Search found 174 matches

by mapes
Sat Mar 23, 2024 6:31 am
Forum: Hardware
Topic: Lightgun Ideas
Replies: 28
Views: 6172

Re: Lightgun Ideas

If I remember correctly, there are a few unused controller buttons (inputs) that the Uzebox code has. If you use a nonstandard button, could you be able to detect the light gun?
by mapes
Fri May 05, 2023 2:46 am
Forum: Games & Demos
Topic: UzeSnake game - Understanding the 'under the hood mechanics'
Replies: 48
Views: 3528

Re: UzeSnake game - Understanding the 'under the hood mechanics'

*** EDIT: Somehow when I uploaded the file, I renamed the wrong one and placed an older version. I have updated it now. ***

Suggested changes made.

Here's the updated version. Still a few bugs to work on... but very playable.
snake_mode3_v4.hex
(99.48 KiB) Downloaded 74 times
by mapes
Sun Apr 30, 2023 12:41 am
Forum: Games & Demos
Topic: UzeSnake game - Understanding the 'under the hood mechanics'
Replies: 48
Views: 3528

Re: UzeSnake game - Understanding the 'under the hood mechanics'

I've been on travel for the last few weeks, so I haven't had much time to work on it recently. I agree, a 'press START' or 'Select number of players' on the title screen would be beneficial. For awareness: My only physically working Uzebox is the Uzebox-Jamma edition for my arcade machine. So the P1...
by mapes
Wed Apr 12, 2023 3:43 am
Forum: Games & Demos
Topic: UzeSnake game - Understanding the 'under the hood mechanics'
Replies: 48
Views: 3528

Re: UzeSnake game - Understanding the 'under the hood mechanics'

Snakes V4, now with 7 levels now of enjoyment! snake_mode3_v4.hex I think I made the game a bit too difficult in this iteration in my opinion. After a few plays, I could only get to level 4 before I kept dying. The moving apple is a nice touch which starts in level 2, but its definitely increased th...
by mapes
Sun Apr 02, 2023 7:40 am
Forum: Games & Demos
Topic: UzeSnake game - Understanding the 'under the hood mechanics'
Replies: 48
Views: 3528

Re: UzeSnake game - Understanding the 'under the hood mechanics'

If you are playing it on Cuzebox, press "Q" to slow down. It will make the game a lot easier. Another trick is to use diagonal movement. Curious what aspect of the game gets really tough? Should I make it easier for the early levels? Or should I give the player more starting lives? I find ...
by mapes
Sat Apr 01, 2023 4:48 am
Forum: Games & Demos
Topic: UzeSnake game - Understanding the 'under the hood mechanics'
Replies: 48
Views: 3528

Re: UzeSnake game - Understanding the 'under the hood mechanics'

I present Snakes version 3. snake_mode3_v3.hex Now featuring: 5 Levels 2 player mode (with enemy snakes) 4 lives and of course, various bugs that need to be cleaned up and fixed. The starting speed of the snake is fast, but using the A,B,X,Y buttons you can control the speed now. After a player eats...
by mapes
Tue Mar 21, 2023 6:30 am
Forum: Games & Demos
Topic: UzeSnake game - Understanding the 'under the hood mechanics'
Replies: 48
Views: 3528

Re: UzeSnake game - Understanding the 'under the hood mechanics'

Making decent progress on the snake game in my 'down' time from regular responsibilities. snake_mode3_v2.hex Currently it is 1 player, the 2nd player is the AI snake. - If you try to do 2 player, the AI snake moves at double speed and tries to get the P2 input as well. The AI snake is relatively rud...
by mapes
Fri Mar 10, 2023 6:48 am
Forum: Games & Demos
Topic: UzeSnake game - Understanding the 'under the hood mechanics'
Replies: 48
Views: 3528

Re: UzeSnake game - Understanding the 'under the hood mechanics'

Sorry, when I meant snake sliding, I meant only the head and tail tiles would slide over the body segments. The segments would just appear under the head tile as it moves out to the next tile and the tail tiles would slide over the last segment. If I wanted to get fancy, I'd try to have multiple fra...
by mapes
Fri Mar 10, 2023 4:24 am
Forum: Games & Demos
Topic: UzeSnake game - Understanding the 'under the hood mechanics'
Replies: 48
Views: 3528

Re: UzeSnake game - Understanding the 'under the hood mechanics'

Making progress. I rewrote majority of the variables into a 'snake' struct which required alot of code revision changes. I also changed from a 2 dimension 'char' grid used to track the snakes location for collision detection to the 'GetTile' function. Interesting thing about the GetTile() function l...
by mapes
Tue Feb 28, 2023 7:47 am
Forum: Games & Demos
Topic: UzeSnake game - Understanding the 'under the hood mechanics'
Replies: 48
Views: 3528

Re: UzeSnake game - Understanding the 'under the hood mechanics'

I got a mode 3 version working now outputting video. I used Paul's Space Invaders as a starting point and it's working good.

Hopefully I'll have a mode 3 version of Snakes out in a month using the snake graphics.