is possible

OK - that looks like your problem. The LVL file is meant to be 400 megabytes The one I have here is 442601472 bytes 6EBCCC41 CRC32 I'm curious where this file was posted? Game data file, in the ROM section: http://uzebox.org/wiki/Tornado_2000 The master list of all games and demos is here: http://u...