Search found 1059 matches
- Sun Feb 21, 2021 12:25 am
- Forum: Uzebox Emulator
- Topic: UART support
- Replies: 3
- Views: 47
Re: UART support
If you use uzem, you can just define these in your code: #define UZEMH _SFR_IO8(25) #define UZEMC _SFR_IO8(26) and then when you want to print debug info to the console, UZEMH = hex, UZEMC = char; like this: UZEMC = 'H'; UZEMC = 'I'; UZEMC = '\n'; UZEMH = some_8_bit_variable; You can take a look at ...
- Mon Nov 02, 2020 12:05 am
- Forum: Hardware
- Topic: Uzebox hardware spin-off idea
- Replies: 5
- Views: 1685
Re: Uzebox hardware spin-off idea
D3thAdd3r pretty much summed up my feelings as well. I went 20 years as a software engineer without ever making a game, and then I discovered the Uzebox, and having all of its limitations made it much easier for me to settle on an idea and follow it through. I'm not terribly good with pixel art, but...
- Sat Oct 24, 2020 8:44 am
- Forum: Hardware
- Topic: Uzebox component video (YPbPr) video output
- Replies: 6
- Views: 2185
Re: Uzebox compenent video (YPbPr) video output
Woah!
I don't know much about generating Component video, but I definitely want to see how this turns out.
If it works well, I might have to build one myself. Good luck!
I don't know much about generating Component video, but I definitely want to see how this turns out.
If it works well, I might have to build one myself. Good luck!
- Mon Oct 12, 2020 10:53 pm
- Forum: Programming & Software
- Topic: Lightweight IDE for Linux, BSD etc
- Replies: 13
- Views: 3447
Re: Lightweight IDE for Linux, BSD etc
If your goal is something tiny, but acts like Emacs, you could always use mg: https://en.wikipedia.org/wiki/Mg_(editor)
- Mon Oct 12, 2020 7:57 am
- Forum: Programming & Software
- Topic: Lightweight IDE for Linux, BSD etc
- Replies: 13
- Views: 3447
Re: Lightweight IDE for Linux, BSD etc
Cool, yeah Emacs can do all that, I've even used it as an "IDE" with a remote gdb session to step through my Uzebox game running under the uzem emulator (which has built in gdb-server support). I have used Emacs for many years, but I feel like I've barely scratched the surface in terms of the level ...
- Sat Oct 10, 2020 3:33 am
- Forum: Games & Demos
- Topic: Anyone up for a collaboration to do something amazeballs?
- Replies: 15
- Views: 3490
Re: Anyone up for a collaboration to do something amazeballs?
I've never actually played the official Portal, but back when I worked at a startup, this 2D version of Portal was quite popular with the devs: https://portal.wecreatestuff.com/ If it wasn't for the left/right clicking of the mouse, and having to precisely position things quickly, I think I could pr...
- Sat Oct 10, 2020 3:31 am
- Forum: Programming & Software
- Topic: Lightweight IDE for Linux, BSD etc
- Replies: 13
- Views: 3447
Re: Lightweight IDE for Linux, BSD etc
You can always just use Emacs inside xterm. There isn't much bloat that way. 

- Sat Oct 10, 2020 3:27 am
- Forum: New to Uzebox? Start here!
- Topic: Several newb questions
- Replies: 41
- Views: 13891
Re: Several newb questions
Glad you figured it out! I've been super-busy lately with work, so I haven't had a chance to do much Uzebox stuff.
- Tue Sep 08, 2020 8:30 pm
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 615
- Views: 129699
- Mon Sep 07, 2020 2:16 pm
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 615
- Views: 129699
Re: Tempest is possible
OK - that looks like your problem. The LVL file is meant to be 400 megabytes The one I have here is 442601472 bytes 6EBCCC41 CRC32 I'm curious where this file was posted? Game data file, in the ROM section: http://uzebox.org/wiki/Tornado_2000 The master list of all games and demos is here: http://u...