Search found 990 matches

by Artcfox
Sat Jul 11, 2020 7:45 am
Forum: New to Uzebox? Start here!
Topic: Several newb questions
Replies: 33
Views: 1286

Re: Several newb questions

I encapsulated all of the sprite stuff in a render function in my game, you should read that function because it will show you what you are missing: https://github.com/artcfox/bugz/blob/master/entity.c#L860 The variable: sprites exists within the kernel in a mode 3 Uzebox game, so pay close attentio...
by Artcfox
Wed Jul 08, 2020 2:28 am
Forum: New to Uzebox? Start here!
Topic: Several newb questions
Replies: 33
Views: 1286

Re: Several newb questions

Nice! I don't see the call to: SetSpritesTileBank(0, mysprites); nor do I see the call to: MapSprite2 which you would use when calling MoveSprite Have a read through this page: http://uzebox.org/wiki/Video_Mode_3 specifically the "Sprites structure" section and the following "Using sprites" section....
by Artcfox
Mon Jul 06, 2020 7:27 pm
Forum: Uzebox Emulator
Topic: CUzeBox - The new official Uzebox emulator
Replies: 243
Views: 78080

Re: CUzeBox - The new official Uzebox emulator

No, I tried compiling (unpatched) against the latest 2.0.12, and got no sound, then I tried compiling against 2.0.4 and it had sound, but my gamepad wasn't recognized. Then I searched "SDL 2.0.12 windows no sound" and discovered why and added the patch I posted in this thread. I can try the versions...
by Artcfox
Mon Jul 06, 2020 3:15 pm
Forum: Uzebox Emulator
Topic: CUzeBox - The new official Uzebox emulator
Replies: 243
Views: 78080

Re: CUzeBox - The new official Uzebox emulator

Hi, sorry I didn't have access to a Windows machine and only had spotty Internet. The only versions I tested on Windows were 2.0.4 and 2.0.12, which works with the patch I posted. If you need intermediate versions tested I can do that.
by Artcfox
Sun Jul 05, 2020 3:28 pm
Forum: Games & Demos
Topic: Tempest is possible
Replies: 579
Views: 89737

Re: Tempest is possible

It is super smooth, and I was able to almost get to 300000, with 6 lives but the demonheads just instantly killed me every time. I think they are already hard to kill when stationary (hit once to pop off horns, dodge the horns and then sneak in before they get to the top and shoot them again), I sti...
by Artcfox
Thu Jul 02, 2020 7:50 pm
Forum: Hardware
Topic: Unibox - WIP 2020 EUzebox BOM
Replies: 26
Views: 205

Re: Unibox

Cool. I don't think I have anything that can accept RGB input, but I already have 11 Uzeboxes so I guess I don't need to build any more, lol.
by Artcfox
Thu Jul 02, 2020 6:45 pm
Forum: Hardware
Topic: Missing and alternate components
Replies: 4
Views: 33

Re: Missing and alternate components

I don't think anyone used the MIDI stuff, and IIRC, Alec doesn't include it on the latest boards, or least not on the portable.
by Artcfox
Wed Jul 01, 2020 2:23 am
Forum: Games & Demos
Topic: Flight of a Dragon
Replies: 90
Views: 32796

Re: Flight of a Dragon

Awesome, thanks! I see how you play, and hit all the underground caves. What are the different powerups? I didn't see them explained on the game's wiki page. I just know to try to collect the stars and the chicken wings. I initially held off on releasing a full playthrough of Bugz, but eventually I ...
by Artcfox
Mon Jun 29, 2020 4:55 am
Forum: New to Uzebox? Start here!
Topic: Several newb questions
Replies: 33
Views: 1286

Re: Several newb questions

Nice find!
by Artcfox
Sat Jun 27, 2020 9:48 pm
Forum: Games & Demos
Topic: Flight of a Dragon
Replies: 90
Views: 32796

Re: Flight of a Dragon

Wow! The blinking is awesome. I was able to get to level 5 now. The blinking really gets my attention, and I can rest in a safe spot. Some of the jumps were still really hard. I guess I needed horizontal velocity, but that wastes energy. I tried walking and that helped conserve energy in the spots I...