Search found 1190 matches

by CunningFellow
Sat Dec 28, 2019 9:39 pm
Forum: Uzebox Derivatives & open source consoles
Topic: Insane Contraption
Replies: 6
Views: 403

Re: Insane Contraption

If you have a parallel port

http://www.lancos.com/prog.html

Most modern motherboards STILL do have a parallel port - it is just as a 26 pin header on the board and not broken out to a DB25 on the backplane.
by CunningFellow
Thu Dec 19, 2019 4:01 am
Forum: Programming & Software
Topic: Five clock per pixel RLE mode
Replies: 46
Views: 18558

Re: Five clock per pixel RLE mode

Thank you Jubatian,

I can confirm the Win32 binary works.

I better finish of that hexagon game now.
by CunningFellow
Sun Nov 24, 2019 11:49 am
Forum: Programming & Software
Topic: How to make space Spartans
Replies: 5
Views: 386

Re: How to make space Spartans

If you wanted to make the arcade sections of Space Spartans either vectors or polygons then the RLE or T2K video modes could work. If you wanted to have the visuals true to the 1981 game and have chunky scaled sprites then one of the sprite modes such as mode 72 that Jubatian is suggesting would be ...
by CunningFellow
Sat Nov 23, 2019 8:38 pm
Forum: Off Topic
Topic: A few fun text adventures
Replies: 6
Views: 475

Re: A few fun text adventures

Not the same "choose your own adventure" style as the above. However you get a whole lot of content you can port over for very little coding effort with https://en.wikipedia.org/wiki/Z-machine Rossum has done it on an AVR already https://rossumblog.com/2011/04/19/zork-for-the-microtouch/ And that wo...
by CunningFellow
Sat Nov 23, 2019 6:11 am
Forum: Programming & Software
Topic: 80 column text mode at quite high resolution
Replies: 23
Views: 1132

Re: 80 column text mode at quite high resolution

That is already doing temporal dithering. However the dither pattern is optimized to make T2K look good on the screen. I could maybe get some slight improvement by optimizing the dithering for the 640 pixel mode. I'm not sure how well it would work though given different letters in the font have dif...
by CunningFellow
Sat Nov 23, 2019 4:20 am
Forum: Programming & Software
Topic: 80 column text mode at quite high resolution
Replies: 23
Views: 1132

Re: 80 column text mode at quite high resolution

It is not totally un-readable one the 320x200 screen.
by CunningFellow
Sat Nov 23, 2019 12:48 am
Forum: Programming & Software
Topic: 80 column text mode at quite high resolution
Replies: 23
Views: 1132

Re: 80 column text mode at quite high resolution

rv6502, What CPU tricks are you using to make the emulator not work?
by CunningFellow
Fri Nov 22, 2019 7:54 am
Forum: General Discussions
Topic: The site is under attack
Replies: 10
Views: 812

Re: The site is under attack

@mapes - do you want a hand to try get Galaga going on the Uzebox?
by CunningFellow
Tue Nov 19, 2019 8:14 am
Forum: Programming & Software
Topic: 80 column text mode at quite high resolution
Replies: 23
Views: 1132

Re: 80 column text mode at quite high resolution

Yes - Very wow.

Jubatian - you are a coding machine.
by CunningFellow
Sun Nov 17, 2019 9:09 pm
Forum: Programming & Software
Topic: 80 column text mode at quite high resolution
Replies: 23
Views: 1132

Re: 80 column text mode at quite high resolution

Looks good on a real CRT.

However I can't make it look very good on my LCD display that is 320 pixels across.

What is your small NTSC display you are using?