Search found 117 matches

by martinsustek
Wed Oct 29, 2014 2:54 pm
Forum: Uzebox Derivatives & open source consoles
Topic: VGA console/problem with trails when scrolling
Replies: 3
Views: 2397

Re: VGA console/problem with trails when scrolling

Have you tried it on different kind of monitor? From the principle of analog signal: If it was problem of slow DAC it will be seen as horizontally blurred vertical edges even on static objects. Problem with moving objects can be because of slow LCD response or some kind of digital processing in the ...
by martinsustek
Wed Mar 12, 2014 8:22 pm
Forum: Uzebox Derivatives & open source consoles
Topic: Gamebuino on Indiegogo
Replies: 2
Views: 1584

Gamebuino on Indiegogo

One of my favourite projects - Gamebuino is now available on Indiegogo! http://www.indiegogo.com/projects/gamebuino-an-arduino-handheld-console Monochrome LCD display, integrated speaker, rechargeable battery, plastic case, attachable peripherials and dual USB/SD bootloader makes it a very promising...
by martinsustek
Wed Oct 17, 2012 9:58 pm
Forum: Programming & Software
Topic: Upcoming obscure video modes
Replies: 43
Views: 10093

Re: Platformer Video Mode 3+: 16x4 pixels per tile

Good idea. So there will be one palette lookup for two adjacent pixels? And how much colors per tile? And palette for whole screen or per tile (like on zx spectrum)? 8 colors can be enough for some games - it depends on what colors will DAC generate, I suppose W,RGB,CMY,K, but real colors can be dif...
by martinsustek
Sun Oct 14, 2012 11:59 am
Forum: Programming & Software
Topic: Sprite flipping
Replies: 3
Views: 1163

Re: Sprite flipping

So, next step is rotating sprite by 90, 180 and 270 degrees? :-) It can be useful for some top-viewed games to save flash by reusing same sprites in four directions, but drawing routine will probably be more complex than flipping.
by martinsustek
Mon Oct 01, 2012 12:08 am
Forum: Games & Demos
Topic: WIP: Ms. Pac-Man
Replies: 7
Views: 2370

Re: WIP: Ms. Pac-Man

In meantime I redrawed 4 Ms. Pac-Man mazes and implemented it into the game. I've also created algorithm for generating game map according to it's graphical representation, so gameMapPgm in LUT.inc is no longer needed. Also pellet count and energizer position now can vary through levels and are comp...
by martinsustek
Sun Sep 30, 2012 9:29 pm
Forum: Games & Demos
Topic: WIP: Ms. Pac-Man
Replies: 7
Views: 2370

Re: WIP: Ms. Pac-Man

I mean script for exporting data into .inc files (Tile studio - Code / Code generation settings - I have "Uzebox 'C' Tile Exporter Version 1.1 - October 5th, 2008" but probably modified a little). Arrays in code has other names than that that Tile Studio generates for me. Did you change it by hand o...
by martinsustek
Sun Sep 30, 2012 4:14 pm
Forum: Games & Demos
Topic: WIP: Ms. Pac-Man
Replies: 7
Views: 2370

Re: WIP: Ms. Pac-Man

The first thing I work on is reduction of old code and data (60KB!), to be able to add new features (some of this features may be recreated later, if space will allow). That means removing following parts (including appropriate graphics / sound data): title/intro screen animated background color fon...
by martinsustek
Sun Sep 30, 2012 3:42 pm
Forum: Games & Demos
Topic: New Game: Pac-Man!
Replies: 39
Views: 13518

Re: New Game: Pac-Man!

Thank you Paul, that's what I wanted. I've created new topic for Ms. Pac-Man - http://uzebox.org/forums/viewtopic.php?f=5&t=1761
by martinsustek
Sun Sep 30, 2012 3:41 pm
Forum: Games & Demos
Topic: WIP: Ms. Pac-Man
Replies: 7
Views: 2370

WIP: Ms. Pac-Man

Hi all, this is topic for new game Ms. Pac-Man - conversion of Paul's legendary PacMan ( http://uzebox.org/forums/viewtopic.php?f=5&t=336 ). This is the goals: new home screen new in-game decoration graphics on sides new Ms. Pac-Man graphics (eye, lipstick, bow, dying animation) new mazes (there are...
by martinsustek
Sat Sep 29, 2012 8:40 pm
Forum: Games & Demos
Topic: New Game: Pac-Man!
Replies: 39
Views: 13518

Re: New Game: Pac-Man!

I can't recall now, if palette base sprite code works for whole screen or only few sprites. If it's applicable for whole screen, it can be used for different colors of maze, but it's not essentially. I think lot of space can be freed by reducing color fonts, some artwork and so. But what I really ne...