Search found 39 matches

by PitfallJones
Tue Sep 09, 2014 3:19 pm
Forum: Games & Demos
Topic: Buddha - a new 'Game'
Replies: 4
Views: 2362

Re: Buddha - a new 'Game'

Hi Guys, Thanks for the feedback. There are 35 phrases in there and I compress them with huffman encoding. The program is 56276 bytes long so there would be room for lots more but that felt about right. It uses the 6x8 tiled mode which gives a more compact font than 8x8 would. I would have liked to ...
by PitfallJones
Tue Sep 09, 2014 3:03 pm
Forum: Programming & Software
Topic: Seeding the Random Number Generator
Replies: 18
Views: 3923

Re: Seeding the Random Number Generator

Thanks for that - quite excellent.
In the end I used the wait for keypress method in Buddha but this will be most useful in future.
- PJ
by PitfallJones
Sat Sep 06, 2014 10:40 pm
Forum: Games & Demos
Topic: Buddha - a new 'Game'
Replies: 4
Views: 2362

Buddha - a new 'Game'

Hi All,

Here's a little program that should give hours of enlightenment!
buddha640.jpg
buddha640.jpg (84.13 KiB) Viewed 2620 times
Enjoy!

- PJ
by PitfallJones
Fri Aug 29, 2014 11:32 pm
Forum: Games & Demos
Topic: Tempest is possible
Replies: 563
Views: 75716

Re: Tempest is possible

Looks Amazing!
by PitfallJones
Wed Aug 20, 2014 1:59 am
Forum: Games & Demos
Topic: 2048 for Uzebox
Replies: 6
Views: 3100

Re: 2048 for Uzebox

Nice music - but I have no idea what's happening - are there any instructions?
- PJ
by PitfallJones
Wed Aug 20, 2014 1:57 am
Forum: Programming & Software
Topic: Seeding the Random Number Generator
Replies: 18
Views: 3923

Re: Seeding the Random Number Generator

Hi, Thanks for that - a nice idea - it sounds like it will definitely work. I'd really like to display a random message when the program first loads but waiting for a key press will suffice I guess... I've been reading about it... and on PCs you can call a function called rdtsc() to do the seed but ...
by PitfallJones
Wed Aug 20, 2014 1:49 am
Forum: Programming & Software
Topic: Sideshow from SD-Card
Replies: 8
Views: 2162

Re: Sideshow from SD-Card

Great just what I needed - I'll check out that source out then.
Is there a good example how to re-flash the data area of a program while it's running too? (as a picture's tileset will take more than the available ram).

- PJ
by PitfallJones
Wed Aug 20, 2014 1:45 am
Forum: Games & Demos
Topic: Tempest is possible
Replies: 563
Views: 75716

Re: Tempest is possible

Hi Mr.Fellow,

Terrific stuff! - thanks for posting that but it will take me many hours I think to decipher it!

Here's the mod (actually .xm) file for Tempest2000s best track.

One of the best players is here:
http://www.modplug.com/

Viva la Amiga!

- PJ
by PitfallJones
Sat Aug 16, 2014 11:42 pm
Forum: Programming & Software
Topic: Seeding the Random Number Generator
Replies: 18
Views: 3923

Seeding the Random Number Generator

Hi,

Does anyone know a good way of seeding the random number generator so I can get a truly random sequence of numbers.

e.g. sometime like srand( HARDWARE_COUNTER );

HARDWARE_COUNTER = ??

Amazing the emulator seems to agree with a real Uzebox and is always the same!

Thanks

- PJ
by PitfallJones
Sat Aug 16, 2014 11:38 pm
Forum: Games & Demos
Topic: Tempest is possible
Replies: 563
Views: 75716

Re: Tempest is possible

It works for me now - I copied the two files into the same directory as the emulator - and now dragging the hex onto the emulator runs! Boo Hoo - it just cycles thru the levels - I can't play it!@ Could I have a .uze file to try on a real Uzebox? There's an excellent Atari800 version called Tempest ...