Search found 4472 matches

by uze6666
Fri Nov 08, 2019 12:27 am
Forum: Programming & Software
Topic: Five clock per pixel RLE mode
Replies: 44
Views: 15957

Re: Five clock per pixel RLE mode

Hopefully this works on your real hardware. It sure works fine...fast and smooth, it's very impressive!! :shock: Never though I would see big polygons like that on the Uzebox, kudos! But don't be such a tease, we need a game now! :P I'll look up and find the patch needed for Uzem to run in the emul...
by uze6666
Thu Nov 07, 2019 1:43 am
Forum: Off Topic
Topic: A bit of time off, but awesome stuff going on here
Replies: 4
Views: 483

Re: A bit of time off, but awesome stuff going on here

Hey, welcome back! Totally relates about the openplan office same for me here. :?
by uze6666
Thu Nov 07, 2019 1:00 am
Forum: Programming & Software
Topic: Five clock per pixel RLE mode
Replies: 44
Views: 15957

Re: Five clock per pixel RLE mode

Well - there has been progress since this thread. I posted a moving polygon HEX file here http://uzebox.org/forums/viewtopic.php? ... 402#p30402 About a month after this threads last comment. Yeah saw it, but I can't run it in CUzebox, just hangs. I guess there was a patch? Anybody has a recent win...
by uze6666
Thu Nov 07, 2019 12:56 am
Forum: Programming & Software
Topic: Unlimited RAM/ROM
Replies: 10
Views: 1565

Re: Unlimited RAM/ROM

Pretty awesome stuff, seriously tickles my geeky side! :geek: I want to run this, let us know when you have something ready to publish. Btw, regarding video modes, for 2K I have upgraded my 80x28 videomode 9. Now supports using the tile indexe's MSBit as an attribute to select between to background/...
by uze6666
Fri Nov 01, 2019 2:23 am
Forum: Games & Demos
Topic: Image viewer for SPI RAM
Replies: 5
Views: 3036

Re: Image viewer for SPI RAM

Very impressive, when doing the Akuma demo I had a feeling it could be done at around 224x200 but no idea how to pull it off. I will check out that code because the pics are awesome, like it have multiple pallettes or something.
by uze6666
Fri Nov 01, 2019 2:08 am
Forum: Uzebox Derivatives & open source consoles
Topic: AVR ChipBasic 644
Replies: 1
Views: 4017

Re: AVR ChipBasic 644

Wow, this is very good for the time, how come I never saw it!? :o
by uze6666
Fri Nov 01, 2019 1:09 am
Forum: Programming & Software
Topic: Five clock per pixel RLE mode
Replies: 44
Views: 15957

Re: Five clock per pixel RLE mode

Wow, seeing polygons on a Uzebox is very impressive! Any progress coming soon? (I know it's been a year :oops: )
by uze6666
Fri Nov 01, 2019 1:00 am
Forum: Programming & Software
Topic: Unlimited RAM/ROM
Replies: 10
Views: 1565

Re: Unlimited RAM/ROM

Though it look pretty cool, I'm unsure of what we are looking at!? :oops: Do I understand you are running some sort of other cpu emulation (6502?) and using the SPI RAM at the main RAM for that CPU? If so that's pretty bad ass. And even if is slow that could be a very cool program on the Uzebox. Hec...
by uze6666
Fri Nov 01, 2019 12:47 am
Forum: Hardware
Topic: SNES case (WIP) and dual-LED
Replies: 3
Views: 892

Re: SNES case (WIP) and dual-LED

Very nice!! :mrgreen: Cool to see you crammed all that new stuff in there. I like the simple approach for the dual color led, pretty clever I say. And kudos for the top buttons that actually works. Did you put a toggle/slide switch to turn it off?
by uze6666
Fri Nov 01, 2019 12:40 am
Forum: Hardware
Topic: Keyboard adapter v2?
Replies: 1
Views: 394

Re: Keyboard adapter v2?

What if we added a resistor to the gamepad port / PS2 adapter and allowed pass-through by default? We could use both gamepads AND mouse + keyboard (each one port) at the same time. At first view that could work. Would be *much* simpler than my keyboard adapter V2 (that I never published). I wanted ...