Search found 687 matches
- Sun Sep 06, 2020 4:43 pm
- Forum: Music & Graphics
- Topic: inc2png - encoding include graphics data to an image file
- Replies: 8
- Views: 3729
Re: inc2png - encoding include graphics data to an image file
I did have a web-based version of inc2png. However, I didn't use it very often and didn't put it in the current online gconvert. I could though. Would you find use in that? The inc2png on Github probably works but it is an ancient precursor to what I currently have with the Online Gconvert. I'll upd...
- Sun Aug 02, 2020 4:03 pm
- Forum: Uzebox Emulator
- Topic: All Uzebox Games Online! (Cuzebox and Emscripten)
- Replies: 115
- Views: 75276
Re: All Uzebox Games Online! (Cuzebox and Emscripten)
Hi everyone! It has been a while since I last updated the online games list. I just added "Circuit Puzzle" from artcfox. (https://nicksen782.net/UAM/APP_emu/emu.php?gameid=275) If any other entries are missing or need to be updated then please let me know either in this thread or in a private message.
- Sun Aug 02, 2020 3:59 pm
- Forum: Games & Demos
- Topic: New Game: Circuit Puzzle
- Replies: 18
- Views: 7920
Re: New Game: Circuit Puzzle
Awesome! A new Uzebox game!
I added a link to the online play into your wiki entry. (https://nicksen782.net/UAM/APP_emu/emu.php?gameid=275)
I look forward to playing this game some more! I would be interesting in you describing the technical portions of your game.
I added a link to the online play into your wiki entry. (https://nicksen782.net/UAM/APP_emu/emu.php?gameid=275)
I look forward to playing this game some more! I would be interesting in you describing the technical portions of your game.
- Thu Jul 30, 2020 5:40 pm
- Forum: General Discussions
- Topic: Anyone else currently working on a new game?
- Replies: 7
- Views: 5402
Re: Anyone else currently working on a new game?
I've been working on these. I need music and sound effects for the games still!
UNO card game:
https://nicksen782.net/r_uzeuno.php
Mario Bros:
https://nicksen782.net/r_mariobros.php
UNO card game:
https://nicksen782.net/r_uzeuno.php
Mario Bros:
https://nicksen782.net/r_mariobros.php
- Wed Jul 22, 2020 3:02 pm
- Forum: Games & Demos
- Topic: WIP: U-Type (working title)
- Replies: 25
- Views: 12477
Re: WIP: U-Type (working title)
Yes, that link is incorrect.
But, good news! I found Cosam's Github! https://github.com/SteveMaddison . And, it has the source for both Uze-A-Move and U-Type. Perhaps I should compile them and update the online emulator and the wiki posts?
But, good news! I found Cosam's Github! https://github.com/SteveMaddison . And, it has the source for both Uze-A-Move and U-Type. Perhaps I should compile them and update the online emulator and the wiki posts?
- Tue Jul 21, 2020 6:50 pm
- Forum: Games & Demos
- Topic: Defender
- Replies: 6
- Views: 3338
Re: Defender
The Uzebox Space Invaders clone had the aliens as normal tiles (not sprites.) A trick, but maybe something like that would work for you. If you have SPIRAM and can move things back and forth maybe you can have the enemies as tiles and any animations as ramtiles.
- Tue Jul 21, 2020 6:48 pm
- Forum: Games & Demos
- Topic: WIP: U-Type (working title)
- Replies: 25
- Views: 12477
Re: WIP: U-Type (working title)
Are you talking about the game library online for the Uzebox Online Emulator? If it is missing something or a game points to the wrong thing please send me a private message about it and I'll take care of it for ya!
- Tue Jul 21, 2020 6:47 pm
- Forum: Games & Demos
- Topic: SPI RAM games
- Replies: 4
- Views: 2383
Re: SPI RAM games
I've used SPIRAM on some of my games/demos. The thing with the AVR is that instructions can only be run from FLASH, and not RAM. (I'm not exactly sure how code tiles work but it mixes instructions into the tile data somehow.) But, you can DRAW a ramtile and you can certainly fill in a ramtile with w...
- Tue Jul 21, 2020 6:37 pm
- Forum: Games & Demos
- Topic: Bubble Bobble (W.I.P.)
- Replies: 42
- Views: 36902
Re: Bubble Bobble (W.I.P.)
Yeah! This game. I have so much done with it. The enemy logic (and even the "hesitation" before jumping for some bad guys.) The "actors" worked on a slots idea. Each index in the array of slots would be for a different enemy or player. Enemies do not have attack animations and some other things that...
- Tue Jun 09, 2020 3:38 pm
- Forum: Programming & Software
- Topic: New bootloader
- Replies: 143
- Views: 89815
Re: New bootloader
I have not been able to play Tornado on real hardware. I have played it on the emulators though. I would really like to play it on a real tv. So, there is a new bootloader that will support Tornado and a new update to Tornado too? Uze (or whomever knows for certain) what should the fuses be set to?