Search found 37 matches
- Sun Mar 24, 2024 7:59 pm
- Forum: Games & Demos
- Topic: WIP: Uze-A-Move
- Replies: 26
- Views: 10042
Re: WIP: Uze-A-Move
Wow! So cool that someone's picked this up. I got Dan's message and thought I'd check in. How's everyone doing? Happy to help where I can although I suspect that anyone who so much as glances at the code will already know it better than me! :? As I remember the shooter arrow could use more resolutio...
- Mon Jul 06, 2015 12:59 pm
- Forum: Hardware
- Topic: EUzebox - a SCART based Uzebox for the EU
- Replies: 100
- Views: 171850
Re: EUzebox - a SCART based Uzebox for the EU
It's a little bit useless in Europe, because all these TV sets have a SCART input too We might be needing them sooner than you think. My current TV is probably 6 years old and has three SCART sockets and two HDMI. I was however looking at new TVs recently and noticed a lot of them (I think mostly S...
- Thu Jun 25, 2015 4:11 pm
- Forum: Uzebox Emulator
- Topic: MacOS X 10.7.3 build instructions
- Replies: 3
- Views: 8999
Re: MacOS X 10.7.3 build instructions
Old thread but seems as good a place as any... Anyone else running a later version of Uzem on a Mac? I managed to build from the current master branch fine but am suffering from a lot of "random" crashes. It seems to work a lot better when compiled with gcc rather than clang but still bomb...
- Thu Jun 25, 2015 8:58 am
- Forum: Hardware
- Topic: New PCB rev on the horizon
- Replies: 53
- Views: 58244
Re: New PCB rev on the horizon
There is a variant of that connector but with two pins where the S-Video key usually goes. This would of course make it incompatible with S-Video but you could, using the jumpers you mentioned, offer a PCB that does both and leave it up to the builder to decide which they want. You could even use a ...
- Tue Jun 23, 2015 9:43 pm
- Forum: Programming & Software
- Topic: Sources for a couple of (unfinished) games
- Replies: 13
- Views: 8920
Re: Sources for a couple of (unfinished) games
8x12 should work for mode 3 since LoadeRunner also uses it with no issue. I'll have to check it out see what the issue. It would appear LodeRunner indeed has the same issue. The adiw won't take (TILE_WIDTH*(TILE_HEIGHT-1)) as that's 88 when using 8x12 tiles. If I "fix" that by adding 44 t...
- Mon Jun 22, 2015 11:15 am
- Forum: Programming & Software
- Topic: Sources for a couple of (unfinished) games
- Replies: 13
- Views: 8920
Re: Sources for a couple of (unfinished) games
Using SD would certainly open up a lot of possibilities! Even flip screen scrolling would be great, which I'd guess would be a bit easier with less critical timing.
- Sat Jun 20, 2015 12:56 pm
- Forum: Hardware
- Topic: The quest to a portable Uzebox - update!
- Replies: 203
- Views: 194695
Re: The quest to a portable Uzebox
Wow, this is looking pretty cool. I did tinker with an AVCore and one of these in-car LCD screens for a while but with batteries and all it was getting a bit too bulky to call portable. Any thoughts on two player support, like they had with the Game Boy link cables? Because the screen I was using ha...
- Sat Jun 20, 2015 12:48 pm
- Forum: Programming & Software
- Topic: Sources for a couple of (unfinished) games
- Replies: 13
- Views: 8920
Re: Sources for a couple of (unfinished) games
Well - yeah - there is something a bit different about r-type level 3 Hmm, about what time did it happen I didn't seem to notice anything that would be an issue :lol: Best you can do is get rid of the ground and draw a big boss as normal tiles and scroll it around like NES used to do. Pretty expens...
- Fri Jun 19, 2015 11:57 pm
- Forum: Programming & Software
- Topic: Sources for a couple of (unfinished) games
- Replies: 13
- Views: 8920
Re: Sources for a couple of (unfinished) games
How were you going to get level 3 working with the tile and sprite system ? I honestly can't remember what the plan was... do you see something different with level 3 in particular? Heeeey, welcolme back and many thanks for uploading the sources to GitHub. I really hope they were not lost, speciall...
- Fri Jun 19, 2015 11:36 am
- Forum: Programming & Software
- Topic: Sources for a couple of (unfinished) games
- Replies: 13
- Views: 8920
Sources for a couple of (unfinished) games
When sorting through some old files I came across a couple of Uzebox projects I never got around to finishing. As I have been meaning to do for a while, I've put the source on GitHub. Even if they never do get finished, someone might find something useful in there somewhere. - U-Type ( wiki ) ( sour...