Search found 200 matches

by Janka
Wed Apr 24, 2019 10:00 am
Forum: New to Uzebox? Start here!
Topic: hi, evereone!!
Replies: 5
Views: 244

Re: hi, evereone!!

If you don't know a lot about programming , I recommend working on the game idea and the artwork first. That's what I did —though I know about programming µCs well. Don't be too ambitious. The Uzebox only has 64K ROM and 4K RAM, and that's a tight limitation. Especially the latter. Programmers love ...
by Janka
Tue Apr 23, 2019 9:47 pm
Forum: Games & Demos
Topic: NEW GAME ALERT: Würgertime v2.0
Replies: 71
Views: 11942

Re: NEW GAME ALERT: Würgertime v2.0

Nice, thanks!

You mean, included in the binary? Is there a field in the gameinfo.properties for this?
by Janka
Tue Apr 23, 2019 1:49 pm
Forum: Games & Demos
Topic: NEW GAME ALERT: Würgertime v2.0
Replies: 71
Views: 11942

Re: NEW GAME ALERT: Würgertime v2.0

v2.0 is available . Changes against v1.2: There's a new level option wrap east-west which joins floors touching the east and west border of the screen, if any. Designing levels is more simple as I eliminated the need to care for overlapping floors and continued ladders. This is handled by the game ...
by Janka
Tue Apr 23, 2019 12:10 am
Forum: Games & Demos
Topic: NEW GAME ALERT: Würgertime v2.0
Replies: 71
Views: 11942

Re: NEW GAME ALERT: Würgertime v1.0

There's a two-stage level mechanism. You can put floors, ladders, burger pieces, options etc. into groups, then select the groups to use for each level. I made seven different layouts of burger plates, each with 4 to 6 optional groups, which gives 50 different levels. It's always nasty when you are ...
by Janka
Mon Apr 22, 2019 7:03 pm
Forum: Games & Demos
Topic: NEW GAME ALERT: Würgertime v2.0
Replies: 71
Views: 11942

Re: NEW GAME ALERT: Würgertime v1.0

I started with video mode 3 and found a way to move the burgers in 4 pixel vertical steps with those combined tiles. It's not the ideal solution but its viable. It was important to me to complete the game first. Not doing what Babbage did with his machines. I think I will redo it with my proposed vi...
by Janka
Mon Apr 22, 2019 12:50 pm
Forum: Games & Demos
Topic: NEW GAME ALERT: Würgertime v2.0
Replies: 71
Views: 11942

Re: NEW GAME ALERT: Würgertime v1.0

It's much much better than what you have as a WiP piece in your online emulator selection. Please update to v1.2. There are still minor graphics bugs in v1.2: At the start of the bonus stage, the cook sometimes disappears. Just before Game Over, the falling burger pieces overwrite the plates. Also, ...
by Janka
Sat Apr 20, 2019 5:48 pm
Forum: Games & Demos
Topic: NEW GAME ALERT: Würgertime v2.0
Replies: 71
Views: 11942

Re: NEW GAME ALERT: Würgertime v1.0

Uh, and yeah, v1.2 is available.
Find the documentation at http://ianka.github.io/wuergertime/
by Janka
Sat Apr 20, 2019 7:53 am
Forum: Games & Demos
Topic: NEW GAME ALERT: Würgertime v2.0
Replies: 71
Views: 11942

Re: NEW GAME ALERT: Würgertime v1.0

We did a test with a Würgertime arcade on an anime convention last week. I found people first don't understand the controls doesn't require them to move pixel-perfect . Instead, if you are on a platform, select a direction and then move up or down and the cook will run in the selected direction unti...
by Janka
Sat Apr 20, 2019 12:14 am
Forum: Games & Demos
Topic: NEW GAME ALERT: Würgertime v2.0
Replies: 71
Views: 11942

Re: NEW GAME ALERT: Würgertime v1.0

Finally! I've found the time to complete Würgertime into a full, playable game. It has still a lot of bugs, please test it. Sources at https://github.com/ianka/wuergertime I will continue to add documentation at http://ianka.github.io/wuergertime/ Features: 99 Levels Level editor in tools/leveledito...
by Janka
Tue Mar 26, 2019 1:34 am
Forum: Music & Graphics
Topic: Sound Effects for Würgertime
Replies: 10
Views: 640

Re: Sound Effects for Würgertime

Thanks for your help!

Both versions are fine.

It don't have to be the same sounds at all. Just something which may fit. I doubt they have Mr. Mustard and the mess he makes in them :P.