Search found 457 matches

by paul
Mon Aug 03, 2015 2:06 pm
Forum: Tools, Documentation & Tutorials
Topic: Emuze
Replies: 18
Views: 7373

Re: Emuze

I didn't look back through this thread, so perhaps you already mentioned your solution, Lee. It's probably best, but I think I'll leave it for a future improvement. I figure I can hack this one out in short time. But it is sad to think of Lolo with a blank stare and no blink. :( Poor little guy.
by paul
Mon Aug 03, 2015 4:30 am
Forum: Tools, Documentation & Tutorials
Topic: Emuze
Replies: 18
Views: 7373

Re: Emuze

Good thoughts; I agree.

I'll have a look at it this weekend.
by paul
Sun Aug 02, 2015 12:48 pm
Forum: Tools, Documentation & Tutorials
Topic: Emuze
Replies: 18
Views: 7373

Re: Emuze

I want to make it so that Emuze can be easily updated. I think it should be as simple as running a script and then rebuilding. Any ideas on the best way to do this? Maybe we can make a wiki dev page for Emuze and folks can upload their animations and then the script will pull all the animations from...
by paul
Sun Apr 12, 2015 6:17 am
Forum: Programming & Software
Topic: SNES Mouse Support
Replies: 3
Views: 1291

Re: SNES Mouse Support

I generally don't like when windows capture the mouse cursor. Perhaps if it defaulted to off but could be toggled, that would be good and would solve the SNES mouse issue without negatively impacting normal usage.
by paul
Sun Apr 12, 2015 6:11 am
Forum: Games & Demos
Topic: Puzzle. Cylinder or ring?
Replies: 15
Views: 6194

Re: Puzzle. Cylinder or ring?

Good job, Kerby! I think the intermittent background blinds animation is a nice touch. I solved it horizontally, which is somewhat formulaic and unsatisfying. I suspect it much more difficult and interesting to solve vertically, and perhaps it has the potential to be solved much faster vertically if...
by paul
Mon Apr 06, 2015 5:57 pm
Forum: Hardware
Topic: The quest to a portable Uzebox - update!
Replies: 201
Views: 42081

Re: The quest to a portable Uzebox

I'd play Uzebox way more with one of these! I barely go near the TV these days.
by paul
Mon Apr 06, 2015 9:26 am
Forum: Games & Demos
Topic: Tempest is possible
Replies: 563
Views: 75826

Re: Tempest is possible

Yea...it's okay, I guess. ;)
by paul
Mon Feb 16, 2015 12:34 pm
Forum: Games & Demos
Topic: Frog Feast
Replies: 4
Views: 1911

Re: Frog Feast

Yeah, I really like how this one turned out, Lee. The AI is spot on and any qualms I had with tongue-reach have been accounted for nicely. As usual, the music is great. All it needs is Uzenet capabilities and it'll be perfect :D
by paul
Mon Feb 09, 2015 9:37 am
Forum: Hardware
Topic: Beginner's Luck (or lack there of)
Replies: 6
Views: 2136

Re: Beginner's Luck (or lack there of)

Hi bardes, and welcome!

Great story, too :D
by paul
Sat Feb 07, 2015 6:11 am
Forum: Programming & Software
Topic: 80x28 1bpp tile mode possible?(For terminal emulator)
Replies: 84
Views: 13061

Re: 80x28 1bpp tile mode possible?(For terminal emulator)

D3thAdd3r wrote:Umm, I just asked about the feasibility of this last night, tonight I am looking at an 80 columns video mode. Wow.
All these years and all we had to do was ask :?: :!:

Please sirs, may we have a mode capable of Wolfenstein? 8-)