Search found 23 matches

by AtomicZombie
Thu Feb 28, 2013 8:05 pm
Forum: Hardware
Topic: SNES receptacles available
Replies: 2
Views: 3448

Re: SNES receptacles available

Hey Brad, 5$ a pop is a bit expensive. What's the break qty? Back then we were able to source them for about 1$ each. I think we had to buy 2000 though. I still have the contact, send me a PM if you'd like to contact them for a quote. Who knows you could have a better price and it's possible to hav...
by AtomicZombie
Thu Feb 21, 2013 2:47 pm
Forum: Hardware
Topic: SNES receptacles available
Replies: 2
Views: 3448

SNES receptacles available

I am having a large order of SNES receptacles made for a project I am working on. These are the same ones needed by UZEBox, so I was wondering of there is any interest here for the parts. I would be able to sell a pair of them for $9.95, possibly less if there is enough demand. I know it has been di...
by AtomicZombie
Fri Feb 15, 2013 6:48 pm
Forum: Uzebox Derivatives & open source consoles
Topic: Uzebox & SRAM
Replies: 31
Views: 25517

Re: Uzebox & SRAM

BRAD> VIXEN looks good. Like HACKVISION on steroids. Can you make PAL version too? BTW can you post your all 4 game systems? Youtube, pictures? Are you replaying MOD or WAV in demo? Maybe add some DAC for fine audio playback... Thanks! I have made a few changes to my project. Now that I am working ...
by AtomicZombie
Sat Jan 19, 2013 10:48 pm
Forum: Uzebox Derivatives & open source consoles
Topic: Uzebox & SRAM
Replies: 31
Views: 25517

Re: Uzebox & SRAM

Hi Brad. Any new development on your console? from my side, I finished the video drivers, I'm now writing my first game. Turrican II with original music. I have found all the sprites on internet. Really cool. Mast3rbug Turrican was a great Amiga classic! A good choice for a conversion indeed. Yes, ...
by AtomicZombie
Mon Jan 14, 2013 7:03 am
Forum: Uzebox Derivatives & open source consoles
Topic: Uzebox & SRAM
Replies: 31
Views: 25517

Re: Uzebox & SRAM

Bugger! I guess you are right about just having a "lucky" batch of 1284s then. I hope the XMega isn't like that. So far they have all tested fine at 2x speed.
by AtomicZombie
Mon Jan 14, 2013 3:12 am
Forum: Uzebox Derivatives & open source consoles
Topic: Uzebox & SRAM
Replies: 31
Views: 25517

Re: Uzebox & SRAM

Not sure what else to try. Considering my messy breadboard, I would have figured you would have even better results than I did. I guess I would have to mess around with your hardware to see what it is I am doing differently. There was some quirk though, and I just can't remember what it was. Somethi...
by AtomicZombie
Sun Jan 13, 2013 9:50 pm
Forum: Uzebox Derivatives & open source consoles
Topic: Uzebox & SRAM
Replies: 31
Views: 25517

Re: Uzebox & SRAM

So with the clock feeding XTAL1 with a setting of EXT clock with 0ms, you get nothing at all?
That's really odd. I still have my 32MHz 1284 project on an old breadboard, doing VGA.
I wonder why it fails?

Brad
by AtomicZombie
Sat Jan 12, 2013 2:00 am
Forum: Uzebox Derivatives & open source consoles
Topic: Uzebox & SRAM
Replies: 31
Views: 25517

Re: Uzebox & SRAM

While I was at it I ended reading/watching your Lazarus-64 project diary - again excellent stuff - a great read. Hey thanks, I hate watching TV, so I build video stuff instead! You mention 512k SRAM - I take it this must be external and is fast enough to be utilized as part of the VRAM process in s...
by AtomicZombie
Sat Jan 12, 2013 1:28 am
Forum: Uzebox Derivatives & open source consoles
Topic: Atxmega NEW powerkill CONSOLE
Replies: 53
Views: 51321

Re: Atxmega NEW powerkill CONSOLE

Indeed, that chroma phasing method is a nice one, I have used it on FPGA as well as on real logic. I see a set of 244's, a few 7404's, and a 4067 MUX there. Looks like your are using chroma address 15 as your greyscale. I wonder which is better address 0 or address 15. There seems to be no lack of g...
by AtomicZombie
Fri Jan 11, 2013 6:02 am
Forum: Uzebox Derivatives & open source consoles
Topic: Atxmega NEW powerkill CONSOLE
Replies: 53
Views: 51321

Re: Atxmega NEW powerkill CONSOLE

Ahh, creative use of the slew to make chroma shifts! I was getting into a lot of video stuff with Spartan3, but once my XMega hit 57.262MHz, I went back to trusty old 8 bit power. For chroma rotation, on the Spartan, I ran it at 57.262 and had a 4 bit counter running. I would then tap it at some poi...