Search found 3222 matches
- Thu Mar 28, 2024 10:17 pm
- Forum: Programming & Software
- Topic: M74 questions
- Replies: 8
- Views: 77
Re: M74 questions
Throwing out an idea that works for me in Gimp. Remember you can change back and forth between paletted and RGB. If you are in paletted with say 256 unique Uzebox colors(so get to the point you have the Uzebox palette loaded), change image->mode->RGB. You will still have the Uzebox colors, just you ...
- Wed Mar 27, 2024 7:36 pm
- Forum: Programming & Software
- Topic: AY-3-8910/YM2149 Emulation
- Replies: 0
- Views: 26
AY-3-8910/YM2149 Emulation
AY-3-8910, AY-3-891X, YM2149, and so many other similar variations are in tens of different retro consoles/devices/keyboards? and hundreds of arcade machines. Ranging from the late 70s, certain arcade even up to 1996 releases: Release Device Chip 1979-??-?? Intellivision AY-3-8914 1980-??-?? DECO Ca...
- Wed Mar 27, 2024 4:37 pm
- Forum: Off Topic
- Topic: How the Game Boy ᵃˡᵐᵒˢᵗ ruined Nintendo
- Replies: 1
- Views: 31
Re: How the Game Boy ᵃˡᵐᵒˢᵗ ruined Nintendo
Very interesting, the display of course, but also the choice of Z80.
I didn't have one growing up so I don't have any specific nostalgia. But I watch play throughs here and there, and the music compilations are starting to grow on me. Definitely ended up a dominating force.
I didn't have one growing up so I don't have any specific nostalgia. But I watch play throughs here and there, and the music compilations are starting to grow on me. Definitely ended up a dominating force.
- Wed Mar 27, 2024 3:38 am
- Forum: Programming & Software
- Topic: NES 2A03 Emulation
- Replies: 3
- Views: 44
Re: NES 2A03 Emulation
Going back to lightgun but didn't want to lose my progress. Not outputting useful audio yet, but it's pretty close to test feasibility https://github.com/weber21w/Uze-2A03/tree/main . This is both a 2A03 player, and VGM database builder(welll attempts at such), might be interesting if you like code,...
- Tue Mar 26, 2024 5:07 pm
- Forum: Programming & Software
- Topic: NES 2A03 Emulation
- Replies: 3
- Views: 44
Re: NES 2A03 Emulation
Just bringing feasibility questions to the surface...my initial experience with register write files was for the massive and long Commando Title Theme by Rob Hubbard. But for more common 8 bit tunes, I find the 34 second "Athletic Theme" from SMB3(played during ground based levels, etc) we...
- Tue Mar 26, 2024 4:37 pm
- Forum: Programming & Software
- Topic: NES 2A03 Emulation
- Replies: 3
- Views: 44
Re: NES 2A03 Emulation
All I need is another project not to finish :roll: I ran across this: https://www.youtube.com/watch?v=UeyzAdZLLOk The ESP32 is fast and Turing Complete...yeah yeah :| But I learned something new that would apply to the NES 2A03, and I also wonder if it applies to C64 SID and others. This entire time...
- Tue Mar 26, 2024 2:09 am
- Forum: Hardware
- Topic: Keyboard adapter v2?
- Replies: 33
- Views: 10114
Re: Keyboard adapter v2?
I'm working on an unofficial keyboard extension for CUzeBox that I believe will help greatly with coordinating multiple peripherals. I'd be very interested in thoughts on this! Currently there is the Latch trick to interrogate the keyboard for all it's scancode, which works perfect. I ran into probl...
- Tue Mar 26, 2024 12:38 am
- Forum: Hardware
- Topic: Lightgun Ideas
- Replies: 28
- Views: 6176
Re: Lightgun Ideas
Count me in for building a Uzebox lightgun. I found this that I could print for us: Nice that would work, let's do this thing! Probably the thing only needs 1 buttons. Or maybe a foot pedal that houses the circuitry, and the gun wires just bring the diode and trigger to that. Of course it'll be lac...
- Tue Mar 26, 2024 12:18 am
- Forum: Games & Demos
- Topic: WIP: Uze-A-Move
- Replies: 26
- Views: 10024
Re: WIP: Uze-A-Move
Looking at the Puzzle Bobble(Bust A Move) arcade it actually has exactly 64 arrow angles(they store the entire line), which are mirrored to do 128 angles across the entire well. Since the non-tip arrow components in Uze-A-Move are circles they don't need extra, and even if the arrow had to get a bit...
- Mon Mar 25, 2024 11:09 pm
- Forum: Hardware
- Topic: N64 Controller and Backwards Compatible Analog
- Replies: 23
- Views: 1597
Re: N64 Controller and Backwards Compatible Analog
Saw a video posted by Dan, and the guy was demonstrating homebrew code actuating the N64 rumble. There is plenty that shows how to do it on N64, but I thought full code to do it on N64 was elusive. Well LibDragon apparently has all elements needed: /** * @brief Turn rumble on for a particular contro...