Search found 4 matches

by maik
Wed Jul 28, 2010 1:03 pm
Forum: Uzebox Emulator
Topic: trying to build from makefile on osx
Replies: 5
Views: 7568

Re: trying to build from makefile on osx

I ran into the same problem and I have patched avr8.h accordingly. I have also patched the Makefiles of all demos, so they now take platform specifics of avr-size into account. Also they use the local version of packrom now. Hope this helps. Cheers, Maik Here's the patch: Index: tools/uzem/avr8.h ==...
by maik
Fri Apr 03, 2009 6:50 pm
Forum: Games & Demos
Topic: Boulderdash
Replies: 15
Views: 13297

Re: Boulderdash

I have downloaded Boulderdash to my Fuzebox an hour ago and now I find the time to post a reply: Thank you very much for porting this awesome game!!!!

It'd be great, if you'd release the source code, too!

Cheers,

Maik
by maik
Wed Feb 25, 2009 9:49 pm
Forum: Programming & Software
Topic: DrawMap2 does not work as expected
Replies: 2
Views: 2917

Re: DrawMap2 does not work as expected

uze6666 wrote:Seems you are using mode1 (40x28). Use Drawmap() with this mode (it uses a word oriented VRAM). Use DrawMap2() for mode2 and other byte oriented video modes.
That solved the problem. Of course, I had to use an int[] instead of a char[] for the map now.

Thanks!!
by maik
Wed Feb 25, 2009 8:18 pm
Forum: Programming & Software
Topic: DrawMap2 does not work as expected
Replies: 2
Views: 2917

DrawMap2 does not work as expected

I have successfully built a Fuzebox and now I am trying to write some code samples. First of all, I have written a small command line utility to convert arbitrary image files into Uzebox tile maps. My first demo image was a color map showing all possible Uzebox colors (96 x 96 pixels, that is 16 x 1...