Search found 457 matches
- Mon Aug 03, 2015 2:06 pm
- Forum: Tools, Documentation & Tutorials
- Topic: Emuze
- Replies: 18
- Views: 30905
Re: Emuze
I didn't look back through this thread, so perhaps you already mentioned your solution, Lee. It's probably best, but I think I'll leave it for a future improvement. I figure I can hack this one out in short time. But it is sad to think of Lolo with a blank stare and no blink. Poor little guy.
- Mon Aug 03, 2015 4:30 am
- Forum: Tools, Documentation & Tutorials
- Topic: Emuze
- Replies: 18
- Views: 30905
Re: Emuze
Good thoughts; I agree.
I'll have a look at it this weekend.
I'll have a look at it this weekend.
- Sun Aug 02, 2015 12:48 pm
- Forum: Tools, Documentation & Tutorials
- Topic: Emuze
- Replies: 18
- Views: 30905
Re: Emuze
I want to make it so that Emuze can be easily updated. I think it should be as simple as running a script and then rebuilding. Any ideas on the best way to do this? Maybe we can make a wiki dev page for Emuze and folks can upload their animations and then the script will pull all the animations from...
- Sun Apr 12, 2015 6:17 am
- Forum: Programming & Software
- Topic: SNES Mouse Support
- Replies: 3
- Views: 3996
Re: SNES Mouse Support
I generally don't like when windows capture the mouse cursor. Perhaps if it defaulted to off but could be toggled, that would be good and would solve the SNES mouse issue without negatively impacting normal usage.
- Sun Apr 12, 2015 6:11 am
- Forum: Games & Demos
- Topic: Puzzle. Cylinder or ring?
- Replies: 15
- Views: 17319
Re: Puzzle. Cylinder or ring?
Good job, Kerby! I think the intermittent background blinds animation is a nice touch. I solved it horizontally, which is somewhat formulaic and unsatisfying. I suspect it much more difficult and interesting to solve vertically, and perhaps it has the potential to be solved much faster vertically if...
- Mon Apr 06, 2015 5:57 pm
- Forum: Hardware
- Topic: The quest to a portable Uzebox - update!
- Replies: 203
- Views: 194145
Re: The quest to a portable Uzebox
I'd play Uzebox way more with one of these! I barely go near the TV these days.
- Mon Apr 06, 2015 9:26 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329541
Re: Tempest is possible
Yea...it's okay, I guess.
- Mon Feb 16, 2015 12:34 pm
- Forum: Games & Demos
- Topic: Frog Feast
- Replies: 8
- Views: 9021
Re: Frog Feast
Yeah, I really like how this one turned out, Lee. The AI is spot on and any qualms I had with tongue-reach have been accounted for nicely. As usual, the music is great. All it needs is Uzenet capabilities and it'll be perfect
- Mon Feb 09, 2015 9:37 am
- Forum: Hardware
- Topic: Beginner's Luck (or lack there of)
- Replies: 6
- Views: 8510
Re: Beginner's Luck (or lack there of)
Hi bardes, and welcome!
Great story, too
Great story, too
- Sat Feb 07, 2015 6:11 am
- Forum: Programming & Software
- Topic: 80x28 1bpp tile mode possible?(For terminal emulator)
- Replies: 84
- Views: 34456
Re: 80x28 1bpp tile mode possible?(For terminal emulator)
All these years and all we had to do was askD3thAdd3r wrote:Umm, I just asked about the feasibility of this last night, tonight I am looking at an 80 columns video mode. Wow.
Please sirs, may we have a mode capable of Wolfenstein?