Search found 28 matches

by doragasu
Tue May 31, 2011 7:46 am
Forum: Hardware
Topic: EUzebox - a SCART based Uzebox for the EU
Replies: 100
Views: 171493

Re: EUzebox - a SCART based Uzebox for the EU

Looks great! Nice job!
by doragasu
Tue May 31, 2011 7:40 am
Forum: Programming & Software
Topic: Converting Decimal to Ascii
Replies: 4
Views: 2823

Re: Converting Decimal to Ascii

Have you tried the good old (and maybe slow) sprintf?:

Code: Select all

sprintf(outBuffer, "%d", integer);
You can even right align the result using blanks or zeros replacing %d with for example %8d (8 digits right aligned using blanks) or %08d (8 digits right aligned using zeros).
by doragasu
Sun May 22, 2011 12:30 pm
Forum: Programming & Software
Topic: Uzebox SD Gameloader V0.4.5
Replies: 179
Views: 202918

Re: Uzebox SD Gameloader V0.2!

If you're playing level 2 and then you hit reset to start all over. Level 2 would be restarted with the same info over and over again (lives, score, etc). Note that would make a good cheat, and without a Game Genie! ;) I think that can be easily solved. Each time a level starts, it can check the &q...
by doragasu
Fri May 20, 2011 5:01 pm
Forum: Programming & Software
Topic: Uzebox SD Gameloader V0.4.5
Replies: 179
Views: 202918

Re: Uzebox SD Gameloader V0.2!

I was thinking of having a shared area in the EEPROM to pass data between levels, and making each "level" independent, i.e. each "level" is a .UZE file with its own code and can be directly executed. Each "level" excepting the first one would only need to read the EEPRO...
by doragasu
Wed May 18, 2011 9:52 pm
Forum: Hardware
Topic: Enclosure
Replies: 3
Views: 3632

Re: Enclosure

I used two files to make holes to this enclosure (2,05€ at DigiKey):

Image

Results of course aren't perfect, but are good enough for me. Photos here:

viewtopic.php?f=8&t=886&start=10#p6619
by doragasu
Wed May 18, 2011 9:38 pm
Forum: Programming & Software
Topic: Uzebox SD Gameloader V0.4.5
Replies: 179
Views: 202918

Re: Uzebox SD Gameloader V0.2!

Two questions about the bootloader... 1.- Is it open sourced? 2.- Is it possible to implement calls to the bootloader from a game? If possible, this would allow to implement more complex "multi-load games", i.e. load stage 1 from SD, when stage 1 is completed load from SD stage 2, using di...
by doragasu
Sun May 08, 2011 5:23 pm
Forum: Hardware
Topic: EUzebox - a SCART based Uzebox for the EU
Replies: 100
Views: 171493

Re: EUzebox - a SCART based Uzebox for the EU

Great work! I made my own RGB-only Uzebox and used the same output as Sega Master System, Sega Genesis/Megadrive and Neo Geo consoles, a 8 pin circular DIN connector. The small size of the connector (compared to the SCART one) and the use of SMD parts allowed me to enclosure the system in a small Ha...
by doragasu
Thu Apr 28, 2011 2:35 pm
Forum: Hardware
Topic: Uzebox PCBs are in!
Replies: 14
Views: 15183

Re: Uzebox PCBs are in!

They look awesome!!!

And it's really cheap!!! My boards costed me a lot more!!! Too bad I didn't know iTead!!!
by doragasu
Sun Apr 24, 2011 8:18 pm
Forum: Hardware
Topic: Problem with RGB interface
Replies: 21
Views: 13214

Re: Problem with RGB interface

I haven't tested with other TV to confirm this, but it looks like the problem is with my TV. Today I plugged a SEGA Megadrive/Genesis to my TV and this is what I found: http://www.freeimagehosting.net/uploads/093acb4821.jpg A bit later, the image auto-centered itself: http://www.freeimagehosting.net...
by doragasu
Sat Apr 23, 2011 12:14 pm
Forum: Hardware
Topic: Problem with RGB interface
Replies: 21
Views: 13214

Re: Problem with RGB interface

I only have that TV :(. I'll try to convince a friend to plug this to his TV. Other thing that may be related to the problem is the voltage of the sync signals. The signal generated by UZEBOX is TTL (5Vpp aprox.), and it looks like the standard sync signal in SCART interface is 1Vpp. I'll try to att...