Search found 30 matches

by keithkml
Thu Jun 18, 2009 4:34 pm
Forum: Programming & Software
Topic: Loop song?
Replies: 8
Views: 5149

Re: Loop song?

looks great, will have to try it in a few weeks when I get back from vacation. the command-line support will be a much more user friendly way to do this.
by keithkml
Sat Jun 13, 2009 11:08 pm
Forum: Programming & Software
Topic: Loop song?
Replies: 8
Views: 5149

Re: Loop song?

I'd be fine with auto looping the whole thing. But maybe that's not a common use case. Anyway - I'm still having issues with the sound engine - it looks like Reaper doesn't use note-off unless it has to - in this midi file there are no note-offs. However, it looks like each note-on has a length fiel...
by keithkml
Sat Jun 13, 2009 4:59 pm
Forum: Programming & Software
Topic: Loop song?
Replies: 8
Views: 5149

Re: Loop song?

Umm...how do you do this? I'm using Reaper and have no idea how to add midi markers at all (and google isn't helping). It doesn't seem to allow it. Maybe looping should be a boolean argument to StartSong...
by keithkml
Fri Jun 12, 2009 3:38 pm
Forum: Games & Demos
Topic: Uzebox revolution!
Replies: 108
Views: 52816

Re: Uzebox revolution!

Hi Uze, I can't get my code working with the kernel-4-uzeamp even though it works fine with the plain rev-beta4 kernel. I get crashes in the emu as pasted below. I don't have a working TV yet so the emu is all I've got :) How do you debug on the actual uzebox hardware? Also - I'm trying to be able t...
by keithkml
Sun Jun 07, 2009 2:20 am
Forum: Games & Demos
Topic: Uzebox revolution!
Replies: 108
Views: 52816

Re: Uzebox revolution!

Done. I commited both the /kernel-4-uzeamp and /SuperMarioDemo. Here's what's new: -Full screen scrolling -Screen sections Here's what's left: -Sprites clipping & dynamic re-localization. It's not implemented yet so sprites moves along the background & glitches when they arrives near border...
by keithkml
Sat Jun 06, 2009 7:14 pm
Forum: New to Uzebox? Start here!
Topic: AVR / embedded C book recommendations?
Replies: 2
Views: 6166

AVR / embedded C book recommendations?

I'm looking for a good book to help me understand the atmega and embedded C programming. I've been doing client & web based java development for years so I don't need to learn how to code - rather, just how to work with the avr chip. Some of these look promising: http://www.amazon.com/Embedded-C...
by keithkml
Sat Jun 06, 2009 6:50 pm
Forum: Off Topic
Topic: TV screen refresh in slow motion
Replies: 3
Views: 4109

TV screen refresh in slow motion

Thought this might be of interest to uzebox coders. Recorded at 10000fps (333x slowdown).

[youtube]http://www.youtube.com/watch?v=lRidfW_l4vs[/youtube]
by keithkml
Sat Jun 06, 2009 6:48 pm
Forum: Programming & Software
Topic: Loop song?
Replies: 8
Views: 5149

Re: Loop song?

Great I'll try this. Any tips on looping? My game loop can obviously just check to see if the song is over each frame, but I don't see a easy way to do that without hardcoding the length of the songs into my program. Just seems like there must be a better way.
by keithkml
Sat Jun 06, 2009 4:21 pm
Forum: Programming & Software
Topic: Loop song?
Replies: 8
Views: 5149

Loop song?

Hi, I have a midi song I converted to uzebox format and am playing it with StartSong. However when the song ends it seems to just hang on the last notes forever. I'm not sure if this was a problem with conversion or what - should the song be looping automatically? If not, is there a way to ask the s...
by keithkml
Sat Jun 06, 2009 3:01 pm
Forum: Games & Demos
Topic: Uzebox revolution!
Replies: 108
Views: 52816

Re: Uzebox revolution!

Hi, I'm getting really frustrated with mode3... seems like I can't have a 2x4 sprite onscreen with more than two 2x2 sprites. I'm trying to create a metroid style game and just don't know what to do when I see errors like this. Is it possible to debug within the emulator? All I see is the -bp option...