Search found 36 matches

by cosam
Mon Jul 06, 2015 12:59 pm
Forum: Hardware
Topic: EUzebox - a SCART based Uzebox for the EU
Replies: 94
Views: 65334

Re: EUzebox - a SCART based Uzebox for the EU

It's a little bit useless in Europe, because all these TV sets have a SCART input too We might be needing them sooner than you think. My current TV is probably 6 years old and has three SCART sockets and two HDMI. I was however looking at new TVs recently and noticed a lot of them (I think mostly S...
by cosam
Thu Jun 25, 2015 4:11 pm
Forum: Uzebox Emulator
Topic: MacOS X 10.7.3 build instructions
Replies: 3
Views: 3001

Re: MacOS X 10.7.3 build instructions

Old thread but seems as good a place as any... Anyone else running a later version of Uzem on a Mac? I managed to build from the current master branch fine but am suffering from a lot of "random" crashes. It seems to work a lot better when compiled with gcc rather than clang but still bombs out with...
by cosam
Thu Jun 25, 2015 8:58 am
Forum: Hardware
Topic: New PCB rev on the horizon
Replies: 53
Views: 14029

Re: New PCB rev on the horizon

There is a variant of that connector but with two pins where the S-Video key usually goes. This would of course make it incompatible with S-Video but you could, using the jumpers you mentioned, offer a PCB that does both and leave it up to the builder to decide which they want. You could even use a ...
by cosam
Tue Jun 23, 2015 9:43 pm
Forum: Programming & Software
Topic: Sources for a couple of (unfinished) games
Replies: 13
Views: 2603

Re: Sources for a couple of (unfinished) games

8x12 should work for mode 3 since LoadeRunner also uses it with no issue. I'll have to check it out see what the issue. It would appear LodeRunner indeed has the same issue. The adiw won't take (TILE_WIDTH*(TILE_HEIGHT-1)) as that's 88 when using 8x12 tiles. If I "fix" that by adding 44 twice, it d...
by cosam
Mon Jun 22, 2015 11:15 am
Forum: Programming & Software
Topic: Sources for a couple of (unfinished) games
Replies: 13
Views: 2603

Re: Sources for a couple of (unfinished) games

Using SD would certainly open up a lot of possibilities! Even flip screen scrolling would be great, which I'd guess would be a bit easier with less critical timing.
by cosam
Sat Jun 20, 2015 12:56 pm
Forum: Hardware
Topic: The quest to a portable Uzebox - update!
Replies: 201
Views: 41982

Re: The quest to a portable Uzebox

Wow, this is looking pretty cool. I did tinker with an AVCore and one of these in-car LCD screens for a while but with batteries and all it was getting a bit too bulky to call portable. Any thoughts on two player support, like they had with the Game Boy link cables? Because the screen I was using ha...
by cosam
Sat Jun 20, 2015 12:48 pm
Forum: Programming & Software
Topic: Sources for a couple of (unfinished) games
Replies: 13
Views: 2603

Re: Sources for a couple of (unfinished) games

Well - yeah - there is something a bit different about r-type level 3 Hmm, about what time did it happen I didn't seem to notice anything that would be an issue :lol: Best you can do is get rid of the ground and draw a big boss as normal tiles and scroll it around like NES used to do. Pretty expens...
by cosam
Fri Jun 19, 2015 11:57 pm
Forum: Programming & Software
Topic: Sources for a couple of (unfinished) games
Replies: 13
Views: 2603

Re: Sources for a couple of (unfinished) games

How were you going to get level 3 working with the tile and sprite system ? I honestly can't remember what the plan was... do you see something different with level 3 in particular? Heeeey, welcolme back and many thanks for uploading the sources to GitHub. I really hope they were not lost, speciall...
by cosam
Fri Jun 19, 2015 11:36 am
Forum: Programming & Software
Topic: Sources for a couple of (unfinished) games
Replies: 13
Views: 2603

Sources for a couple of (unfinished) games

When sorting through some old files I came across a couple of Uzebox projects I never got around to finishing. As I have been meaning to do for a while, I've put the source on GitHub. Even if they never do get finished, someone might find something useful in there somewhere. - U-Type ( wiki ) ( sour...
by cosam
Wed Dec 21, 2011 11:40 am
Forum: Games & Demos
Topic: WIP: Uze-A-Move
Replies: 9
Views: 2669

Re: WIP: Uze-A-Move

Funnily enough, I was just this week thinking I needed to get back to this one... has it really been that long?! There are some niggly bits that need doing and time is a bit short right now. I'll try and pick it up again after the holidays - I guess I should make 240x216 my new year's resolution! <g...