Search found 117 matches
- Wed Oct 29, 2014 2:54 pm
- Forum: Uzebox Derivatives & open source consoles
- Topic: VGA console/problem with trails when scrolling
- Replies: 3
- Views: 6135
Re: VGA console/problem with trails when scrolling
Have you tried it on different kind of monitor? From the principle of analog signal: If it was problem of slow DAC it will be seen as horizontally blurred vertical edges even on static objects. Problem with moving objects can be because of slow LCD response or some kind of digital processing in the ...
- Wed Mar 12, 2014 8:22 pm
- Forum: Uzebox Derivatives & open source consoles
- Topic: Gamebuino on Indiegogo
- Replies: 2
- Views: 4577
Gamebuino on Indiegogo
One of my favourite projects - Gamebuino is now available on Indiegogo! http://www.indiegogo.com/projects/gamebuino-an-arduino-handheld-console Monochrome LCD display, integrated speaker, rechargeable battery, plastic case, attachable peripherials and dual USB/SD bootloader makes it a very promising...
- Wed Oct 17, 2012 9:58 pm
- Forum: Programming & Software
- Topic: Upcoming obscure video modes
- Replies: 43
- Views: 33294
Re: Platformer Video Mode 3+: 16x4 pixels per tile
Good idea. So there will be one palette lookup for two adjacent pixels? And how much colors per tile? And palette for whole screen or per tile (like on zx spectrum)? 8 colors can be enough for some games - it depends on what colors will DAC generate, I suppose W,RGB,CMY,K, but real colors can be dif...
- Sun Oct 14, 2012 11:59 am
- Forum: Programming & Software
- Topic: Sprite flipping
- Replies: 3
- Views: 3258
Re: Sprite flipping
So, next step is rotating sprite by 90, 180 and 270 degrees? It can be useful for some top-viewed games to save flash by reusing same sprites in four directions, but drawing routine will probably be more complex than flipping.
- Mon Oct 01, 2012 12:08 am
- Forum: Games & Demos
- Topic: WIP: Ms. Pac-Man
- Replies: 7
- Views: 7467
Re: WIP: Ms. Pac-Man
In meantime I redrawed 4 Ms. Pac-Man mazes and implemented it into the game. I've also created algorithm for generating game map according to it's graphical representation, so gameMapPgm in LUT.inc is no longer needed. Also pellet count and energizer position now can vary through levels and are comp...
- Sun Sep 30, 2012 9:29 pm
- Forum: Games & Demos
- Topic: WIP: Ms. Pac-Man
- Replies: 7
- Views: 7467
Re: WIP: Ms. Pac-Man
I mean script for exporting data into .inc files (Tile studio - Code / Code generation settings - I have "Uzebox 'C' Tile Exporter Version 1.1 - October 5th, 2008" but probably modified a little). Arrays in code has other names than that that Tile Studio generates for me. Did you change it...
- Sun Sep 30, 2012 4:14 pm
- Forum: Games & Demos
- Topic: WIP: Ms. Pac-Man
- Replies: 7
- Views: 7467
Re: WIP: Ms. Pac-Man
The first thing I work on is reduction of old code and data (60KB!), to be able to add new features (some of this features may be recreated later, if space will allow). That means removing following parts (including appropriate graphics / sound data): title/intro screen animated background color fon...
- Sun Sep 30, 2012 3:42 pm
- Forum: Games & Demos
- Topic: New Game: Pac-Man!
- Replies: 39
- Views: 36253
Re: New Game: Pac-Man!
Thank you Paul, that's what I wanted. I've created new topic for Ms. Pac-Man - http://uzebox.org/forums/viewtopic.php?f=5&t=1761
- Sun Sep 30, 2012 3:41 pm
- Forum: Games & Demos
- Topic: WIP: Ms. Pac-Man
- Replies: 7
- Views: 7467
WIP: Ms. Pac-Man
Hi all, this is topic for new game Ms. Pac-Man - conversion of Paul's legendary PacMan ( http://uzebox.org/forums/viewtopic.php?f=5&t=336 ). This is the goals: new home screen new in-game decoration graphics on sides new Ms. Pac-Man graphics (eye, lipstick, bow, dying animation) new mazes (there...
- Sat Sep 29, 2012 8:40 pm
- Forum: Games & Demos
- Topic: New Game: Pac-Man!
- Replies: 39
- Views: 36253
Re: New Game: Pac-Man!
I can't recall now, if palette base sprite code works for whole screen or only few sprites. If it's applicable for whole screen, it can be used for different colors of maze, but it's not essentially. I think lot of space can be freed by reducing color fonts, some artwork and so. But what I really ne...