Search found 27 matches

by shockdesign
Wed Jun 24, 2020 5:07 pm
Forum: Uzebox Emulator
Topic: CUzeBox - The new official Uzebox emulator
Replies: 320
Views: 448121

Re: CUzeBox - The new official Uzebox emulator

Hey @Jubatian

Just wanted to say thanks, this compiles perfectly on a Mac as well (using Linux as the TSYS)...Awesome work.
by shockdesign
Fri Aug 10, 2018 12:23 pm
Forum: Hardware
Topic: The quest to a portable Uzebox - update!
Replies: 203
Views: 193975

Re: The quest to a portable Uzebox - update!

$35 USD for a single PCB? Out of curiosity is that populated?
by shockdesign
Mon Sep 25, 2017 4:47 am
Forum: Uzebox Emulator
Topic: Emulator(Native Android)
Replies: 86
Views: 127813

Re: Emulator(Native Android)

I've spun it up in the emulator and it was a bit flaky, tbh you should be able to drop the minimum supported version down to 15 or something and that should cover most devices..
by shockdesign
Thu Sep 21, 2017 12:51 am
Forum: Uzebox Emulator
Topic: Emulator(Native Android)
Replies: 86
Views: 127813

Re: Emulator(Native Android)

however I don't know how to change the org and app from org.libsdl.app. Any time I've tried it just immediately crashes upon startup. I was hoping that you could help me with that, because apparently it's an Android thing, and I'm not doing it correctly. Once we can change the app's string from org...
by shockdesign
Wed Sep 20, 2017 7:01 am
Forum: Uzebox Emulator
Topic: Emulator(Native Android)
Replies: 86
Views: 127813

Re: Emulator(Native Android)

Ahhh, because it looks like /tmp/cuzebox-android/android-project/app/src/main/java.... contains all the code as well... which would also cause conflicts, but according to what you've said then, you're using the code defined in the SDL2 directory to build the app, not the code a few levels lower. Oka...
by shockdesign
Wed Sep 20, 2017 4:36 am
Forum: Uzebox Emulator
Topic: Emulator(Native Android)
Replies: 86
Views: 127813

Re: Emulator(Native Android)

Also Artcfox, you can change the location of the files from

Code: Select all

/storage/emulated/0/cuzebox
to

Code: Select all

/sdcard/cuzebox
and that should be more compatible with more devices..
by shockdesign
Wed Sep 20, 2017 4:34 am
Forum: Uzebox Emulator
Topic: Emulator(Native Android)
Replies: 86
Views: 127813

Re: Emulator(Native Android)

Out of curiosity, are you creating builds off your Github version? I'm finding some odd things where it cannot launch the activity as it cannot find it.. Noticed I had to delete the android-project directory out of the SDL directory as well after untarring it, as there were some conflicts there. I'm...
by shockdesign
Tue Sep 19, 2017 4:42 am
Forum: Uzebox Emulator
Topic: Emulator(Native Android)
Replies: 86
Views: 127813

Re: Emulator(Native Android)

Artcfox, I've cloned the repo so I can play around with it. Running this on a mac, but everything should work pretty similar. I'll document what I can, etc. Will also add issues in github for things to be fixed, and clean everything up :D
by shockdesign
Tue Sep 19, 2017 3:23 am
Forum: Programming & Software
Topic: Evolution of the SD card API
Replies: 194
Views: 87802

Re: Evolution of the SD card API

Awesome. Can you think of any reason why the web version of CUzeBox can load and play Tornado 2000 (using the 400+ MB level file) but the Android version of CUzeBox cannot? Chickens in Choppers uses the same code, and it can find its level file just fine. I've noticed CUzeBox cannot load the lvl fi...
by shockdesign
Tue Sep 19, 2017 1:55 am
Forum: Uzebox Emulator
Topic: Emulator(Native Android)
Replies: 86
Views: 127813

Re: Emulator(Native Android)

That would be awesome! Let me undo all of the crazy experimental changes that I've been messing with (touchscreen support), and get everything back to a good working state, and then I'll check it into a new repository on my GitHub. Sounds good, will get on it.. is there a list of things we want add...