Search found 4 matches
- Wed Jul 28, 2010 1:03 pm
- Forum: Uzebox Emulator
- Topic: trying to build from makefile on osx
- Replies: 5
- Views: 7568
Re: trying to build from makefile on osx
I ran into the same problem and I have patched avr8.h accordingly. I have also patched the Makefiles of all demos, so they now take platform specifics of avr-size into account. Also they use the local version of packrom now. Hope this helps. Cheers, Maik Here's the patch: Index: tools/uzem/avr8.h ==...
- Fri Apr 03, 2009 6:50 pm
- Forum: Games & Demos
- Topic: Boulderdash
- Replies: 15
- Views: 13297
Re: Boulderdash
I have downloaded Boulderdash to my Fuzebox an hour ago and now I find the time to post a reply: Thank you very much for porting this awesome game!!!!
It'd be great, if you'd release the source code, too!
Cheers,
Maik
It'd be great, if you'd release the source code, too!
Cheers,
Maik
- Wed Feb 25, 2009 9:49 pm
- Forum: Programming & Software
- Topic: DrawMap2 does not work as expected
- Replies: 2
- Views: 2917
Re: DrawMap2 does not work as expected
That solved the problem. Of course, I had to use an int[] instead of a char[] for the map now.uze6666 wrote:Seems you are using mode1 (40x28). Use Drawmap() with this mode (it uses a word oriented VRAM). Use DrawMap2() for mode2 and other byte oriented video modes.
Thanks!!
- Wed Feb 25, 2009 8:18 pm
- Forum: Programming & Software
- Topic: DrawMap2 does not work as expected
- Replies: 2
- Views: 2917
DrawMap2 does not work as expected
I have successfully built a Fuzebox and now I am trying to write some code samples. First of all, I have written a small command line utility to convert arbitrary image files into Uzebox tile maps. My first demo image was a color map showing all possible Uzebox colors (96 x 96 pixels, that is 16 x 1...