Search found 2471 matches

by D3thAdd3r
Sat Apr 03, 2021 12:37 am
Forum: Tools, Documentation & Tutorials
Topic: Colour / hex equivalent chart
Replies: 3
Views: 438

Re: Colour / hex equivalent chart

That's very useful and should probably go on the wiki somewhere.
by D3thAdd3r
Wed Mar 24, 2021 4:58 am
Forum: Games & Demos
Topic: IKD - Atari Combat remake
Replies: 37
Views: 6873

Re: IKD - Atari Combat remake

Ah, so also the subtraction thing is no magic at all if you are thinking of checking against vram for collisions. Your first 2 examples are right. I don't understand the second 2. Did you see indications of a vram function in the link you posted? It was unintentional if so as there isn't one.
by D3thAdd3r
Wed Mar 24, 2021 4:37 am
Forum: Games & Demos
Topic: IKD - Atari Combat remake
Replies: 37
Views: 6873

Re: IKD - Atari Combat remake

There is no vram function, just the array. Scrolling and no scrolling both have ram tiles. From your example, I think you get it. Best way to express it, if I wanted to put a wall tile at (11,22) I could SetTile(11,22,37); Behind the scenes settile() is doing: vram[VRAM_TILES_H*22)+11]=RAM_TILES_COU...
by D3thAdd3r
Tue Mar 16, 2021 4:51 am
Forum: Games & Demos
Topic: IKD - Atari Combat remake
Replies: 37
Views: 6873

Re: IKD - Atari Combat remake

Damn I like how that looks, very classic. I think your method could work. There are a lot of ways to do collision. If it were me(and this is not a suggestion), I'd drop the floats and used 8.8 fixed point math, with sin/cos tables as values 0-255. Float code is slow and takes lots of code space. It ...
by D3thAdd3r
Tue Mar 16, 2021 4:30 am
Forum: Programming & Software
Topic: MOD playback
Replies: 9
Views: 2223

Re: MOD playback

@Uze I need to see this proto Uzebox computer! If it's '644 hardware...I'm thinking Telnet to a Linux shell to get the output from Lynx browser? @dan Not yet. It's one of my top priorities when I get back to Uzebox. I have the ESP8266 simulator more or less, but an additional command line or config ...
by D3thAdd3r
Sun Mar 07, 2021 6:33 pm
Forum: Uzebox Emulator
Topic: CUzeBox - The new official Uzebox emulator
Replies: 266
Views: 150019

Re: CUzeBox - The new official Uzebox emulator

Haha yes both our quick searches yielded the same results
by D3thAdd3r
Sun Mar 07, 2021 6:33 pm
Forum: Uzebox Emulator
Topic: CUzeBox - The new official Uzebox emulator
Replies: 266
Views: 150019

Re: CUzeBox - The new official Uzebox emulator

For the bridge between a real MIDI instrument and a serial port, we could have this . Otherwise there would be simple solutions. If you just want to use MIDI software on a PC to send to CUzeBox, maybe this Now as far as usefulness, I mean just to fix the current notion of MIDI in on Uzebox side to w...
by D3thAdd3r
Sun Mar 07, 2021 6:17 pm
Forum: Music & Graphics
Topic: inc2png - encoding include graphics data to an image file
Replies: 8
Views: 3722

Re: inc2png - encoding include graphics data to an image file

mconvert can compress MIDI music by ~20-40% dconvert can translate C array<->binary, starting from arbitrary points to arbitrary destinations, with other options. This is all handled by a "batch" file, so that many sequential transforms can be done on the data. It can enhance the power of existing t...
by D3thAdd3r
Sun Mar 07, 2021 6:04 pm
Forum: Programming & Software
Topic: MOD playback
Replies: 9
Views: 2223

Re: MOD playback

I don't believe it is released unfortunately.
by D3thAdd3r
Sun Mar 07, 2021 6:01 pm
Forum: Uzebox Emulator
Topic: CUzeBox - The new official Uzebox emulator
Replies: 266
Views: 150019

Re: CUzeBox - The new official Uzebox emulator

The current MIDI in code in the kernel has issues with losing bytes. Because the instrument sending the serial stream has no concept of Uzebox rendering and interrupts, it can send multiple bytes before the code gets a chance to intervene. I think the current MIDI in code should be removed from the ...