Search found 4814 matches
- Thu Apr 18, 2024 3:25 am
- Forum: Hardware
- Topic: Clone SNES joypad compatibility
- Replies: 41
- Views: 4718
Re: Clone SNES joypad compatibility
Did some testing tonight on one of those bad controllers that just glitches in the controller tester. I can confirm it works on my real SNES. But on the Uzebox, the proposed capacitor hack didn't do anything neither bypassing the the controller's cord+connector. Though doing so I noticed something t...
- Thu Apr 18, 2024 2:04 am
- Forum: Hardware
- Topic: Clone SNES joypad compatibility
- Replies: 41
- Views: 4718
Re: Clone SNES joypad compatibility
Look what just got in! :P Works perfectly as expected. Though it's a bit expensive, it feels premium for a 3rd party controller. Buttons and D-pad are a bit more clicky that Nintendo's controller but still feels pretty good to use, has a good weight and the cord is longer that any controller I've se...
- Sat Apr 06, 2024 1:06 am
- Forum: Hardware
- Topic: Uzebox 3D printed enclosure!
- Replies: 190
- Views: 117812
Re: Uzebox 3D printed enclosure!
I think I found the issue. Long story short, the hole actually ignored the tolerances and was exactly the same diameter as the logo in all version. Sorry for that, try those new ones starting with the 50u. I tried the 50u today and its pretty close, just slightly too narrow. I've been testing with ...
- Thu Apr 04, 2024 3:37 pm
- Forum: Uzebox Derivatives & open source consoles
- Topic: Minimal 64x4
- Replies: 3
- Views: 54
Re: Minimal 64x4
Neat project! Reminds me of Steve Chamberlain's BMOW1 computer that did something similar with color VGA, OS and all...15 years ago! Check it out, it has pretty cool images of the wirewrap backplane. As one of the commenter said: "you might be nuts. but in a good way." :lol: Btw, Steve was...
- Thu Apr 04, 2024 7:24 am
- Forum: Tools, Documentation & Tutorials
- Topic: General wiki updates
- Replies: 17
- Views: 4207
Re: General wiki updates
Do you still have login issue on the wiki?Can someone update the wiki API Functions at
- Thu Apr 04, 2024 7:14 am
- Forum: Uzebox Emulator
- Topic: CUzeBox - The new official Uzebox emulator
- Replies: 330
- Views: 449267
Re: CUzeBox - The new official Uzebox emulator
I totally understand Jubatian. I dont have a lot of free mental cycles left anymore for any non trivial uzebox stuff. Hopefully I can catch a break someday. So I also agree that the best course of action is to merge cuzebox in the uzebox repo to keep it alive and building on the solid foundation mad...
- Thu Apr 04, 2024 4:46 am
- Forum: Hardware
- Topic: Uzebox 3D printed enclosure!
- Replies: 190
- Views: 117812
Re: Uzebox 3D printed enclosure!
What did you say is the tolerance of the cover thats in the repo, 150 micron? Can't remember ...150u or 200u. Lets try again with a few more microns - 120 or 125 maybe? I think I found the issue. Long story short, the hole actually ignored the tolerances and was exactly the same diameter as the log...
- Thu Apr 04, 2024 4:22 am
- Forum: Hardware
- Topic: Keyboard adapter v2?
- Replies: 35
- Views: 10253
Re: Keyboard adapter v2?
Currently, the keyboard interface uses an attiny to translate between ps2 protocol and the "uzebus" protocol (essentially the same as the snes mouse) via P2 port. That's it. Since PS/2 devices control the serial clock, they can't be connected directly to the 644 (uart/spi already taken). I...
- Thu Apr 04, 2024 2:06 am
- Forum: Off Topic
- Topic: Jopheus speaks!
- Replies: 1
- Views: 27
- Wed Apr 03, 2024 11:33 pm
- Forum: Off Topic
- Topic: Uze's generative AI thread
- Replies: 9
- Views: 109
Re: Uze's generative AI thread
I took all the RAM in mode 3 just for the player. So I would definitely use one of Jubatian's modes that offers much more sprites.Do you think you would use the same video mode you had used in your Castlevania demo or would you start over using a different video mode?