Search found 39 matches
- Tue Sep 09, 2014 3:19 pm
- Forum: Games & Demos
- Topic: Buddha - a new 'Game'
- Replies: 7
- Views: 12075
Re: Buddha - a new 'Game'
Hi Guys, Thanks for the feedback. There are 35 phrases in there and I compress them with huffman encoding. The program is 56276 bytes long so there would be room for lots more but that felt about right. It uses the 6x8 tiled mode which gives a more compact font than 8x8 would. I would have liked to ...
- Tue Sep 09, 2014 3:03 pm
- Forum: Programming & Software
- Topic: Seeding the Random Number Generator
- Replies: 18
- Views: 9854
Re: Seeding the Random Number Generator
Thanks for that - quite excellent.
In the end I used the wait for keypress method in Buddha but this will be most useful in future.
- PJ
In the end I used the wait for keypress method in Buddha but this will be most useful in future.
- PJ
- Sat Sep 06, 2014 10:40 pm
- Forum: Games & Demos
- Topic: Buddha - a new 'Game'
- Replies: 7
- Views: 12075
Buddha - a new 'Game'
Hi All,
Here's a little program that should give hours of enlightenment!
Enjoy!
- PJ
Here's a little program that should give hours of enlightenment!
Enjoy!
- PJ
- Fri Aug 29, 2014 11:32 pm
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329518
Re: Tempest is possible
Looks Amazing!
- Wed Aug 20, 2014 1:59 am
- Forum: Games & Demos
- Topic: 2048 for Uzebox
- Replies: 7
- Views: 9633
Re: 2048 for Uzebox
Nice music - but I have no idea what's happening - are there any instructions?
- PJ
- PJ
- Wed Aug 20, 2014 1:57 am
- Forum: Programming & Software
- Topic: Seeding the Random Number Generator
- Replies: 18
- Views: 9854
Re: Seeding the Random Number Generator
Hi, Thanks for that - a nice idea - it sounds like it will definitely work. I'd really like to display a random message when the program first loads but waiting for a key press will suffice I guess... I've been reading about it... and on PCs you can call a function called rdtsc() to do the seed but ...
- Wed Aug 20, 2014 1:49 am
- Forum: Programming & Software
- Topic: Sideshow from SD-Card
- Replies: 8
- Views: 5358
Re: Sideshow from SD-Card
Great just what I needed - I'll check out that source out then.
Is there a good example how to re-flash the data area of a program while it's running too? (as a picture's tileset will take more than the available ram).
- PJ
Is there a good example how to re-flash the data area of a program while it's running too? (as a picture's tileset will take more than the available ram).
- PJ
- Wed Aug 20, 2014 1:45 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329518
Re: Tempest is possible
Hi Mr.Fellow,
Terrific stuff! - thanks for posting that but it will take me many hours I think to decipher it!
Here's the mod (actually .xm) file for Tempest2000s best track.
One of the best players is here:
http://www.modplug.com/
Viva la Amiga!
- PJ
Terrific stuff! - thanks for posting that but it will take me many hours I think to decipher it!
Here's the mod (actually .xm) file for Tempest2000s best track.
One of the best players is here:
http://www.modplug.com/
Viva la Amiga!
- PJ
- Sat Aug 16, 2014 11:42 pm
- Forum: Programming & Software
- Topic: Seeding the Random Number Generator
- Replies: 18
- Views: 9854
Seeding the Random Number Generator
Hi,
Does anyone know a good way of seeding the random number generator so I can get a truly random sequence of numbers.
e.g. sometime like srand( HARDWARE_COUNTER );
HARDWARE_COUNTER = ??
Amazing the emulator seems to agree with a real Uzebox and is always the same!
Thanks
- PJ
Does anyone know a good way of seeding the random number generator so I can get a truly random sequence of numbers.
e.g. sometime like srand( HARDWARE_COUNTER );
HARDWARE_COUNTER = ??
Amazing the emulator seems to agree with a real Uzebox and is always the same!
Thanks
- PJ
- Sat Aug 16, 2014 11:38 pm
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329518
Re: Tempest is possible
It works for me now - I copied the two files into the same directory as the emulator - and now dragging the hex onto the emulator runs! Boo Hoo - it just cycles thru the levels - I can't play it!@ Could I have a .uze file to try on a real Uzebox? There's an excellent Atari800 version called Tempest ...