Hey CunningFellow,
Did you make any extras?
I am interested in buying one in that case
Search found 49 matches
- Mon Feb 20, 2017 1:18 am
- Forum: Hardware
- Topic: Uzebox DTV
- Replies: 71
- Views: 55918
- Fri Aug 08, 2014 6:12 am
- Forum: Hardware
- Topic: Uze <3 Wiznet?
- Replies: 20
- Views: 17917
Re: Uze <3 Wiznet?
I have not had very much time for Uzebox lately. I'm suddenly a father of two kids and stuff :oP But I have time to time been thinking of this network idea. And as far as I can remember, the last state is that I pushed some network code to the repository (for the server side). But on the client/uzeb...
- Tue Jan 28, 2014 5:42 pm
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329498
Re: Tempest is possible
Don't want to hijack the thread but following you guys posts I also gave a look at QT and it looks pretty nice. Much more than wxwidgets or the likes. I like the event system that seems to make programming much llike VB. Yes it is pretty nice. Allthough yor applications will either need a lot of ru...
- Tue Jan 28, 2014 8:07 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329498
Re: Tempest is possible
I would use qtwidgets for this. And if you use qtcreator you can design the gui by drag-n-dropping widgets.CunningFellow wrote:Lunatic,
I am going through Qt reading material at the moment. DO you recommend QT-Quick or QT-Widgets?
- Mon Jan 13, 2014 6:57 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329498
Re: Tempest is possible
Byw, do you have all you need regarding SD stuff with the latest emulator I recently published? I still have to cleanup things and then I'll officially publish builds of it. I'll try make the render_line code use SD card over the weekend. Then I can answer that question. I have been wasting a bit o...
- Tue Dec 10, 2013 8:50 am
- Forum: Uzebox Emulator
- Topic: UZEM & SD card emulation
- Replies: 39
- Views: 29363
Re: UZEM & SD card emulation
Nice!
Any idea what the bottleneck is where you said it dropped to 26mhz? File access should not be able to create such a bottleneck..
Any idea what the bottleneck is where you said it dropped to 26mhz? File access should not be able to create such a bottleneck..
- Tue Dec 03, 2013 8:40 am
- Forum: Uzebox Emulator
- Topic: UZEM & SD card emulation
- Replies: 39
- Views: 29363
Re: UZEM & SD card emulation
I think maybe we could have a default folder name for sd files. For example a folder called "sddata" in the same folder as the uze/hex file. If it exists, it 'mounts' it automatically. Or a global default data folder, as Alec suggested. But then we would have to have a configuration file. ...
- Mon Dec 02, 2013 10:36 am
- Forum: Uzebox Emulator
- Topic: UZEM & SD card emulation
- Replies: 39
- Views: 29363
Re: UZEM & SD card emulation
Very nice!
I remember I was not able to find out why they didn't like the response to CMD0, but seems like you found out )
Was it a timing issue?
I remember I was not able to find out why they didn't like the response to CMD0, but seems like you found out )
Was it a timing issue?
- Sun Sep 01, 2013 5:28 pm
- Forum: Uzebox Emulator
- Topic: problems with threaded uzem
- Replies: 10
- Views: 9599
Re: problems with threaded uzem
The tempest mode uses Timer_OVF to end the render loop. I modified UzEm to support the overflow interrupt a few months ago and then Uze/Alec did a neater version of this and committed it. If the "H_Sync" call is never happening that means the overflow interrupt is not running. There SHOUL...
- Mon Aug 26, 2013 7:19 pm
- Forum: Uzebox Emulator
- Topic: problems with threaded uzem
- Replies: 10
- Views: 9599
Re: problems with threaded uzem
The hex file (leena.hex) in this post http://uzebox.org/forums/viewtopic.php?f=5&t=1905&hilit=tempest&start=50#p11711 I have SDL 1.2.15 and mingw 20130723 if I doubly click it it runs fine, if I open it from a command-prompt it shows the bit map, draws some coloured lines, corrupts the ...